i haven't been following darksouls 2 but whats going on? no more sunbros?ZamielTheHunter said:From hearing that apparently the Warriors of Sunlight are (sorta) gone
i haven't been following darksouls 2 but whats going on? no more sunbros?ZamielTheHunter said:From hearing that apparently the Warriors of Sunlight are (sorta) gone
From what I've heard it looks like the sun worship and all that has died out and now you have just remnants of the warriors of sunlight. Somebody mentioned Heirs to the Sun as a possible covenant.magicspacechicken said:i haven't been following darksouls 2 but whats going on? no more sunbros?ZamielTheHunter said:From hearing that apparently the Warriors of Sunlight are (sorta) gone
I gotta say i agree with everything you say here, but especially the first thing. When designing a difficult game, minimising time and effort between failing and retrying is a must.The Almighty Aardvark said:Bonfires immediately before bosses. Even if there aren't any difficult enemies, I don't want to have to spend 5 minutes running to the boss every single time I need to fight them. It doesn't make the game any more difficult, it just makes it more irritating
Better speaking animations and voice acting. Not a big deal, but it was done so lazily and poorly in Dark Souls. Not to mention that I had to use subtitles since half of the time I couldn't hear what they were saying whatsoever.
Storytelling through means other than item descriptions and stray cryptic dialogue. They did this subtly with statues and stuff, but I'd like to see it done even more. They put a lot of attention into the world, I feel like they could go even further with it using engravings, murals of past events, and other things to that effect. Actually, I'd prefer it if they didn't use the item descriptions for storytelling at all instead opting for something that made more sense and was a little more tangible. Maybe leave it at inscriptions that you find on the items?
EDIT: Also, I want them to keep the dark and creepy aesthetic that they had in Demon's Souls and Dark Souls. Things like the Moonlight Butterfly, Artorias, Seathe, the Four Kings and Nito. Dark Souls II, at least from what I've seen so far, seems to be almost exclusively using a gorey and brutish kind of look with the enemies.
Lots of that stuff was concept art from a Chinese artist that people were speculating might be hired by FROM. Turns out he was hired and a bunch of that concept are was in fact for Dark Souls.Mikejames said:True, it's not a happy setting Lordran. Most of the consistently nice characters are goners unless you stop talking to them.("I'm sorry Laurentius, the Chaos fire is mine and mine alone!") But it's a consistent tone. Lonely and atmospheric.I do wonder if Dark Souls 2 is changing anything up though. Some of the new concept art almost looks like there could be a living village,Qvar said:Don't get me wrong, I love how all the characters are built, even if not directly, through external references, theories, hints... That's exactly what leads to care about them, and sucks when you see them either go hollow or be killed by your own hand.
I'm definitely going for the Dark Lord ending on my next playthrough, and will save everyone (-Who? -EVERYONE), and spare Priscilla, and make the world both a bit more undead and happy D:![]()
Though it could just end up being another Blighttown...
The heck with Dark Lord being the bad ending. My dictatorship will be a benevolent one.
The Almighty Aardvark said:EDIT: Also, I want them to keep the dark and creepy aesthetic that they had in Demon's Souls and Dark Souls. Things like the Moonlight Butterfly, Artorias, Seathe, the Four Kings and Nito. Dark Souls II, at least from what I've seen so far, seems to be almost exclusively using a gorey and brutish kind of look with the enemies.
It's confined to a single areaQvar said:So... How much of the game do you see at the beta rigth now? A single "quest"? The whole game?
Qvar said:Hmm Undead Purgatory sounds... Interesting, lore-wise. Implies that the whole or part of the undead condition is possible to be purged in some way.
That's completely unreasonable. Why?Qvar said:But I just cannot agree that telling you that you have this amount of poise, then not telling you what the hell is poise suposed to mean, is something "good" as you apparently want it to pass for, just because it makes the game harder.
This video... Wow. I was about to start begging for a decent explanation of what was the story really about (I know, lord of flame, the fires are dying, you must sacrifice yourself blabla... Too many unexplained things). And this video makes a lot of sense. IT MAKES TOO DAMN MUCH SENSE, curse you Gwyn!!Ishal said:Watch this video and pay attention at the end. It reveals the main theme of the the new game. We might just get some answers after all.
You mean cheating? Shouldn't you ask for an anti-cheating system, instead of forced pvp removal, then?idarkphoenixi said:The only thing I want is to be able to go human and summon help without getting invaded. Player invasions don't make DS harder, only more annoying because they will always abuse the system.
Not necessarily 'forced' pvp removal, some enjoy it and I get that. Just a way to opt out of it without constantly staying hollow and making the entire game harder on yourself as a result.Qvar said:You mean cheating? Shouldn't you ask for an anti-cheating system, instead of forced pvp removal, then?idarkphoenixi said:The only thing I want is to be able to go human and summon help without getting invaded. Player invasions don't make DS harder, only more annoying because they will always abuse the system.![]()
So your problem isn't people "abusing the system", it's that you want the rewards without the risks.idarkphoenixi said:Not necessarily 'forced' pvp removal, some enjoy it and I get that. Just a way to opt out of it without constantly staying hollow and making the entire game harder on yourself as a result.
Just play the game offline. And playing the game hollow really isn't that hard. I never used summons or anything like that when I played the game (to be honest, I'm not even sure I knew how to) and I wouldn't call myself particularly skilledidarkphoenixi said:Not necessarily 'forced' pvp removal, some enjoy it and I get that. Just a way to opt out of it without constantly staying hollow and making the entire game harder on yourself as a result.Qvar said:You mean cheating? Shouldn't you ask for an anti-cheating system, instead of forced pvp removal, then?idarkphoenixi said:The only thing I want is to be able to go human and summon help without getting invaded. Player invasions don't make DS harder, only more annoying because they will always abuse the system.![]()