I think people tend to take dark moments in games and stretch that into the idea that the game is dark. If anyone uses "dark" as a loose term, it's players.
one thing that struck me in particular in ME3Bertylicious said:Totally agree. You need contrast to arive at "dark" otherwise all you end up with "grim/dark" which is basically the same as "camp" because it is OTT due to their being no contrast.
This.Zachary Amaranth said:"dark" and "gritty" and "mature" are just buzzwords. Nothing more. Further, they pretty much always were (with respect to gaming).
Well, it had a story anyway. I'm actually one of the bigger defenders of DA2 on these forums, and even I wouldn't go so far as to say it was "well constructed". For all that there were some interesting ideas floating around in that stew, DA2 had some serious pacing issues.templar1138a said:But there is one Dark game that lived up to the name: Dragon Age 2. For all the moaning I hear about gameplay, Dragon Age II had a well-constructed story that was certainly dark.
Dark Souls is pretty bleak, and for the sake of clarifying: Do you mean Dark or do you mean Explicit?Emiscary said:I'm with you on the Witcher. Don't get me wrong, I like the games and I think they're doing alot of things well- but the humour/dialogue are off at times. With the former being too campy and the latter being too crass.SecretNegative said:There's a difference between Dark (a spin on a realistic, but nontheless kinda "everyone's screwed" setting) and Gothic setting. Dark usually means things that are pretty fucked up, but is down to earth in presentation so that it still has an effect on you. Gothic is just a reversed "cartoonish" style, (take for example Tim Burton or Diablo), those are not trying to be realistic in the slightest, but rather put an aestethic feel to it.
What's bad is that many games seem to think that "dark" just means saying fuck and showing people having sex and getting killed (Mass Effect isn't dark in the slightest, people have sex with their underwear on for christs sake!), Mortal Kombat isn't dark, all the blood and gore is just hyped up * 10000 which means that nothing of it has any weight whatsoever. And, dare I say it, The Witcher is also trying too hard, with people saying fuck in every sentence and being generally unpleasant. The humour in there feels sort of out of place and weird, don't get me wrong, some parts is quite hilarious, but it really doesn't fit in.
And I'll concede that the rhyming intro the Brood Mother boss fight *was* done fairly well. But it was still ultimately just buildup to a fairly standard boss fight. And there was never any followup to the encounter. The insane corrupted lady walks on stage, introduces the boss monster, bows and then walks off.
I suppose that's true, but going by the "average" level of desensitization to this sort of thing I'd say DA:O is still not a particularly dark game. As with DA2, it brushes up against some dark material, but spends way too much time having a laugh to really build up an oppressive atmosphere. DA:O is also to some degree a victim of expectations, as Bioware specifically name checked George R.R. Martin's ASoIaF as a major influence, and other than very baldly ripping off the Night's Watch they did precious little to appropriate the tone of those books. The villains in DA:O are as black as midnight, many of the heroes are as pure as the driven snow, and what little moral complexity the universe offers is aggressively buried in the subtext. The Mass Effect universe suffers from the same problems. There are some interesting, adult themes in play in those games, but they're wrapped in the cheesy tortilla of a children's fairy tale, and end up going down really easy as a result.Skratt said:The term Dark is inversely proportional to your own level of desensitization. DA:O is Dark by standard definition, but probably not what you would consider dark due to your own exposure. Kinda cool how we are geared isn't it? You can overcome any "stigma" with just the right amount of exposure to it.
"Gritty" was acceptable back when it didn't automatically translate to "you move like a snail with a monster truck on its back." I did like more down-to-earth games when space fantasy wasn't already populated with gritty, "realistic" space marines.MammothBlade said:Personally I dislike "gritty" the most. It tells me a game is likely to be quite boring and bland and possibly leave a nasty taste in my mouth. If I wanted grit, I'd just go and shove my face in some gravel.
Dark is massively overused, but the perception of something as dark and edgy sells.
Mature has some place but I prefer intelligent, it suggests that some thought has been put into the dialogue and game challenges, that it will require the input of some intellectual ability. Bonus points for being more specific.
Yes, it's oh so important to analyse game descriptions and mark them as if they were an exam paper.
In the grim darkness of the future, there is only WAAAAAAAGH!Da Orky Man said:Yeah, shit just got real. God, I love 40k.
That's a little unfair. I've played a little 40K and there's at least 2-3 factions who are really more Zealous Fanatics than Fanatical Zealots.JEBWrench said:In the grim darkness of the future, there is only WAAAAAAAGH!
A setting where the "good guys" are either a)Fanatical zealots, b)Fanatical zealots, or c)Fanatical zealots.
This is very true. The bad guys however tend to be Zealous zealots or Fanatical fanatics.BloatedGuppy said:That's a little unfair. I've played a little 40K and there's at least 2-3 factions who are really more Zealous Fanatics than Fanatical Zealots.JEBWrench said:In the grim darkness of the future, there is only WAAAAAAAGH!
A setting where the "good guys" are either a)Fanatical zealots, b)Fanatical zealots, or c)Fanatical zealots.
Dear sir, I'm appalled that you didn't mention that the rabbits would then eat the corpses of the dogs and then mutate into rabid flesh-hungry vampire rabbits with wings that would hunt down every single person on the face of the planet regardless of your original choice.SmashLovesTitanQuest said:But what if you can save the kitten, but a dog must die instead? And if you dont choose all the kittens and dogs in the world die? And then you save the dog but through unforeseen consequences all the dogs die anyway? Thats dark.SilverBullets000 said:Dark is realizing that there's nothing you can do to prevent a kitten from dying.