Dark Souls, Pixel Art and Vikings Combine in Eitr

TsunamiWombat

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My only concern here is how slow it looks. I understand if they want combat to be measured and methodical, but remember Dark Souls also has a dodge roll button that is incredibly important to the series gameplay. I'm also worried walking everywhere will get boring as hell. Other than that, interesting stuff, will keep an eye out for it.
 

otakon17

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I hoping they increase the damage you do in the final build, it seems like a slog otherwise. However, really looks interesting, something to keep an eye on for sure for me.
 

Ishal

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Seems really slow paced, however Dark Souls and early Diablo smashed together is something I'd love.

We'll see where this goes.
 

Vigormortis

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Maphysto said:
There's always one.
You say that as if I'm not allowed to not like the Souls games.

Anyway, this game doesn't look all that great. The enemies take way too many hits and the movement is way too slow. It looks like Diablo without the fun.
The movement and combat systems don't seem that dissimilar to those seen in Dark Souls. Deliberate movements and tough enemies, respectively.

In this one regard, I'm not seeing how they're different.
 

loa

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Vigormortis said:
The movement and combat systems don't seem that dissimilar to those seen in Dark Souls. Deliberate movements and tough enemies, respectively.

In this one regard, I'm not seeing how they're different.
Dark souls doesn't have bullet spongy enemies.
Even bosses can all be killed with few hits unless your weapon is underleveled.
 

Vigormortis

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Derity said:
Thank you for taking the time to comment, David. It's refreshing to see a developer take the time to personally respond to a specific community.

And if I may:
I'd also like to take this time to address the "Dark Souls clone" plug, Eitr is NOT meant to be like Dark Souls. What I wish was written in this article is that Dark Souls is just one of the many games that inspired us during the creation of Eitr, but it was not the only source of inspiration. Eitr is an Isometric Action RPG, much more like Diablo than Souls.
I can't speak for others, but I saw far more influence from old-school isometric games like Diablo than I did newer games like Dark Souls. It's one of the primary reasons your project interests me.

I look forward to seeing how your game progresses and I wish you and your partner the best of luck.
 

Vigormortis

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loa said:
Dark souls doesn't have bullet spongy enemies.
Even bosses can all be killed with few hits unless your weapon is underleveled.
Mmmm...yeah, it kinda does. Not all are, of course, but even so.
 

loa

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Vigormortis said:
loa said:
Dark souls doesn't have bullet spongy enemies.
Even bosses can all be killed with few hits unless your weapon is underleveled.
Mmmm...yeah, it kinda does. Not all are, of course, but even so.
Well there are exceptions like that manus bossfight that lasts forever but most enemies can be taken out quickly especially once you get the hang of the riposte.
The challenge comes from the fact that they can do the same to you if you get careless, not from them taking forever to kill.
There are even people doing oneshot boss challenges where they do crazy powerup combinations and kill all the bosses in order with only 1 hit.
It's doable with things you normally find as the game progresses right up until manus.
Can't speak for dark souls 2 though. Things... changed in that one.
 

Vigormortis

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loa said:
Well there are exceptions like that manus bossfight that lasts forever but most enemies can be taken out quickly especially once you get the hang of the riposte.
The challenge comes from the fact that they can do the same to you if you get careless, not from them taking forever to kill.
There are even people doing oneshot boss challenges where they do crazy powerup combinations and kill all the bosses in order with only 1 hit.
It's doable with things you normally find as the game progresses right up until manus.
Can't speak for dark souls 2 though. Things... changed in that one.
Well yes, of course, but it still remains that, at least at first, many enemies in Dark Souls are inherently "tanky".

The video shown is from a very early alpha build and is designed only to showcase the early concept for the combat. For some to unfavorably compare the game to Dark Souls while declaring the enemies seem "too tough" to kill just seemed odd to me, especially in light of how little we know about the game. That's all I was saying.

And as for Dark Souls 2, well...
I guess it depends on who you ask. Friends of mine who are big fans of the series have had wildly different opinions on Dark Souls 2.
 

Maphysto

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Dec 11, 2010
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Vigormortis said:
Maphysto said:
There's always one.
You say that as if I'm not allowed to not like the Souls games.
You're allowed to dislike things. I just take issue with people who try to act edgy by bashing things that are popular. If that wasn't your intent, I apologize.

The movement and combat systems don't seem that dissimilar to those seen in Dark Souls. Deliberate movements and tough enemies, respectively.

In this one regard, I'm not seeing how they're different.
In Souls, both you and a standard humanoid opponent could die in two or three good hits. Even beefier enemies generally took under ten hits with an average-damage weapon. The combat always felt tuned to feel like a high-stakes duel, where the player's life or death hinged on a single mistake or daring move. In this, it looks like all you do is run up, spam an attack combo, back off to regen stamina, and repeat. Enemies with too much health slows things down and just aren't fun.
 

Vigormortis

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Maphysto said:
You're allowed to dislike things. I just take issue with people who try to act edgy by bashing things that are popular. If that wasn't your intent, I apologize.
Nope. That's never my intent. I don't like (most of) the Call of Duty series, for example, but you'll never find me bashing the series or the fans over it. To each their own, I say. In fact, I take issue just as much as you from people making a point of being contrarian simply for the sake of being contrarian.

I was just using the quoted line from the OP as a segue into my point about this Eitr game. That's all. I admit that, looking at it now, my original post could be seen as inflammatory, but that wasn't my intention.

In Souls, both you and a standard humanoid opponent could die in two or three good hits. Even beefier enemies generally took under ten hits with an average-damage weapon. The combat always felt tuned to feel like a high-stakes duel, where the player's life or death hinged on a single mistake or daring move. In this, it looks like all you do is run up, spam an attack combo, back off to regen stamina, and repeat. Enemies with too much health slows things down and just aren't fun.
I suppose to some that might be the case for some, but for me I'm liking the direction the game is going in. The notion of the enemies actually being a real threat, and not just because I screwed up in my play style, is a nice change. It remains to be seen how the actual narrative and level structure will play out, but I'm not immediately turned off by the deliberately slow combat.
 

Zhukov

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Dec 29, 2009
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Well, I do like me some pixel art.

Those sound effects however are going to get very old, very fast. I was already finding them irritating just watching the six minute video.
 

Ishal

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Fox12 said:
panador said:
I *like* Dark Souls but sorry, this looks ... boring. Too slow, the movement, the fighting, the style is just kinda dull, always the same attacks. Yeah, all things that are to some degree also true for Dark Souls, but imho it works there, in 3D, but not here, in 2D.
Maybe it'll get better, I'm ok with a Dark Souls-like game in 2D, but this does not look that amazing (yet?)
Then you might be interested in this:
http://www.youtube.com/watch?v=Nr7EKA3owvg

Clearly the dark souls imitators are coming. Some will be good, some will be bad. Thankfully I think the influence will be mostly positive.
OH BABY...

Ghost Song. This game... It's being made by like two guys right? Slow going, but Dark Souls and Super Metroid as influences?

Yes please.
 

panador

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Fox12 said:
panador said:
I *like* Dark Souls but sorry, this looks ... boring. Too slow, the movement, the fighting, the style is just kinda dull, always the same attacks. Yeah, all things that are to some degree also true for Dark Souls, but imho it works there, in 3D, but not here, in 2D.
Maybe it'll get better, I'm ok with a Dark Souls-like game in 2D, but this does not look that amazing (yet?)
Then you might be interested in this:
http://www.youtube.com/watch?v=Nr7EKA3owvg

Clearly the dark souls imitators are coming. Some will be good, some will be bad. Thankfully I think the influence will be mostly positive.
Now *that* does look interesting. I have some serious Super Metroid love, so this looks very interesting. Thanks for the heads-up, will keep my eye on it.
 

PunkRex

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The combat looks slow but I'm guessing that's the point, if you loose patience and try to rush it you're gonna get your Valkyries rocked.