Damage Over Time
Prey
DAMN YOU, INTERNET DEVIL TAKIN MAH DOLLARS! Okay, so you've probably noticed, Steam has some amazing deals going on right now. I PROMISED myself, I wouldn't buy in. I was going to save my money for January. Save my money for January. Save my money for... for... FIVE GAMES FOR 50 DOLLARS MUST HAVE WARGGHHH-
So you can probably guess what happened. I picked up Project Snowblind (console shooter I remember being fun), Deus Ex: Invisible War (ditto), Rogue Trooper (ditto deux), The Witcher (
Prey is an FPS that came out...some time in the past it was like a few years ago, didn't make that big of a splash. But it had a unique setup (it had portals before PORTALS) and stared a Cherokee protagonist living in ennui hell on a reservation. If nothing else, thats pretty damn original. So despite the game coming and going without much fame I heard good things, so I said to myself, HARK! (I say hark to myself don't judge) I SHALL PLAY THIS GAME, FOR IT IS EL CHEAPO!
And so it was.
Let's Start
I want you all to appreciate right off the bat how hard it was to screencap for this game, for some reason fullscreens just gave me a grey window, forcing me to run the game in windowed mode then edit out the frames and then do the resizing I usually do.
That being said, lets meet our protagonist.
Rico....Suavveee
The game drops you right into your characters (whose name I forget, I think it's John, I was too busy working on the screenshot problem to remember) shoes in what I like to call the Half-Life intro for obvious reasons, your girlfreind calling for you to hurry the hell up and get out of the bathroom. After a quick monologue to yourself to give us backround exposition (you love your girlfreind, hate the reservation, and your a snarky bastard) the game lets you take control. The main character makes alot of contextual observations, like how the bathroom smells like ass, or that the bar is running low on beer. I don't know if these verbal oneshots run throughout the game, but if they do it would be awesome, as the voice acting seems to be pretty top notch.
Making my way to the front of the bar I meet
All the characters have a kinda icky claymation look despite how well they're animated, I just attribute it to the games age
Grandpa makes with some foreshadowing, telling you that you shall have need of him in a coming hour of darkness. Being a snarky modern child and totally "not into that bullshit", you laugh him off and go to see your wench. The bar is pretty well realized, with some working game consoles (including a pacman ripoff with a viking theme and some roulette), a jukebox you can work, a black and white TV you can watch, and posters and grafitti festooning the walls. Alot of effort has gone into the little things in this game, alot of things have been carefully articulated to put you into the scene.
Remember when I said this game had a Half-Life opener? Guess what your first weapon is.
WRENCH WENCH!
Meet
Anyway, blah blah blah some contextual conversations, TUTORIAL FIGHT TIME and you kick the shit out of some rowdy rednecks with your wrench.
It's hard to make out, but there's some nice blood cake on the wrench
Hitting those guys with the wrench was unsatisfying. I've probably been spoiled by Halflife (Opposing Force if you want to get technical) but it felt like swinging a plastic baton, no weight or nice meaty thunk when I clocked those guys. Girlfreind screams at me, horrified as I have almost beaten two men to death in her bar, but shit quickly hits the fan and we have more important things to worry about.
Shit like this.
Finally I can get to the game! No more plot spoilers from me, btw.
2 Hours In
Uhm...uh, shit, where to begin...
This game reminds me of another atmospheric, freaky ass shooter - Area 51, which I loved (original, not shitty sequel), but gone to 11 with some nightmare lighterfluid poured over it and set off with the flames coming out of that floppy demon wang in Dante's Inferno (there IS a penis that spews flames in that game, right?). Your dumped aboard a half-ship half organic nightmare and right away you realize- your fucked. People are screaming and sobbing, horrifying monstrocities scuttle around, and while it never gets System Shock 2 or Bioshock disturbing, it does hammer away pretty fast that your nothing but -MEAT- to these things. Observe.
One for the money!
Two for the - OH GOD HOLY SHIT
And thats how they make spam!
This is made even more disturbing by the fact an ally shuts this particular machine down, and when you get around to the controls, you can accidentally press the button to restart it - causing your character to go "Oh shit, what did I do?" and the chili con carne machine resumes liquifying people. And no, you can't turn it back off afterwards. Have fun living with that for the rest of your life!
The game tries somewhat unsuccessfuly to be Bioshock (before Bioshock existed), complete with melee wrench and magical powers you get as you process. Unlike Bioshock, it never actually gets scary, because when you die your transported to the spirit realm where you can shoot mynocks with a bow to regenerate the health and
The musky scent of refreshment!
Your weapons are all culled from the aliens, so they're a horrifying techno-organic mishmash. Your main rifle is a semi automatic with zoom in to become sniper rifle capability. It shoots spikes I think. You get grenades in the form of crawlies- you tear off their legs, throw them and they expload with a suprising radius - and enemies will use these so when you hear them say grenade, move your ass or you'll die in one hit. Then you get what I think is called the leech gun, a weapon with a rather unique ammo system- instead of picking up ammo, you leech power for the gun out of terminals you come acrossed in the walls. Power comes in different flavors - red is an energyball machine gun, ice is an...ice thrower, and lighting shoots a bolt of lightning. Hopefully there isn't a 'heart' power terminal that lets me communicate with animals (because lets face it, what kind of bullshit power is heart?)
Later on, you get dropped into a boss fight with a giant monster with machine gun/grenade launchers for hands right out of Doom (this game sure is aping alot of other FPS's isn't it?) and during the process of the fight you manage to cut one of it's hand's off with a forcefield and steal it's gun, prompting your character to say "LETS SEE HOW YOU SHITHEADS LIKE A TASTE OF IT" and then he screams "Fucking die you piece of shit!" when you finally kill it. I really like Tommy - he's the counter arguement to every silent FPS protagonist. He activly comments on situations, often in the same incredulous, horrified, or angry way the PLAYER is or would be at the game - cheering when a boss is defeated, going "Yes! A Vehicle!" when you finally get to steal a shuttle, and commenting about how bad shits about to get when you start to hear giggling and ghost children start crawling out of the ducts.
Oh yes, children are in this game. And they die. Right infront of you. SUCK ON THAT ESRB!
Anyway, the only real wallbanger about Tommy is how he REFUSES to listen to his Grandfather's advise and just keeps blindly charging ahead to try and save Jenny. Never mind he's trying to teach him to fight the aliens, never mind he's a fucking FORCE ghost, clearly Gramps is just crazy, right!?
Jazz Hands!
5 hours in and done
WELL THAT WAS FAST.
Still, while it lasted it was fun. This game LOVES to fuck with your head, and while the story gets formulaic at some points it enjoys kicking you in the balls at others. Still over way too fast. Lets go to the scoreboard.
Graphics
It was released in 2006, so it gets a bit of a pass from me. The art design works very well for the aliens, their ship, and their technoligy - creating a horrifying melange of icky organic nastyness and clean sci-fi technoligy. Human characters fare slightly less better, being chunky and looking like plastic action figures despite the beauty of their animation.
7/10
Sound
Voice acting is top notch, I can't compliment the small cast enough for their performance, especially Mr. Greyeyes who voices the main character Tommy. Music is minimalist, swelling orchestral for combat situations and filling out sound space admirably but ultimatly nothing memorable. General sound and foley is average - weapons and technoligy make satisfying sci-fi and pew pew noises, enemies are vocal, and ambient noise is adequate. Scored slightly higher for the voice work.
8/10
Story
A creative sci-fi yarn that plays off of both real native american folk beliefs and common sci-fi conspiracy theories but done at an unusual angle. The story progresses as more or less standard fare (most of the game your only impetus is 'Save Jenny') but has one or two good twists you wouldn't expect in the formula. The after-credits scene is a standard sci-fi sequel set up with the promise that the story would countinue - sadly it has not.
Also the story leaves some up loose ends, the spirit enemies you occasionally encounter (most notably ghost children) are never explained or mentioned again after their segment, except the occasional attack by a ghost mynock.
8/10
Gameplay
Combat is standard shooter fare- run around not getting shot, shoot enemies. Sometimes you can aim for vulnerable spots for slightly more damage (headshots seem to do a bit more) but not really necessary - shooting an enemy in the chest is about the same as shooting them anywhere else and quantity over quality is the order of the day for bullets. You have a limited selection of weapons, including a wrench you will never ever use again once you get a gun, a sub-machinegun/sniper rifle, the Leech Gun which drains ammo from terminals which determin the weapons effect (rapid blaster, Freeze Thrower, Lighting Bolt, or BFGBeam), a Machine Gun/Grenade Launcher you cut off of a bosses arm, an acid throwing shotgun, and a rocket launcher that can also project a shield. You'll generally switch between weapons based on what does the most damage, how close enemies are, and what you have the most ammo for, though some enemies are best dispatched with certain weapons.
Where the game really shines is in it's headfuckery and physics manipulation. This game did portal puzzles before Portal existed, and completly distorts your concept of space. At one point you walk by a tiny rock in a glass case, go through a portal down the hall, and pop out ONTOP of that rock in the glass case stuck to it like Mario while a now GIANT hunter roars at the glass case. You will often run acrossed walls and ceilings, cling to moving platforms at odd angles, flip around gravity and use spirit walk to hit multiple switches at once.
Spirit walk is another gameplay gimmick that gets used frequently - after story events you gain the ability to take spirit form and leave your body, allowing you to pass through certain barriers and interact with the world in a limited way such as flipping switches or gathering items. You get a bow in this form but I never used spirit walk for combat, but you'll spend alot of your time in it to complete puzzles.
Also worth mentioning is Prey's difficulty system. Prey does not have easy or normal settings (though there is a harder difficulty unlockable once you complete the game), but rather automatically scales itself to the player's skill. The system seemed to work well, challenging me at certain points although death never really has a consequence, since you just enter a minigame sequence where you shoot the spirits of the dishonored dead to regenerate.
The game's physics headfuckery and puzzle content are entertaining, but combat is generally mundane and FIVE HOURS IS WAY TOO FUCKING SHORT!.
7/10
Overall
It's 10 USD right now for the christmas sale, I could advise getting it at that price. The normal full price of $15 is probably too much though. If nothing else you'll want to experiance the story. Also there's a mostly naked native american priestess in it.
Final Arbitrary Score: 7/10
Batman: Arkham Asylum
http://www.escapistmagazine.com/forums/read/326.133129
Call of Duty: Modern Warfare 2
http://www.escapistmagazine.com/forums/read/326.155074
Dead Space
http://www.escapistmagazine.com/forums/read/326.158240
Prey
http://www.escapistmagazine.com/forums/read/326.163892
http://www.escapistmagazine.com/forums/read/326.133129
Call of Duty: Modern Warfare 2
http://www.escapistmagazine.com/forums/read/326.155074
Dead Space
http://www.escapistmagazine.com/forums/read/326.158240
Prey
http://www.escapistmagazine.com/forums/read/326.163892