You could make some of the enemies do less damage I suppose, but it's a thin line between that and making the whole game a cake walk. Dark Souls difficulty is extremely over hyped. It's just unforgiving of mistakes and doesn't point you in the right direction.LifeCharacter said:Really, you can't just alter the enemy health and damage output to make the game easier? Because that would certainly make the game a hell of a lot easier if your character could take more than a few hits without dying.
The argument that they would have to change the very nature of the game is absolute bullshit. Sure, if they wanted to make it as easy as possible they'd have to remove all the traps, ambushes, pitfalls, and so on, but that doesn't mean that removing those is the only way to do so. The only thing they'd probably have to add to the game for the easy mode is maybe an actual pause button or a way to save away from the bonfire. Otherwise, numbers are the only thing they'd have to change, which I don't think would take that much more time and effort.
All it takes is a bit of patience and not getting flustered because you mess up and lose your 5000 souls and 2 humanity to the Taurus or Capra Demon. You've got to learn from the mistakes you make, because that's just where the joy of the game comes from. Dark Souls is more like a puzzle, rather then a visceral action experience.
Thinking about it now, an easy mode is somewhat in place already with the Summon System. That at least has the benefit of encouraging the community to work together in jolly cooperation however, probably the games other main virtue.
However, I've seen people play this and give up. 9/10 times the reason people do give up is because they just go the wrong way and run into a high level area and insist it must be the only route because of how modern games have trained them. The two parts of the game people often cite as truly, hairpullingly hard are Blighttown and the Anor Londo archers.
Blighttown is just a pain because of technical factors and the Anor Londo archers...they're bullshit. Terrible, sadistic design on part of the team, but an exception within the game.
Please please please, STOP.bug_of_war said:Read what you wrote, "Difficulty is not the issue. Making the game more easy would dent the game's virtues" obviously difficulty is the issue. Trial and error is how a lot of people learn successful methods, so you're basically saying it's not fair that some people can learn the methods quicker now that there will be an easier mode of difficulty...that just sounds like the worst excuse ever for hiding that you don't want regular gamers or just casual gamers joining your community. The game still has the hard mode, so you can still experience the game in it's "difficult" mode, henceforth the game still holds onto it's virtues for being a hard game.
So being exclusive is okay in this community? Dark Souls is a video game, and video games, as you pointed out before, spawn communities. So why, WHY ON EARTH would you want to keep a community excluded from other people whom genuinely want to play the game, but can't because they lack the skills. You say you want to have a community, but you refuse to allow the community to grow, that is not a good thing, and you're being an excluding dick by whinging about how Dark Souls 2 having an easy mode will be a detriment.Cezar Virtosu said:People who didn't make the cut, so to speak, ***** and whine. Because nowadays everyone is entitled to everything, that each experience should be tailored to their tastes. Most of the games nowdaays do that. Go and play those
You either climb the wall, watch people climb the wall, get a ladder, walk around the wall, destroy the wall. If you specialise, you die. A good community does not exclude people. It's generally considered that people in the gaming community want to be seen as good community right?
Also, if you want a tough game, Predator Concrete Jungle on normal difficulty.
I don't know where you, or people like you get this assumption every time Dark Souls comes up. Dark Souls, nor it's community are elitist. The game is open for all, we're happy for new people to join. We love our community. It's big, friendly, helpful and funny. New blood is always great fun, fresh playthroughs and stories are the best ones.
But that does not mean the developers and the community have got to bend over backwards to pander to people who don't want to try.
You don't compromise who you are to become more popular, do you?
Fun is a hard thing to define, but whatever it is about Dark Souls formula, it just works. I'd love to have a big community, but not at the cost of turning Dark Souls into ANOTHER bland RPG. Dark Souls isn't locked behind some giant pay wall, it's there for anyone who is willing to give a bit of time and careful thought. It doesn't take some insane skills or reaction times, it doesn't need some monster PC rig to get the "true experience". Just some patience. You're expected to mess us, it's even said in big red letters on the box. That's all part of the journey.
We don't need 200 Skyrim's on the market, not even if it makes the most people feel warm and fuzzy about being given a pat on the head by the game.
We're not excluding you. But we're not changing for you either.