I'm gonna clarify some things I've noticed. Dark Souls 2 does not need "more checkpoints", the game saves about every 3 seconds and you can just plain shut it off and have everything saved. One does not "lose an hour of progress". Some of the rewards of that progress may be lying on the ground, so it means be careful and ponder on what killed you in the first place so that you can successfully pick them up.
More than half of the things that have been claimed to be "unexplained" are explained if you hit select in your menu screen. The bottom of the screen has a section that states "select (with a picture of select) - Information". I sincerely hope that we haven't reached a point where things need to change because menus containing information aren't actually read. This fear of misunderstanding is what leads to 3 hour tutorials, your gameplay freezing so that a box can pop up and jam information down your throat, and overtly streamlined inventories (lookin at you, Mass Effect). I understand and agree that jumping/ladder sliding was not explained, and that was a mistake. But the orange soapstones in the asylum explain all your attacks, running, backstep, rolling, parry/riposte, how catalysts/flame works if you picked sorcerer/pyromancer, and every item has lore and functional information attached to it.
All of that said, I kind of agree with Tanimura here. Covenant masters need to rather clearly explain what's going to change if you join their covenant, and what some (but not all) of the base benefits are and how PVP might be affected. This can be done without breaking immersion/fourth wall through voice acting easily. Blacksmiths (if there's still blacksmiths) should explain what weapons they specifically upgrade and enchanting/upgrading could be less obtuse. I can understand making a lot of things more clear while maintaining the spirit and focus of the series, though I do hope that there's still things that are outright hidden to reward those who want to spend the time to find them regardless. Wikis exist, but somebody found all those secret things and figured out this stuff in order to have the knowledge to write the wiki, so even Dark Souls 1 wasn't impossible. But if they think Dark Souls is "their Skyrim" or whatever, this is a good way to go about that without alienating and driving away everyone who got you here. The last thing they need is to lose the million+ base that they have while constantly advertising a game that most see as "that super difficult obtuse thing that loves to kill you".
Based on all the gameplay, interviews, and articles I've read though, day one purchase. Super collectors edition if they have it. Even though I'll have a 1 month old baby at that point and my wife will kill me before some drake will : )