Dark Souls II Director Confirms Its High Difficulty

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thesilentman

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Jun 14, 2012
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Frostbyte666 said:
I dunno this franchise is starting to sound more and more like a one trick pony of 'hey it's hard.'
Well ok i's hard. what else are you bringing to the table? why would I want to buy this other than it's hard? Is the story good? are the gameplay mechanics intuitive? What type of hard are you delivering? Technical, playable or just controller breaking frustrating with lots of cheap shots.

Now don't get me wrong games with high difficultly are good for the challenge but to make it the entire selling point just seems kind of like they are glossing over the rest of what can make a game good.
Atmosphere. Dark Souls kills with an atmosphere so thick that I can feel it out here. It's been called a horror game sometimes, and I can see why. That feeling that every single enemy is out to get you and violently end you is something that I've not seen done in a while. The brutal nature of the game only accentuates the atmosphere, rather than being the only selling point of the game.

OT- Me very, very likey. After seeing this and the gameplay trailer, I cannot wait for this game. I just need more games that are difficult like this time and time again. Difficulty is one thing that sells a game for me, and I'm glad that they're not compromising it. ;-)
 

MeChaNiZ3D

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Aug 30, 2011
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For those who don't know, there was a demonstration recently.


Personally I am glad to have the difficulty confirmed, because I was having doubts after watching this character midroll with a number of weapons equipped and not the lightest armour, brush off a skeletal dragon head and stunlock or one-shot enemies without any special effort. I'm happy to believe this was just the demo, in the same way the character's torch blocked 100%.
 

Broderick

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MeChaNiZ3D said:
For those who don't know, there was a demonstration recently.


Personally I am glad to have the difficulty confirmed, because I was having doubts after watching this character midroll with a number of weapons equipped and not the lightest armour, brush off a skeletal dragon head and stunlock or one-shot enemies without any special effort. I'm happy to believe this was just the demo, in the same way the character's torch blocked 100%.
Indeed. I believe those "features" were in place so that they could show off the different weapons and aspects of the game. I am sure certain things like weapon restriction and encumbrance will be implemented in the final product. I am quite interested in the story aspect of the game, but unfortunately we lore fanatics do not have much to go on yet. I remember hearing somewhere that it takes place sometime after gwyn sacrificed himself to link the flame, and before the events of the first Dark Souls. Cant wait to hear more though. I haven't been excited for a game this much in a long while.
 

chikusho

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Frostbyte666 said:
chikusho said:
And.. why are you assuming that would be the only selling point?
*shrugs* because when dark souls is talked about difficulty seems to be the only issue.
And.. posing that question in this forum is somehow faster and more informative than googling up a Dark Souls review? xD
 

weirdee

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Apr 11, 2011
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I thought this was obvious when we saw the footage of enemies countering backstabs.
 

SlaveNumber23

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Aug 9, 2011
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Capitano Segnaposto said:
...The game wasn't hard? Am I the only one who thought that it wasn't hard? That is like calling Monster Hunter hard. As long as you pay attention, you shouldn't have any issues.
I don't know, its pretty intimidating for new players, I remember finding my very first experience with the game pretty difficult, but once you get going and know what you are doing it becomes pretty damn easy, knowledge is extremely powerful in Dark Souls.


Frostbyte666 said:
I dunno this franchise is starting to sound more and more like a one trick pony of 'hey it's hard.'
Well ok i's hard. what else are you bringing to the table? why would I want to buy this other than it's hard? Is the story good? are the gameplay mechanics intuitive? What type of hard are you delivering? Technical, playable or just controller breaking frustrating with lots of cheap shots.

Now don't get me wrong games with high difficultly are good for the challenge but to make it the entire selling point just seems kind of like they are glossing over the rest of what can make a game good.
Erm... if the only card Dark Souls had up its sleeve is that its hard, it would be nowhere near the success that it is. Dark Souls offers deceptively deep, complex and smooth gameplay which is also very rewarding. There are no cheap shots, every challenge you can overcome by learning and applying strategies.
 

Pandalisk

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Jan 25, 2009
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Going through the demo video now i'll spoiler it if asked. so here goes;

00:41: Huh, its the Armour from the trailer, do we reckon this means there's little to no Armour customization and we'll just be stuck with the one set?

01:17: Awwwh dat' bonfire effect!

01:56: Animation is smooth, character seems a lot more agile than in Dark Soul's for sure

02:00: I'm worried about the characters ability to absorb damage during the opening of the demo where he takes a few hits from the (hollowed?) foot soldier but takes little to no damage but could be that the build they were using to feature the demo was highly leveled.

02:00: Dueling like a baller.

03:10: i'm enjoying the fact that you'll need torches to see in the dark

03:25: Fucking Skeevers infesting my Dark souls

03:40: COUNTER BACKSTAAAAB? Hardcore.

05:07: "Drop stone of healing"...I was fond of the Elixir :/ there had better be a limit to the number of healing stones or were going to have the same problem Daemon's souls had with people walking around with a thousand grasses munching damage away.

05:38: Deflection moves for the giant axes.. not sure how i feel about that.

06:28: knew that bone dragon would get up the moment i laid eyes on it, the Valley of Drakes bone dragon from Dark Souls saw to that.

06:50: Yeah, the "Drop stone of healing" is making me nervous if its anything like the moonlight grass.
Feeling a little ill? Drop it;
07:22: "we want to create nervousness and pressure" Like Dark soul's didn't have enough of that already -_-

08:30: I don't think there being honest here, i bet he would've burst out if you picked up the corpse loot, but shooting gets the same reaction.

09:07: Archers rejoice! fast firing, fast flight time AND you can move. Bout' damn time

10:13: I love the look of the castle of the dragon, i wonder if its the place they showed earlier but called it "the mansion of the dragon"

10:30: so those are Wrymn's not dragons. So prequel or sequel to Dark soul's? could be either still.

11:05: "a Variety of deaths" because Dark souls didn't have enough of that already o_O but i get what they mean, more environmental deaths.

Dark soul's 2 atmosphere wise feels a lot more like Daemon's souls than dark souls to be honest. Not that that's a bad thing.
 

Frostbyte666

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Nov 27, 2010
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Ok apparently I hit a nerve with my comments so to those people I apologise for that. But a couple of people I agree with following the common sense (oh look a boulder) and paranoia (this game is out to horribly murder me) routes won't make the game overly difficult. I'm still not overly convinced about it but that's going more into opinion so I'll leave stop here.
 

Dogstile

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Colt47 said:
DVS BSTrD said:
Capitano Segnaposto said:
...The game wasn't hard? Am I the only one who thought that it wasn't hard? That is like calling Monster Hunter hard. As long as you pay attention, you shouldn't have any issues.
The way I've heard it was that you solved the game by trial and error, and once you knew what to look for:
http://video.tvguide.com/Robot+Chicken/Hall+of+Memory/336456
That's basically it. The game wants you to learn via the death mechanic what works and what doesn't. The difficulty is generally in the later stages involving timing movements properly, such as in Dark Souls with the library involving the crystal weapons. I will say that Dark Souls does have some cheap shot moments, namely in the ghost ruins.

I still need to get back to that game and try and finish it. University ate my time up.
That's my problem with the game. It isn't an "if you're observant you'll be fine". Its more of a "you will get fucked over because the game will throw an enemy at you that will kill you for making more than one mistake" and you have to learn via dying how to kill said enemy.

Its not hard, its an exercise in how much you can grit your teeth and bear it.

Edit: And yes, I was observant and avoided most of the traps. A lot of the areas are either bullshit or grindy as fuck though. (blighttown swamp, really?)
 

ZippyDSMlee

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I'm a PC gamer, everything is easy. Cept maybe Star craft 2, why turn a perfectly good RTS into a twitch fest I will never understand....
 

Jadak

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Capitano Segnaposto said:
...The game wasn't hard? Am I the only one who thought that it wasn't hard? That is like calling Monster Hunter hard. As long as you pay attention, you shouldn't have any issues.
No, you're the one only one. I'm sure there are at least 2 others.
 

Church185

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Apr 15, 2009
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Capitano Segnaposto said:
A bet. Buddy bet me 300 USD that I wouldn't be able to beat Ornstein/Smough with only fisticuffs.
Did your buddy put any kind of stipulation on it? Like fist weapons? or Dragon Body?

If not I might be able to give you a few tips on how to win your bet :D
 

NeutralDrow

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Mar 23, 2009
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Oh...joy. To be honest, I didn't mind Dark Souls being hard (after a certain point, that was the only reason I kept going), but that sounds very much like confirmation that the devs and I don't share the same competing definitions of "difficult" and "frustrating." "Difficult" is only beating the Capra demon after thirty tries, after you learn how to kill the zombie dogs first. "Frustrating" is defeating the Gaping Dragon after two tries, then falling to your death because of a crappy camera and losing all your souls.

I'm still looking forward to this, but it's sounding more and more like the terrible death mechanic has stayed the same.
 

Ridley1987

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Jun 13, 2011
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I like to say that the game wasn't difficult. It was rewarding and challenging. A game is hard when you come across things like not being able to control some aspect of it very well. Take the original Devil May Cry, I quit the game cause I found the camera control and movement too hard. Dark Souls was a challenging game, but it wasn't "hard" in my opinion of what makes a game "hard".
 

DarkhoIlow

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Dec 31, 2009
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They've already said that they will develop this game for PC as well so I'm happy to hear this.

I managed to play the game half way through with M&K. A few days after I bought a controller to make my life easier (this was before the mouse acceleration fix).

I found the game quite challenging actually so higher difficulty on the sequel is a two edged sword for me.