Atmosphere. Dark Souls kills with an atmosphere so thick that I can feel it out here. It's been called a horror game sometimes, and I can see why. That feeling that every single enemy is out to get you and violently end you is something that I've not seen done in a while. The brutal nature of the game only accentuates the atmosphere, rather than being the only selling point of the game.Frostbyte666 said:I dunno this franchise is starting to sound more and more like a one trick pony of 'hey it's hard.'
Well ok i's hard. what else are you bringing to the table? why would I want to buy this other than it's hard? Is the story good? are the gameplay mechanics intuitive? What type of hard are you delivering? Technical, playable or just controller breaking frustrating with lots of cheap shots.
Now don't get me wrong games with high difficultly are good for the challenge but to make it the entire selling point just seems kind of like they are glossing over the rest of what can make a game good.
OT- Me very, very likey. After seeing this and the gameplay trailer, I cannot wait for this game. I just need more games that are difficult like this time and time again. Difficulty is one thing that sells a game for me, and I'm glad that they're not compromising it. ;-)