Dark Souls 3 is a great game, with tight mechanics and gorgeous visuals. And yet, right from the beginning, something seemed wrong. The whole game was strangely linear, the plot seemed less coherent then before, and there were bonfires everywhere. The game is terrified of not giving you enough bonfires. In one area I tested at a bonfire, went up some stairs to another bonfire, and then crossed a bridge to another bonfire. All within the very bigining of the level. After a while, the game felt like a fan fiction version of Dark Souls.
Looking at the credits, there are three or four people listed as directors. Given that Miyazaki was working on Bloodborne while this was in development, I'm left with the impression that he had very little to do with the game. It doesn't seem to reflect his design philosophies at all, and instead reminds me more of the second game.
How much do you think Miyazaki was involved in the production of Dark Soul's 3, and how do you think the game stacks up against the other Souls titles?
Looking at the credits, there are three or four people listed as directors. Given that Miyazaki was working on Bloodborne while this was in development, I'm left with the impression that he had very little to do with the game. It doesn't seem to reflect his design philosophies at all, and instead reminds me more of the second game.
How much do you think Miyazaki was involved in the production of Dark Soul's 3, and how do you think the game stacks up against the other Souls titles?