Chris Slime said:
I wonder if i Should tell Yahtzee that Siegmeyer, and Solaire have branching paths and can be saved...
Even so its not necessarily a happy end for them, they will eventually go hollow Solaire in particular seems really close to it the last time you talk to him, you've only helped them continue a little longer. Which is really cool since in a way it ties to the endings, with link the fire being choosing to make things continue a little longer. And yes I know Solaire is said to link the fire in his world if you summon him for Gwyn, but its up to your interpretation of the ending whether that is good or bad.
As for this article itself I do find myself agreeing with Yahtzee a lot, the lore feels sort of missing and it was vague in the first game but it was also everywhere. Dark Souls 2 doesn't really present much of its own lore instead it just rehashes the lore of the first game. And yes I get that the souls series and even the king's field series have had recurring elements, but making 'recurring elements' your entire lore really detracts from the experience more than it adds to it. That said I did feel that there was some cool lore that started to crop up near the end, the war with the giants and the throne of want both intrigued me.
As for other changes the gameplay was overall improved in a lot of cool ways, the online features especially, I used to dread pvp in Dark Souls 1, but in 2 I've actually sought it out a number of times. It actually feels fair and fun now, and I've only hit lag a few times. The bosses feel lackluster in a lot of ways, a few are cool (Lost Sinner, Demon of Song, Smelter Demon) but they are still fun to fight. There are a few too many greatswords among the boss soul weapons as well, and I say that as someone who likes greatswords. Really I think some of the problem is that so few of them have names like the ones in the first game. Just giving for example the throne watcher and defender names would have added some layer of lore to them as we could identify them better, we could look for mention of them elsewhere, etc. For standard gameplay they did tend to throw lots of enemies at you a bit too often, and the new explody-flop enemies are just annoying (except the fire ones who die on flopping, I don't mind those guys). A lot of the areas feel too linear (and too small, with not enough interconnection within or between the level(s)) as well, the manor in particular is mostly just one big hallway, instead of the new version of Latria/Archives that it was looking to be. Some areas are still really cool though, in particular I like the Forest of Fallen Giants, The Dragon Aerie, and the wharf, as most of those are big pretty areas with some interesting paths to explore.
Finally on the subject of the enemies ceasing to spawn I have mixed feelings about it, I don't like that it prevents grinding of certain items (especially since high level upgrade materials are just annoyingly hard to come by, which limits experimentation). On the other hand I don't mind that it can make things easier, since its mostly the enemies you are getting past that stop appearing, so its not so much pitying you as it is going 'okay you've proven you can handle this guy, so lets make it faster for you to get to the schmuck who is giving you trouble' that said it does feel like they relied on it too much instead of having more of the miniboss one time spawning enemies like they had in Dark Souls 1. For example in the Dragon Shrine there is a priest who bombards you from afar with lightning balls for a chunk of the early level, and he respawns as any other enemy does, when it really (to me at least) felt like he should have been like the poison blowdart guys in Blighttown that peppered you your first time in, but once you killed them they stopped appearing.
I'm going to start NG+ soon, after wrapping a few more things up, so hopefully some of the stuff there will improve on my complaints, but if it does then more of it probably should have just been in the first playthrough. Even with all the things I've stated here though its still an excellent game that I highly recommend, and one I intend to play a lot more of.