MurderousToaster said:
Watching all the people say "god of war clone omg >_<". By that same vein, every FPS is a clone of Wolfenstein 3D, but people will come up with a plethora of reasons as to why it is not, so I don't understand why beat-em-ups are instantly God of War clones.
ok, saying that every shooter is a wolfenstein ripoff is like saying that every platformer is a mario ripoff. just because one game really brought the genre forward doesn't mean it's a rip off.
HOWEVER! Dante's Inferno REALLY IS exactly. like. god of war. after playing the demo i can tell you, if it's in god of war it's in DI. from the way that mele/ ranged combat are mixed, to the way magic is incorporated, to the right analog to dash, to the fixed camera on linear level, to the hit count being counted up in the corner while every time you get a bench mark you get a new adjective, to the rage of the titans now called... something i cant remember, but functioning exactly the same, to the way health and magic is regulated and found in chests, to spamming "o" to open doors, to the mid size enemies needing to be finished with an R2 then spamming sequence EXACTLY like the minotaurs in GOW, to the button layout (L1 then face buttons for magic. sound familiar?) to the bosses being finished with epic quicktime sequences, and then stealing their main weapon! and this is after playing it for like twenty minutes!
My point is that few if any games have ever so blatantly copied God of War. Fortunately this game makes no bones about it and just does the best damn copy ya ever did see. But seriously...how is that a bad thing?