To me, if you have to "grind" then the game isn't made right.
Levelling up should be a reward for indulging in positive ativities such as quests. Games shouldn't be work or a chore, and the player should actually feel like their character has grown and developed. You can spend a lifetime sweeping roads and still be a roadsweep at the end of it, only by stretching and improving do folk "level up", and for me games should reflect that to some degree.
Levelling up should be a reward for indulging in positive ativities such as quests. Games shouldn't be work or a chore, and the player should actually feel like their character has grown and developed. You can spend a lifetime sweeping roads and still be a roadsweep at the end of it, only by stretching and improving do folk "level up", and for me games should reflect that to some degree.