Danger from the Deep - A Fallout RP (Open)

Recommended Videos

Lil_Rimmy

New member
Mar 19, 2011
1,139
0
0
[HEADING=1]DANGER FROM THE DEEP

A FALLOUT RP
[/HEADING]
[hr]​



OOC:
Since my internet is fucked for like a week (Thanks Telstra!) I decided, that I was going to start up an RP thread. I am running off phone internet, so this is about the most my internet can manage. Stupid data caps. So, enjoy the new RP.

Extremely long story-like introduction:
He marched with a purpose, moving as fast as possible on his flagging legs. He knew that he had to make it, before any one of the the those things caught up to him. He made it past the houses, and he was saved. He saw the airstrip that marked the Boomer's home. He smiled, and shouted, before breaking into a run. A loud whistle, followed by an even louder boom marked his demise as he was atomized in milliseconds.

The Boomer lowered the binoculars, shaking his head. That man had been a friend, one of the few visitors after that big Courier guy, but the order's had been so very clear. Since the pilots of the bomber had seen the green lights pouring out of The Fort, the Elder had told the Boomer's to kill ANYTHING moving in the direction of the airfield. Apparently not even the entire payload of the bomber slowed the green tide, and anyone in it's way were devoured. He sighed, and lifted the binoculars again.

Keal looked on as the man was atomized. Though his vision was blurry and his head was pounding with a migraine the likes he had never had before, he started to stagger towards the airfield. He almost fell over the large golden shape that stopped him and pushed him back. It whined at him and barked, pushing him back. With confusion, Keal turned around and trudged back towards New Vegas.

Angel snapped at her master's heels again, herding him away from the loud-bright-cloud. Ever since they had been following that big man and the bright-people had chased them, before turning into a loud-bright-cloud, her master had been staggering around like a new-born pup, compared to the cunning wolf he was before. She wanted to stay as far away from bright things as possible, so she pushed him again. She headed for the only place she knew was safe. Her den.

He tore into another, letting out a loud screech as this one too began to turn. It clambered up, screeching in tune. It was not as beautiful as it's bright green masters, but it still served it's purpose. The guns of the heretics let out sounds like a god's thunder, yet the Ghouls could not be stopped. Three of the masters stopped to observe their army. It was growing nicely... but still, more heretics remained. They continued.

Earlier that day:
The Courier stared as the lights flickered on. His victory lay before him, as the securitrons lit up. But from the back, a brighter light came into view. So bright that the Courier had to block his eyes. When he glanced at the light, he saw the brightest Glowing Ones he had ever seen. He forgot his victory as his securitrons were torn apart by these bright, new Ghouls. He stared, then ran.


Small, neat explanation:

When the courier decided to claim New Vegas for his own, and activated the hidden securitron army, he unleashed some Glowing Ones that had never been seen before. The moment they attack someone, you'd best have some Rad-Away, or you're gonna be ghoulified in a few minutes.

The Legion and the NCR were caught off guard as the new Ghouls flooded from The Fort. They were being destroyed, and both quickly pulled back from the Dam. The Boomers were ready to bomb the Legion when they saw the green lights coming from the Fort. Not even a full bombing run slowed these things... which bring us to Keal. Keal is my character, who's life was both saved and fucked sideways by the bombing run. It gave him enough time to escape, but also wounded him severely.

He tried to head back to the Boomers, who he had recently helped acquire bombs for their bomber, but they were under orders to kill everyone, after spotting the green ghouls. He was saved by his dog, Angel, who guided him back to the north of Vegas.

So, recap:

Ghouls come from fort, make more ghouls. NCR and Legion get fucked up. Boomers freak out. Ghouls have just reached the bottom of Vegas.

And that's where we begin.

.

Where we start:

Everyone is in Vegas, in some way or another. Whether you have been living there, or just got in to trade, you are in Vegas. After a little bit of introduction, where the characters may interact or just punch the shit out of some Freeside thugs, I will inform you unlucky sods that the Ghouls have arrived in the South of Vegas. At the same time, Angel and Keal will enter from the North, meaning that all of the characters will meet up at the North Gate. From there... Well... you'll find out soon. Oh, and here's a tip. Those new Glowing Ones? Don't take one on alone. You won't survive. They are worse than chryssalids. Yeah. I said it. WORSE than chryssalids!

The basic, straight up main goal is to stop these Glowing Ones. Before, you know, you die horribly.

General Rules:

The basic rules, no metagaming, powergaming etc. etc. In general, don't be a douche. I will let you have as much free reign as you want, but I still retain my power as DM/GM/OP to call down Zeus's mighty buttocks on your face. That means no funny business... If I see any large mine shaped object slip into my pants that isn't some kind of deformed hooker with robot hands... I think Thor will be getting a call.

Dangers:

I won't lie, at least one of you will probably die. These Glowing Ones will kick your ass, but there are also the hordes of normal, rabid ghouls. Not to mention bandits, raiders, Legion or NCR soldiers and just about anyone in the waste land. Whilst all of these people are still major threats, they are also the only reason the Mojave isn't overrun in an instant. The Brotherhood of Steel have risen from their bunker, the raiders have united, the NCR and Legion have re-grouped, and they are PISSED. You best be thinking that they are fighting back with all of their might. Although, at the start, they are still reeling from this new danger.

Character Sheets:

Note: You can be just about anything you want, any race. Fuck it, have fun! That's what we are here for.
Name:

Age:

Gender:

Race:

Appearance:

Personality:

History/How you came to be in Vegas:

Perks/Skills/Traits/Strengths/Possible Weaknesses:

Equipment/Items/Weapons/Armour:

For example:

Name: Keal Brathen (Dog: Angel Brathen)

Age: 26

Gender: Male

Race: Human

Appearance: Keal is of a medium build but a bit lacking in muscle. He has untidy, short light brown hair with green eyes. He has a large nose but lacks any facial hair. He wears a blue shirt and ripped up dark trousers. He wears thick boots and often gloves, both used when working. Angel has a thick golden coat of fur, matted and darkened by the horrors of the waste. However, no matter how dirty she gets, Keal always tries to clean her when they get back to Vegas.

Personality: Keal is usually a happy guy who takes advantage of situations, and prides himself on being an engineer, whilst in actually fact he is just an advanced scavenger. You won't find him building a radio from some scratch and planning out a new prototype, but hand him a radio, a bunch of metal, some wheels and a steering wheel and he'll build you a car. With a radio. But don't point out to him that his inventions are just him slamming things together until they work, or he makes them work, or he might get a little more than angry. The rest of the time, however, he is usually fairly happy. Angel likes to bark.

History/How you came to be in Vegas: Growing up in Vegas, he took to scavenging and repairing things, compared to his parents idea of running the store. The store did provide him with a large amount of scrap and electronics. So when he couldn't find a working lighter to go in his new flamerthrower, he'd just snatch one from the store. He figured that his inventions would be enough of a payback for the items.

After his parents passed away peacefully, he took the store and made it into his own home. It was a little after that that he found Angel. A trader who was passing through had a lot of dogs with him, and one of them was having puppies. Feeling lonely at the time, Keal purchased the puppy in exchange for a scavenged grenade launcher. He named her Angel, and she was his scavenging friend for many years.

Which brings us to the present times. Keal had heard about the Courier gaining access to the Boomer's airstrip, and he had recently uncovered a large supply of bombs. He managed to reach the Boomers and told them where the bombs were in exchange for the remaining parts for his car. This meant that he could finish off his car, which is powered by microfusion cells.

After he had finished the car, he decided to follow the Courier to the Fort, figuring he would lead him to more riches. After all, he got to the Boomers... would it be possible to get inside the Legion? To Keal, it seemed like a insane idea, but in the end he followed. As he left Vegas and headed towards Hoover, he encountered the Glowing Ones... and they were bombed to oblivion by some unseen force. That brings us to the start of the story...

Perks/Skills/Traits/Strengths/Possible Weaknesses: Keal is very skilled with repairing things, but not so much with actually designing and making his own things from scratch. That doesn't mean that stops him from gluing a flamethrower to a grenade launcher which is attached to a mounted gun. Which usually doesn't end that well. He is also a very good shot with his rifle, which has been heavily modified. Everyone needs protection in the wastes.

Equipment/Items/Weapons/Armour: Keal carries a large amount of supplies, enough for a few weeks of travel, and even straps some to Angel. He carries a few weapons, mainly his rifle which is an assault rifle with a flash light, a small scope and a bayonet track. He also carries a combat knife which fits to the bayonet track and a pistol, a back-up strapped to his leg. In terms of armour, he just carries some leather that he found on a dead raider, which he slips on when he knows that he will be fighting, however he mostly just goes with his clothes. His most prized possession is his car, which runs off microfusion cells. That does mean that if he runs out of microfusion cells, he can't drive. He can only drive a few kilometers on a microfusion cell.
 

Clade-170

New member
May 25, 2013
350
0
0
You capture my interest, Id very much like to participate if you would let me.
 

Ruedyn

New member
Jun 29, 2011
2,982
0
0
Name: 'Saint' Aaron Xander

Age: 21

Gender: Male

Race: Human

Appearance: Tall and lanky, standing at 6'1" with a robust if skinny frame. He's well tanned from hours in the sun, and usually wearing his wry smirk. His hair is strawberry blonde, cut short and neat though still curly, and he has a bit of scruff on his chin and a thin mustache. Aaron has light grey eyes, that reflect the light in the room, though blue shows up the easiest. His left arm is practically covered in tribal tattoos, up to the wrist.
His usual uniform is a pair of plain black slacks, and a light grey shirt under a SWAT ballistic vest, of the same vein as the Burned Man, usually with a black blazer over the whole thing. The back of his Blazer is embroidered with a distinctive inverted cross. He also wears a standard cross necklace at all times.

Personality: Aaron is, at heart, deeply religious. He will sometimes quote the bible without realizing it, and is prone to singing psalms to break tension. He doesn't allow himself without due provocation, and will never steal or tell an unnecessary lie. Not that he's much of a thief or liar, but he is quite proficient at murdering his fellow man. Still, he's a happy individual, who's enjoyable if you can get past the constant jamming of his religion down your throat. The only real vice the man has is that he's a bit of a smoker.

History/How you came to be in Vegas: Aaron was born in New Canaan, a son of a paranoid Caravan Guard. So, he was taught by his father the ways of the tribe, and self protection. Aaron caught on quickly, and even liked the combat a bit. His mother, however, did not like it very much, and made sure that he was taught Scripture.

His first job was like his father's, about a week after some man in bandages showed up, seeking forgiveness. Aaron met the man once, and greatly admired him. He went out into the world, confident in his abilities, and returned to a burned and wasted land, salted and burned by the cruelest of men.

Aaron... changed after that day. He left New Canaan, unable to avenge and unable to forget, he went to the very den of sin itself to lose himself. New Vegas. He didn't enjoy his time there, and found his way back to God again. He realized that the old man in the sky had probably done it for a reason. So he rededicated himself, he would fight the Legion, the ones he believed to had killed his people. He joined up with the NCR on that day, as a Mercenary.

He was at the Battle of Hoover dam, the day things went to shit. He wasn't in the initial attack, and that probably saved his life, but he saw the effects. He followed the pack of ghouls, picking off as many as he could, which were fairly few, and is watching the destruction unfold before him now, ready to jump in and start doing gods work against these demons.

-Perks: Shotgun Surgeon, Educated, Professional, Rapid Reload, The Way of the Canaanite

-Skills: Guns, Medicine, Melee Weapon

-Traits: Heavy Handed, Trigger Discipline

-Strengths: Aaron is very well versed in murder, and is quite understanding of his fellow man. He's trained well with his pistol, but his shotgun is his favorite weapon, and while he dislikes melee combat, his knife is sharp as ever.

-Possible Weaknesses: He is addicted to nicotine, and he's a 'multiple packs a day' kinda guy unfortunately. He's also a pacifist, though he will kill in self defense, if it is absolutely needed.

Equipment: A canteen of water. He hunts for food when it is necessary, and never takes more than he needs. Other than that, nothing.

Items: Pack of Cigarettes, and a book of Scripture. He also has some paperwork, to mark him as an NCR merc.

Weapons: Three weapons, his .45 Auto Pistol (Named Raphael) with Hollow Point ammo usually tucked into his jacket, his Caravan Shotgun with several beanbag rounds and Armor Piercing kept on his back, and his combat knife for absolute emergencies, kept strapped to his leg.

Armour: A ballistic vest is all his clothing really offers for protection, the rest is just cloth. This keeps him light, but makes him not very effective at taking bullets.

Okay then, here's my submission. Criticisms are welcome.
 

Clade-170

New member
May 25, 2013
350
0
0
Age:223

Gender:Male

Race:Ghoul

Appearance: Howard has a standard build, nothing to intimidating. He has short shaggy hair and brown withered eyes. Like any Ghoul his skin is cracked and...well...looks like a regular Ghoul person. He usually wears a roving trader outfit when traveling, when he stops in a town for a while he can be seen wearing a merc grunt outfit.

Personality:At first Howard can seem like a bitter grumpy person, but once you get past the brittle surface he is in truth a good compassionate person who just doesn't take crap from no one. As a habit from his earlier years he likes to study medicine, and always strives to improve his medical abilities. If he would settle down in any town or settlement he would make an exemplary physician. But don't be fooled, he has had a long brutal life just trying to survive and is more then willing to kill a few people if attacked.

History: Howard has lived a long and brutal life. He cant remember much about his life before the great atomic war, but the farthest he can remember with absolute clarity was him having a heated argument with his father and storming out of his house in rage. Only to be greeted by a intense flash of light, so intense he can recall seeing the outline of his bones in his arms as he tried covering his face. What happens afterwards was foggy, but he can remember waking up really burned up and some distance from his home.

In the years that fallowed he basically did everything he could to survive things like stealing, killing, lying, tricking to live another day. He wasnt particularly proud of those dark early years as his basic primal instincts took over as he tried to survive in a dangerous hostile world. But as society somewhat rebuilt itself he began to become more gathered and controlled. Their isnt a day that goes by that he thinks about his old life, all his family and friends that were incinerated by the bombs centuries ago. He often wonders why he managed to live, why was he spared? surely their must have ben a reason for his survival, that is his sole reason for him not to just throw in the towel. He hopes one day, all his struggles and pain over the years will all be worth it, till that day comes he refuses to allow the dangers of the wastes to claim him like it has so many others. And so that is where things are now, he came to new Vegas after a long day of wandering and heads to a place where he can get a drink.......

Perks:Animal friend, Life giver, Paralyzing palm, Terrifying presence, Cowboy

Skills: Medicine, unarmed, Guns

Traits:Hunter, Retention

Strengths: Howard is generally good and knowledgeable about most guns and can use them quite well. If need be he can also dish out some damage with his bare hands. His quick and experienced mind usually allows him to retain things he learned from various magazines he finds laying around.

Possible weaknesses:Although it wasnt always the case, his compassionate nature sometimes can be his downfall as he can be easily led into tight situations that could end his life.

weapons: Lever action shotgun, 9mm pistol, and a combat knife.

Items: He carries a little bit of miscellaneous items like, conductors, scrap metal, scrap electronics etc to trade off for some caps. He also carries an old withered photograph of him before he was Ghoulified its his only memory of his long lost humanity.

Let me know if it needs a little modification.
 

Not Matt

Senior Member
Nov 3, 2011
554
0
21
Am i late for the party? or can you still sign up? if so. here is me:

Name: Charlie "nurse" Risio

Age: 29

Gender: male

Race: human

Appearance: The first think you'll notice about Charlie is the crooked turn up nose which was the result of too many drunken blows to the face. His blue eyes had dark shadows around them which made him look older than he was, combined with the flimsy five o'clock shadow which thickened around the upper-lip and the chin and gave of the impression that it had been a long time since he saw himself in a mirror. The long, raggedy, thin, black hair did not help ease his appearance either. His father's blue and yellow vault 74 jumpsuit hangs on Charlie's narrow shoulders beneath the big brown trench coat (thought, it was a light grey colour before he walked out in to the dirty wasteland). The coat had a lot of patches sown in as extra pockets on the inside. The jumpsuit was ruined. Not by nature but by Charlie, who had cut the top half and the bottom half in order to make it look like he had a separate shirt and pants. The coat matched the colour of the large beret.

Personality: Charlie is in all fairness a relatively nice guy. He won't desert you or betray you but he won't be you're most trusted friend either, due to his paranoia and twitchiness. He will have certain scepticism to things that might cause himself or his group discomfort, he will also be on the defence all the time and will move in large fast movements (neurotic, eccentric...whatever you want to call it). But that doesn't mean he's not friendly. Charlie is one of the more emphatic people in the wasteland and will stick with you like a loyal dog, he won't try to take a lead role in anything but he works behind the stage to help the people above and below him. he is creative middle class you might say.

History/How you came to be in Vegas: He was part of a small group that was created when his parents and their friends left vault 74 when Charlie was 10. He, his parents, his parent's friends and his parent's friend's kids travelled the wasteland as salesmen and traders until most of their group was killed by raiders. Charlie and 4 other children made it off and has been living as career thieves and couriers (on few occasions only). Since Charlie is practically useless with a gun but still had a clear head and steady hands, he became the group doctor. Though his medical skills was limited to only be a little over the average. As the years passed he became noticeably better at patching people up despite acquiring a slight alcoholism, leading to him getting in a lot of bar fights with other drunks. His nose has been broken so many times now he has completely given up trying to fix it. The little group split up after two of the best thieves was caught by the NCR and the rest decided to face their own individual parts of the waistband and leg it before they too got on NCR's wanted list . he took hiding in a loft in freeside after having stumbled over the goul horde in primm, he doesn't like vegas all that much.

Perks/Skills/Traits/Strengths/Possible Weaknesses: he is a good medic and can fix others in mere minutes. Charlie is however not as steady with a gun, he can do it if he concentrates but it won't work for long. When it comes to combat, charlie should be trusted with a melee weapon. he is a relatively smooth talker despite improvising every deciding he makes without thinking and he is intelligent with a high perception most the time, when he isn't drunk that it. [in other words: Medicine, speech and melee]

Equipment/Items/Weapons/Armour: a plasma pistol in the gun holsters strapped (with a rope) to his right thigh. A few energy cells are placed around the coats large pockets. he has a combat knife around for when things get messy and the entire left side of his coat pockets are medical supplies (stampick, radaway, blood pack, bandages, rubbing alcohol, surgical equipment, an arsenal of colourful piss ... etc). he has a bulletproof vest underneath his clothing which he stole from his friend who again had stolen it from NCR.
please tell me if i need to change some things out
 

Captain Anon

New member
Mar 5, 2012
1,743
0
0
you peaked my interest but now you've caught my attention, hope this is a good enough sheet

Name:John Matthews, Bounty Hunter

Age:27

Gender:Male

Race:Human

Appearance:tall and strong looking build, standing at 7,0 and weights 260 pounds plus armor, a fair few scars on his face and body, thick black short hair and blue cold eyes, usually wears a white undershirt, a metal breastplate covering his torso, dark brown jeans, brown boots, a black duster and two pistol holsters, as he always carried two revolvers. He accessorized himself with a wide brimmed hat, two bandoliers and a pair of fingerless gloves.



Personality:He's usually slightly cynical, somewhat selfish and very violent. He has been known to lighten up from time to time, showing a sense of humor through sarcasm, as well as being very compassionate to people he believes to be good and he does have a 'soft' side; loyal to those he considers friends and willing to stand up to a threat to defend them. He also has a soft side for the little guy, just trying to get by.

History/How you came to be in Vegas: Not much know a few legends and myths passed around...Legends mostly say his hometown was raided and his mother and sister raped and killed in front of him. He grew up alone learning traits to survive in the cruel world. Then one day he finally found the gang that destroyed his childhood and decided to join in. When he finally got the trust of all the members he waited till nightfall to slit all of their throats. That was a long, long time ago, now he drifts aimlessly across the wastelands and has entered the Mojave just recently looking for work if it pays well.

Perks/Skills/Traits/Strengths/Possible Weaknesses:

Skills: Guns, Unarmed and Speech.

Traits: Trigger Discipline.

Perks: Gunslinger, Quick Draw and Piercing Strike.

Strengths: from Long Range to Hand To Hand combat John has knowledge of them all

Possible Weaknesses: 30% chance of armor being penetrated, John can't stand those who step on little guys and usually kills them instantly.

Equipment/Items/Weapons/Armour:Pack of cigarettes, a map of the Mojave, two 1873 Colts, one custom Winchester Repeater with an attachable scope, some stimpacks and about 400 caps. his armor is that of a knight's chestplate he found not long ago it's not bulletproof but it's resistance is about 75% chance of protection.