lapan said:
Deadcyde said:
The camera is retarded whether auto adjusted or not. It really needed far more work then it got.
I only had troubles with being close to walls, as mentioned, because the character either tends to suddenly turn around and swing in the other direction or it zooms so close you can't see your character anymore. Manually moved or in a reasonable distance it works just fine.
They even improved lockon, you can now lock onto specific boss body-parts
As for the weapon/environment clipping. Are you saying they shouldn't bother with realistic effects because people want to use great swords in corridors? Never mind that they gave us three weapon slots to switch. Why do you think samurai used to carry two swords? Because likely as not it was going to be a crush melee with only room for stabbing or then needed the advantage of a quick draw and strike. Basically it's not unfeasible for them to include decent environmental clipping and it certainly wouldn't take away from the game, otherwise they shouldn't be half assing it. Also, bad guys weapons don't clip, no matter how big/small/whatever, period. That is nonsense.
I'm saying that while it's still a valid issue, at least you can do the same to them.
Aggro range is a stupid mechanic for any situation except when the monster is defending something and so can't traipse too far away. An aggro timer relying on line of sight should be the standard, it's not unreasonable to ask and having a monster relentlessly pursuing you because you can't break line of sight would be great for building tension in fights.
Also, all of these mechanics have shown up in other games.
Changes that big are not very likely to be in what is essentially (though not officially) the third game of a series. I don't mind them losing sight of me after a specific distance, it makes rushing for a boss door possible. Without it, dying would be more annoying.
While i admit the body part lock on is nice, they still need to do more so it doesn't ruin the experience.
As someone who's had my tiny dagger bounce off a wall too many times and open my guard to a wildly swinging hollow with a halberd who's unimpeded by the wall, i hope this change comes soon.
While I agree that the ranged aggro aids certain endeavors, this is a game thats prides itself on it's realistic difficulty. The change to timed LOS aggro would mean less sprinting to the boss, but would also mean kiting would be a more strategic affair and rather then cheap trick difficulty, which i feel it relies on too heavily now. Hell, combine LOS timed aggro with silent attacks and team damage and you could make this into proper strategic fighting instead of trial and error till you get lucky or rely on meta.
For instance:
You're creeping through the dark and dank halls of a lost castle, your only companion the steady moans and screams of the hollowed, clanks and crashes punctuating song of the hollows with unseen fears of darker foes. Suddenly you see sliver of flickering light akin to that of a bonfire in the distance, and you allow yourself to hope as you think of the comfort and restoration of the flames but the straight line seems to be blocked by bars, forcing a more circuitous route. Your steps quicken in the darkness, the robes you use for freedom of movement barely whispering with your steps as you round a corner.
Coming to a halt you notice you way impeded by a group of hollow, each of them lost in whatever world of madness you feel constantly gnawing at the edges of your soul. Thanking whatever deity you manage to remember that you haven't been spotted. Readying your blade, ancient magics folded into it's steal to rob any fatal strike of it's warning noise; you strike the closest hollow, blade piercing it's heart fatally and robbing you of the satisfying crunch of ribs as it passes through, none of it's companions wise to the altercation.
Moving to the next one not looking you ready to strike again, when in a random flail, due to some unseen demon one of the group spots you and lets out a guttural roar of rage, the only thing left to it. Realizing your disadvantage in numbers you kick the hollow in front of your in the back of the knees before it can turn, slamming your blade home in its ear before it can cry out in rage. Before the next closest hollow can brain you with an overhand chop you bring your blade up to parry, your skill and timing catching his broken sword and flinging it wide. But before you can administer the killing blow a great axe sweeps through the hollows dessicated form, bisecting it before your eyes and flinging it out of the way, leaving you to face a monstrous hollow that seems more muscle then anything.
Seeing you're about to be quickly flanked you backflip out of the way, just in time as the monster hollow swings again, this time collecting another poor empty minded sap as the noise attracts even more foes, realizing the numbers are quickly mounting, you dive under a swing by an errant hollows sword and begin to sprint towards the flame in the vain hope that the flames of the bonfire will offer you some salvation. Dodging another blow from the axe wielder before you are out of range you begin to feel your stamina flagging, and much to your dismay the corridors are straight an narrow, affording you no place to hide.
As the light goes brighter you feel confident enough to look over your shoulder and you stare death in the face. The axemen and his cohorts have followed you doggedly, waiting till the moment of your stamina to diminish till you can no longer sprint or dodge. Roaring in triumph as the shining curved blade swings towards your face you close your eyes. Your life flashes before your eyes, yet you can barely remember it, each of the faces of those you knew and long black holes of despair and almost as you're about to accept your fate you hear a clanging crunch as the axemen throughly buries his axes into the wall next to you. Having failed to notice the thinning corridor and going for a wide swing the axemen has left himself open. Almost giddy with your return of fortune, you thrust your dagger forward into the axemans heart ending it's miserable existence.
Standing over your defeated foe you offer warcry to show your superiority, turning to run towards the welcoming light of the bonfire in the distance. Feeling you have reclaimed some of your humanity in your close shave you slow your run and prepare to accept the embers embrace, revitalizing you from your wounds. As you reach out towards it you are suddenly struck forward and sprawling across the flagstones. As the pain overcomes you and your vision clouds you roll over to face your attacker. The sword wielding hollow... it occurs to you in teh back of your mind the large attacker had blocked it's way and so it had attempted to find another way, possibly lead back to your position by your way cry. And so it had kept sight of you due to the long corridors and in your overconfidence at your victory you failed to double check you weren't being followed despite having made your way from the room.
It had followed you, too bad you didn't check to see if anything was...... Perhaps you will in your next life.
EDIT: not a very good story writer. xD