Dark souls is utter crap as a game.

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SweetShark

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Jan 9, 2012
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Zeh Don said:
The tag line for the game is "PREPARE TO DIE". Did you think that this was applicable to everyone other than yourself?
Dark Souls is one of the most brutually difficult games ever made. It's not 2012-Difficult, it's Old-School-1980-Difficult.
Nope, this game isn't difficult at all.................after playing THIS game!!!!



I will just leave this picture. The ones that played the game, they know what I am talking about....
 

Atmos Duality

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Mar 3, 2010
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I wondered what smelled like nerd rage and rot...
Thread Necromancy. And what topic to resurrect: This tired, inflammatory topic.
 

sanquin

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Jun 8, 2011
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1: Is the game truly difficult? No. But it is challenging. Very challenging at some points. If you run in and die and die again until you don't die one time, guess what? It's because you learned how to fight that enemy, consciously or subconsciously. Actually having to learn how to fight an enemy = Challenge. (or in some cases, difficulty)

2: No story to speak of? Just because the story isn't obvious and literally thrown into your face like in Skyrim or other such games, doesn't mean it isn't there. Little npc's to have a worthwhile conversation with is part of that. Guess what? This world doesn't care about you. You're not seen as some magical hero and no one is blurting out their personal history just because you talked to them like in Skyrim.

3: The controls aren't hard. They're different so take some getting used to. But once you do, they work perfectly for the game. They might not work in other games, but in this one they fit.

OP's complaints are typical of a current-gen gamer, imo. People like him haven't actually played the oldschool games from the 80's and 90's where games were a lot more challenging/difficult than dark souls and where NOTHING AT ALL was told to you. Not even to the extend that dark souls tells you things. Heck, DS has a tutorial. Back in those days, as I recall, plenty of games didn't even have that. They just threw you right in. Even RPG's, yes.
 

gm@n

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Feb 28, 2013
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I loved most everything about Dark Souls: the atnosphere, sounds, combat, graphics, are amazing but what I hated was the save mechanic and the lack of any explanation with regards to humanity and some other crucial mechanics. Look, the combat is suppossed to be difficult and precise and I appreciate that, but there is nothing more annoying than starting all the way back from where you came because you don't know the one trick to beat a boss and not knowing the shortcut AND EVERY enemy respawning; that is not difficulty, thats padding. The amount of backtracking was horrendous as well. BUT I see why people like it, and honestly its a downright gorgeous game...if they could just flesh out some explanations and not be so godd*** vauge it would be a lot better. I wanted to love Dark Souls so bad, but I just couldn't, but its me more than anything. Although they defenitley need to explain some mechanics better.
 

TheLycanKing144

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Mar 3, 2013
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I wouldn't call it "crap" but I did think it was very overrated (along with it's predecessor Demon's Souls, though I did find that one to be a little better).

It's essentially just a dungeon crawler with little depth to it, it's also not as challenging as people make it out to be either. All you have to do is just learn the enemies movements, once you do you can easily just dodge their attacks and hit them, combat is essentially just a "hit and run" experience that you repeat over and over with every enemy you come across.

I did however enjoy the multiplayer aspect to it, I liked the unique way they implemented it where you can invade other players games and leave messages to help out others, that was one of the best online experiences I have ever had. Overall I would give the game a 4/5.
 

sanquin

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gm@n said:
That's part of the atmosphere though. The vagueness that is. The game is supposed to be very unforgiving and no hand-holding whatsoever outside of the basic character control you learn in the tutorial area. How do you find out where to go? Listen to the npc's + trial and error. Enemies too strong for you? Well, better try another area first. You're rewarded for exploring everything and thus finding shortcuts and secrets. You're punished (by having to re-do larger area's) for tunnel-visioning towards the next boss. Granted, humanity could have been explained better. I had to wikipedia it to find out what it does. But mostly the clues are there. It's just that in modern games there's so much hand-holding and blinking arrows and way points that our brains aren't used to dealing with games that don't do such things any more.

As for the backtracking. At some points it's a bit much, yes. But overall it's really not that bad. If you want to see terrible backtracking, go play Dragon's Dogma. There you don't backtrack once or twice, but have to go to the same area over and over again at times.