Dark Souls: Initial Thoughts

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Sram

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Sep 3, 2011
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I bought my copy two days ago because this thread made me curious and I'm having fun with it. Never played Demon's Souls so I'm new to the game. Started as a Warrior and I managed to get to the Bell Gargoleys as far as that both of them are infight. I think I'm lacking Stamina, it's around 96, should I grind some Souls to raise it? I'm also using a Halberd I found somewhere because I like it's range and I don't have the Drake Sword.
 

krazykidd

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Mar 22, 2008
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ghost whistler said:
The camera stinks. It gets stuck behind all sorts of environment details ebcause the devs don't know their jobs.
Objectively this game is a tired, plotless, ropey looking hack and slash. It's a slow paced Diablo clone except without the loot or even the plot. IT has no atmosphere because there's nothing to create one and everything resets anytime you interact with the bonfire system. If it wasn't for the fact that it's a fanboy favourite people would see this crap for what it is; a game that's too anachronistic to deserve any praise whatsoever relying on the 'gimmick' of being difficult. But that difficulty is merely poor design choices and cheap gameplay: here's a guy hdiing behind the door you didn't know about that kills you in one move.

The fanboys just make me laugh: dragon age 2 got criticised for being locked in Kirkwall. yet this game, which has even less content, is exactly the same. not only that the environments are ugly and characterless. If i see the undead burg ever again, it will be too soon. What a dreary boring tedious affair playing this was. Some of you need to move into the 21st century where games are playable and fun. Not this austere masochistic rubbish.

bad manoeuvreability is the whole point? What a joke. IF you can't move then you are going to die! That's, again, cheap gameplay. Unfortunately this sort of crap is what the game pulls all the time. At first you might think it's fun or even a challenge. BUt after a while you just get tired and give up; there's more to life than sitting in front of a screen trying to secnod guess what some idiot thought would be a challenge while trying to also figure out what it is you are meant to be doing in the game other than the same fights with the same mobs ad fucking nauseum.

The rewards are too few and far between to make the penalties incured worthwhile. This is a massive step backward in almost all areas of game design and should be relegated to the dustbin of history before anyone else gets the notion that piss poor unrewarding overly punitive gameplay is what we need. Even COD is better than this old crap.
Troll .
That's all it is , you are a troll . A bad one at that . Don't like the game ? Fine don't play it . Trade it in to game stop . You are allowed to not like it . Hell most people would hate this game. It's not for everyone , and EVERYONE knows this ( but you apparently ). It is a game that is aimed at a niche market . Again everyone knew this . You are entitled to your opinion , you wrote your opinion? Good now go away . Your opinion is welcomed , but sonis everyone elses . Accept the fact that other people can like a game you don't. Don't go around calling everyone elitist fanboys , because you dislike a game and everyone else likes it . So from here on out i will ignore all your future posts because i know you are a troll .
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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After playing for a while, i really don't care about anything in this game. I mean what's my motivation? I'm currently trying to fight my way past a mob of skeletons and some indestructable rhino before being met with about 5 elite spear guys in this Undead Parish

And for what? Apparently there's some bell i need to ring or something? Why should i care enough to push past the difficulty level?

And any desire to see the sights has been effectively smothered because any new places will have to be trudged through again and again because of the frankly asinine checkpointing system

Compare this to another difficult game like say Persona 3 or 4, you cared enough about the characters and the overall story to push past the difficulty level, it makes you want to see how the game plays out.

I just don't feel arsed enough to continue with Dark Souls really... Fuck it maybe in a few months i'll start a new game and check if there're any good build guides on teh interwebz

All of this is subjective of course, i'm not saying you can't like it or anything.
 

Condiments

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Jul 8, 2010
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The Wykydtron said:
After playing for a while, i really don't care about anything in this game. I mean what's my motivation? I'm currently trying to fight my way past a mob of skeletons and some indestructable rhino before being met with about 5 elite spear guys in this Undead Parish

And for what? Apparently there's some bell i need to ring or something? Why should i care enough to push past the difficulty level?

And any desire to see the sights has been effectively smothered because any new places will have to be trudged through again and again because of the frankly asinine checkpointing system

Compare this to another difficult game like say Persona 3 or 4, you cared enough about the characters and the overall story to push past the difficulty level, it makes you want to see how the game plays out.

I just don't feel arsed enough to continue with Dark Souls really... Fuck it maybe in a few months i'll start a new game and check if there're any good build guides on teh interwebz

All of this is subjective of course, i'm not saying you can't like it or anything.
I'm usually a "storyfag" when it comes to games as well(motivation to complete objectives), but I really like the fact the story isn't really spoon fed in this game. Everything seems so mysterious, and adds to the atmosphere.

I could understand the complaint though(big into story driven/well written rpgs), but this game's combat and design is just too good.
 

MisterShine

Him Diamond
Mar 9, 2010
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Condiments said:
I'm usually a "storyfag" when it comes to games as well(motivation to complete objectives), but I really like the fact the story isn't really spoon fed in this game. Everything seems so mysterious, and adds to the atmosphere.

I could understand the complaint though(big into story driven/well written rpgs), but this game's combat and design is just too good.
I'm with you here, Ketchup n' Mustard.

Every time I've gone into a new area I always have the reaction of "Wow, this is really creepy/weird/awesome" (usually some combination of the three, especially when I went into the New Londo ruins. An underground city built into a cavernous lake? Hell yeah. Also the feeling of entering a new zone, seeing a new enemy off in the distance but not quite being able to tell what it is, with a "What the FUCK IS THAT?"

My friends who were watching me play had a 5 minute discussion on what the strange thing might be halfway along the path on the valley of the drakes, thankfully my caution in assuming that

that it WAS A GIANT BLOODY DRAKE

and not a tree or rock of some kind, served me well.

Honestly the experience is just so refreshing and honestly awe-inspiring I can't help but love it, even if the story is bear bones, and not even in the the sense of a proper narrative, its no 'Adam Jensens Apartment' or Bioshock in terms of letting the environment tell you the story either.
 

Dansen

Master Lurker
Mar 24, 2010
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The Wykydtron said:
After playing for a while, i really don't care about anything in this game. I mean what's my motivation? I'm currently trying to fight my way past a mob of skeletons and some indestructable rhino before being met with about 5 elite spear guys in this Undead Parish

And for what? Apparently there's some bell i need to ring or something? Why should i care enough to push past the difficulty level?

And any desire to see the sights has been effectively smothered because any new places will have to be trudged through again and again because of the frankly asinine checkpointing system

Compare this to another difficult game like say Persona 3 or 4, you cared enough about the characters and the overall story to push past the difficulty level, it makes you want to see how the game plays out.

I just don't feel arsed enough to continue with Dark Souls really... Fuck it maybe in a few months i'll start a new game and check if there're any good build guides on teh interwebz

All of this is subjective of course, i'm not saying you can't like it or anything.
Every time you run across an NPC talk to them, they actually flesh out the story a bit and let you know what is going on a little. Also the locations can tell you quite a lot about what has happened.
 

Dansen

Master Lurker
Mar 24, 2010
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I was just invaded for the first time! Why is this even in the damn game!

He was so lucky I was poisoned too!

How to I report this little $#%#@!
 

Dansen

Master Lurker
Mar 24, 2010
932
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Arontala said:
Dansen said:
I was just invaded for the first time! Why is this even in the damn game!

He was so lucky I was poisoned too!

How to I report this little $#%#@!
If you don't like it, then don't play online.

Herp derp.
uncalled for, herp derp
 

QueenOliver

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Apr 25, 2011
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Gorilla Gunk said:
QueenOliver said:
The camera system controls the same. You just have to jerk the right stick more rapidly to change targets. It's definitely a change for the worst. If you actually controlled the camera while locked on I can see why you wouldn't want to switch targets with the tiniest flick of the stick, but that isn't the case. I got used to it quite quickly, though once in a while it still takes more than one attempt to change targets.
Nope, it's busted. No matter how hard I jerk the thumb-stick the targeting reticule stays firmly attached to some inoffensive rat or potted plant way in the background and I have to unclick and click it again to target the 8 foot tall night bearing down on me, and even then it only works half the time.
Then I recommend you return your defective copy for a new one or replace your controller, because a sufficiently swift flick of the thumbstick will always change targets for me.
 

LikeDustInTheWind

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Mar 29, 2010
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RedEyesBlackGamer said:
One question: how do I use Heal? I bought the spell, have a talisman, and my faith is 12. I can't figure out how to use/hotkey it.
Go to a bonfire and pick "Attune Magic". If it doesn't allow you to, upgrade your "Attunement" skill.
 

IronicBeet

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Jun 27, 2009
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ghost whistler said:
Shadie777 said:
ghost whistler said:
Disregard what you like. It's your lookout. Im not telling you what to enjoy, I'm telling what's wrong with the game. Unfortunately for the gaming hobby this game has seen fit to insert a crazy fog in people's minds that blinds them to a host of very obvious faults.

snip
please do remember that this is your opinion on what is wrong with the game, it may be a opinion which is shared by some people but it is still an opinion. You obviously do not like this game, that is fine. It happens. But please do not assume that we are being mislead and manipulated. I am not blind to some of the faults in this game, It just does not lessen the experience for me.
Thank you, i'm fully cogniscent of what an opinion is.

I didn't say it was a bad game. I said it was a badly made game.

For instance, if you accidentally attack an npc, there is no cooldown. This means if you accidentally hit a vendor/trainer you are screwed. That might sound amusing, and people may get a good chuckle out of it, but the shortsightedness of that design is embarassing in 2011, and arguing consequences in a game where you can come back to life is a bit fatuous.
Wait, a game that's known for being completely unforgiving in every aspect is unforgiving of you if you hit an NPC? Unthinkable!
 

Itsthefuzz

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Apr 1, 2010
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ghost whistler said:
How does consistency of opinion = trolling? Get real!

And what does skill have to do with the decision to give one hit kill moves to mobs (and not even bosses)? As if people are supposed to know this is going to happen. Are you going to argue that players shouldn't get hit? Well fuck me, duh! If that isn't the dictionary definition of cheap game design then I don't know what is.

But even that would be acceptable...if the game had a sensible save system.
I think he thought you were trolling since literally 80% of your argument was completely ludicrous...
 

QueenOliver

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Apr 25, 2011
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Dansen said:
I was just invaded for the first time! Why is this even in the damn game!

He was so lucky I was poisoned too!

How to I report this little $#%#@!
As the other guy said, don't play online if you don't want to be invaded. You also can't be invaded if you are hollowed. And to "report" an invasion you use a special item purchased from the guy in the bell-tower on top of the Undead Church. If you want to avoid invasions it is also rumored that there are certain covenants such as the Way of White that will cause fewer of them.

Edit: Scratch that part about playing online. I was playing offline just now and an NPC black phantom invaded my world. I killed her pretty easily. Afterwards I absorbed 1 humanity, picked up 3 humanity items, and got a decent weapon off of her corpse. BEST GAME EVARRR!!!
 

ImperialSunlight

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Nov 18, 2009
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I've beat all the bosses except 2 and so far I love the game besides the completely messed up online features and the covenant system which I think could have been implemented better. Also there aren't very many viable magic weapons besides those that are made using the upgrade system.
 

Itsthefuzz

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Apr 1, 2010
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In other news, this game has done the impossible for me. I've never played Demon souls, but thought it looked interesting... after getting this game and playing it for a total of 60 hours, without even beating the game yet, I have decided that this game is now my number one all time favorite.. over the half-life series. I didn't think it was possible.
 

QueenOliver

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Apr 25, 2011
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s69-5 said:
GZGoten said:
The only thing I don't like are the bosses, I wanted more of a challenge but they're piss easy
So they aren't "Flamelurker hard" then?

Even Demon's Souls bosses get pretty easy once you understand them. False King is actually not too hard once you understand how he moves. That is except Flamelurker. On NG+ (and beyond) he is one hard mofo (he's easy enough in the first playthrough though).

Maybe Dark Souls bosses are like that? Pretty easy on the first go, harder on NG+?

I hope I get this game this weekend...
Odd, even on NG+++ I didn't have much trouble with Flamelurker.

A lot of the bosses are very easy once you know what to do, especially if you have a summon helping you out, but there are still some damn challenging ones. Of the 11 major bosses I've defeated so far, 6 of them were on my first try, but the Great Gray Wolf Sif for example took me about 7 attempts. The Stray Demon took something like a dozen attempts and seemed all but impossible until I upgraded my pyromancy to over 9000.
 

IronicBeet

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Jun 27, 2009
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ghost whistler said:
Fiz_The_Toaster said:
I'm loving it so far, I'm still in Undead Burg though and I'm just level grinding since that damn Taurus has been kicking my ass.

Not a fan of the targeting system, but everything else is great.
level grinding won't help you.
Not if you suck at the game, but if you can learn from your mistakes and persevere (Or even just try to find something you like at all about the game) you'll stand a much better chance against him. Walk onto the bridge, climb the ladder to to the right, kill the archers, plunge him in the head. Run to the other side of the bridge and back, climb the ladder again, repeat plunge. Do that until he's dead. It's not that hard, man.

Honestly, all I'm seeing from you is complaints about every little thing that gets brought up, even as advice that's supposed to help you (Which I'm surprised is still coming in, considering your horrible attitude towards the game). Yes, the plague rats are about a minute away from the bonfire. It does take a long time t grind humanity off of them. It is annoying. Do you know why it's annoying? Because it's grinding. Grinding is not supposed to be fun. You grind so you can get stronger so you can do better at the game so you can have fun.

And yes, 42,000 souls is a ridiculous price to pay to have NPCs forgive you. Just deal with it instead of complaining. You made a mistake, you're being punished for it. I'm sorry the game doesn't hold your hand like almost every other current-gen game does now. It's not bad game design, it's just really, really hard. Yes, the game can be cheap at some points. I will admit that. But that is the case with EVERY GAME EVER. There are always going to be annoying parts to every game that you dread going through. If you find the entire thing unfair, then either A. You're just no good at the game or B. You're not willing to take the red-tinted glasses off and change up your playstyle to suit the situation you're in. Reading your complaints about the game is like watching DarkSydePhil's LPs of it, all you do is criticize From Software and the people who like Demon's/Dark Souls.

If you don't like the game, you're never going to get your money's worth. Trade it in and buy RAGE or something. And if you insist on playing through it, STOP. COMPLAINING. It's okay to get mad, but please, for the love of God, stop whining about every little thing. It's not fun for you, it's not fun for us, it's not fun for anybody.

I think this is the longest post I've ever typed out on these forums.
 

ImperialSunlight

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Nov 18, 2009
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Sram said:
I bought my copy two days ago because this thread made me curious and I'm having fun with it. Never played Demon's Souls so I'm new to the game. Started as a Warrior and I managed to get to the Bell Gargoleys as far as that both of them are infight. I think I'm lacking Stamina, it's around 96, should I grind some Souls to raise it? I'm also using a Halberd I found somewhere because I like it's range and I don't have the Drake Sword.
The most important thing I've ever learned in Demon's Souls and thus dark souls) about melee builds can be represented by a single word: Stamina. Stamina is everything. To succeed with a melee build in demon's souls, you needed around 40 stamina at least and you needed to know how to manage it well because if you use it all attacking but leave none to dodge with, you easily die. So you can never have too little stamina.

Edit: Oops, too MUCH stamina, I mean >.<

Edit 2: And by 40 stamina, I of course mean Endurance
 

QueenOliver

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Apr 25, 2011
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gof22 said:
When an enemy is killed does that enemy stay dead or does it respawn? I really hate enemies that respawn. When I play a game I want to feel like I am actually making a difference.
The hubs, or checkpoints of the gameworld are the bonfires. Whenever you rest at a bonfire all of the standard enemies respawn. However, bosses, as well as certain very strong enemies/mini-bosses sprinkled throughout each world only need to be defeated once. The levels are also very labyrinthine in design, with paths frequently splitting off in different directions. Exploring different routes will often unlock shortcuts which will allow easier travel to and from bonfires, and you may also uncover new bonfires to make things easier. Progress if often a chipping away process. For example, the Catacombs are full of skeletons that will reassemble themselves after you've killed them. However, once you kill the necromancer that is reanimating them, they will stay dead when killed. This can get very intense as reanimated skeletons chase you down while you try to hunt down the necromancer. But after you kill him, he stays dead, and all of the skeletons in the area become a cakewalk.
 

QueenOliver

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Apr 25, 2011
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s69-5 said:
QueenOliver said:
Odd, even on NG+++ I didn't have much trouble with Flamelurker.
Even with my level 183 Magician equipped with Crescent Falchion +5 and an extremely high magic stat did not like Flamelurker. Then again, I don't summon blue phantoms ^.^

Last week I decided to play some Demon's Souls multiplayer. Created a Temple Knight and went off to 4-1. Using only melee, I led some newbie by the nose through the level, killing off all of the Black Skeletons, Gold Skeletons, flying mantas, etc... with only my melee weapon (and a longbow for the mantas). He wouldn't even enter fog unless I walked over to it and waited...

So experience/skill is not what I lack there I don't think. I just don't like Flamelurker. Once he becomes enraged (about 25% health) he is a beast!

Edit: Also, my level 103 Priest with Large Sword of Moonlight versus the Red Eye Black Knights in 1-3... fun as hell. I don't even have to dodge - the sword cuts through them like butter...
It's certainly fun starting a new character in Demon's Souls after you've beat the game repeatedly with one character. You wonder sometimes how you ever had so much trouble in certain places.

As for the Flamelurker, I have no clue what that's about. I usually use my meat cleaver, learn his attack patterns well, and just take a slice out of him when the opportunity presents itself. That, and I cast soul arrows at him. It's been a while since I played Demon's Souls, but I really don't remember Flamelurker being much of a pain, other than on my first playthrough when I didn't know what to do.

The False King on the other hand was a massive pain in the nuts. Possibly because I try to keep my distance with him for fear of getting a soul level sucked out of me.