Dark souls 1, the only one I've played so far, wasn't as hard as the hype claimed it to be. Yes the initial learning curve was killer, but that's about it. The rest of the game is challenging, not hard. The challenge seems to come more from learning attack patterns and weak spots so you don't get hit, and being patient with attacking yourself.
From what I've gathered so far, DS2 is less difficult. But instead it has a lot more cheap shots in it. Being unable to pull 1~2 enemies as a whole group will always be pulled together. Enemies sticky-following you while they're telegraphing a big attack, as if they're standing on a turning table. Enemies that you had no way of knowing were there so they get a hit off on you first time you run by. DS1 was much better in that. You could generally pull 1~2 enemies if you were careful. Telegraphed attacks had proper animation, and part of the challenge was finding the weaknesses in them to get attacks off. And I can't recall a single enemy being in a place where you got no hint at all that he was there.
I could be wrong of course as I haven't played DS2 myself yet. But it seems like DS1 was about challenging but fair combat. While DS2 seems to give enemies an unfair advantage, or even multiple unfair advantages.
From what I've gathered so far, DS2 is less difficult. But instead it has a lot more cheap shots in it. Being unable to pull 1~2 enemies as a whole group will always be pulled together. Enemies sticky-following you while they're telegraphing a big attack, as if they're standing on a turning table. Enemies that you had no way of knowing were there so they get a hit off on you first time you run by. DS1 was much better in that. You could generally pull 1~2 enemies if you were careful. Telegraphed attacks had proper animation, and part of the challenge was finding the weaknesses in them to get attacks off. And I can't recall a single enemy being in a place where you got no hint at all that he was there.
I could be wrong of course as I haven't played DS2 myself yet. But it seems like DS1 was about challenging but fair combat. While DS2 seems to give enemies an unfair advantage, or even multiple unfair advantages.