It was okay. The story was weak, but the source material was cool. Gameplay was competent at what it did, but there was one part in the game that could die in a fire. The difficulty from it arose because it expected you to use techniques no player would have used up to that point. Honestly, a lot of layers of Hell felt as if the devs ran out of good ideas, so they came off as if someone was giving an abridged version of how it should have been. For instance, some areas such as Lust were pretty good, but Gluttony was a five minute walk.
My biggest complaint with the game is the camera. This was a game that needed the a freed up camera, especially one that goes into the First-Person. The levels are gorgeous, but, more often than not, you'll find yourself staring at a wall while some hellspawn is rending souls to your left, and you aren't allowed to look at it.