You say it was lazy without like.. um.. explaining how it was any different from 1 and 2.LordBaztion said:Wait, they removed poise? wtf it was the most unique feature its gameplay has
I have only played a bit but I consider really bad design choice to give you a boss in the first minutes of the game. It is just a lazy tutorial and dissuades new players. I suppose their purpose was (besides being lazy with the tutorial) to fill that marketing punchline of prepare to die.
In terms of marketing it was 2 that focused on the "prepare to die" thing.
Instead off the linear method to clearing the zone you can rush right past everything to the boss.
Even without the bonfire its not much of a trek back.
In 1 you had to fight enemies or they could body block you lol.
1 had a boss even sooner altho the best strategy was to skip him. A gimmick boss in a way.
2 was a departure with no end of tutorial boss just select a zone. Unless you count the hunger hippo.
3's boss has the usual weaknesses of a humanoid boss with some methods of catching those who would exclusively abuse them.
His 2nd stage is only dangerous if you stop attacking, some starter classes smash stage 2 but not 1. It was pretty neat.
In short having a boss early is a normal "souls" convention not "lazy".
Its interesting that the poise is calculated with some decimal. Meaning it might be operating like a % off of something else when turned on. Hopefully not your dad's old poise system.Gundam GP01 said:They didn't remove it, there's a fully functioning Poise system built in there with armor and rings that effect it and everything.
It's just turned off.