Okay I know that technically Demon's Souls is the first game in the series, but it is an obscure game that isn't readily available to play to most people interested in the Dark Souls series. For the sake of this argument I am going to refer to Dark Souls 1 as the original game in the Souls series. Now that the disclaimer is out of the way, onto my topic.
My first Dark Souls game was the Scholar of the First Sin version of Dark Souls 2. Even when I was getting into that game, I heard the stories from my friends that had played the first game (and seen the opinion on the internet) that DS2 was inferior to DS1 in every way. But with no reference in mind I ended up really enjoying and liking DS2. After I finished DS2 I looked into getting DS1 but I didn't have a system that I could play it on and I had heard too many things about how janky DS1 was. How Blighttown ruined your FPS, how some other areas of the game just had insane enemy placement, how certain things just didn't work or were so obtuse that you needed a guide to understand.
It's all these things that caused me to basically ignore DS1 even though I played and loved Bloodborne and Dark Souls 3 after beating DS2. I kept being afraid of trying DS1 and dealing with the jank.
Yet this week DS Remastered was on sale for $20 and I figured why not? Even if I don't beat the game I could probably get a ways into it enough to justify the $20 bucks. And hey Blighttown doesn't melt your graphics card anymore so that's a plus.
Having now played through a surprisingly large portion of the game, I think, I have to say....I fucking hate this game.
Design wise, this is easily the worst of the Souls games. It feels like you are almost always fighting in a tight spot and weapon swings seem overly aggressively willing to bound off every wall, pillar, stone, door frame, whatever to ruin your attack and leave you open for an excessively long time. If you get knocked down, you die, because evidently when you get knocked down your character takes a nap just long enough for the enemy to hit you with another knock down swing as you stand up.
Speaking of design, what drugs were they on when they designed the lava zones? Hey you just beat Gulagg? Cool fight 12 Capra demons and 10 Taurus Demons. Make it past that and here is a lava zone with 100 walking dragon asses or whatever the fuck giant two legged whatevers are supposed to be. This is the best Dark Souls game? You can't be serious. Oh welcome to the bed of chaos, where you can't actually get to the tree part your supposed to hit because the boss just bitchslaps you into a hole that suddenly appeared in the ground. Good luck walking through lava hell of dragonass again and again.
Bed of Chaos was where I stopped playing and deleted this piece of trash from my hard drive. Two hours I spend on the Bed of Chaos, each attempt me trying for five seconds to get around the fucking hold in the dirt only to get slapped into it anyway. That's not challenge! That's just fuckery.
Other sections of bullshit is trying to navigate a two inch ledge while archers blast you from both sides with giant arrows, a hydra that just blasts the shit out of you from literaly across the map, a bridge with three incredibly tanky dragons that time their attacks just enough that dodging one gets you hit by the other two, oh and Blighttown can go fuck itself. Even if it no longer drains framerate the way I drain a bottle of Dr. Pepper, the area itself is fucking gastly. Poison floor, poison bugs, poison blow dart fucks from seven directions at once, by the time you get to Gulagg you are coughing your lungs out, even if you just run from the bonfire in the swamp tunnel.
Seriously the design of Dark Souls 1 is shit. They clearly just placed enemies around like a 12 year old designing his first Doom Map where you just sprinkle enemies all over the place at random. There is no logic to enemy placement in at least 75% of the game imo, and the later games show this. Dark Souls 2 and 3 both have some shitty placements designed to jump the player, but they are never cheap enemies and never overwhelming to the point where your first trip through an area 100% is going to kill you. They learned a lot in the later games because I think they knew how bad it was in DS1.
Now look these areas like Lost Isolith and Blighttown are shitty your first trip. But believe me it didn't take me longer to master the bed of Chaos's run back with ease. You do get better playing the game and you can avoid a lot of the Capra and Taurus demons near the Ceaseless Discharge. But that doesn't make it fun. That's the thing. Dark Souls never got fun, it just continued to annoy me in different ways....err well the same way in different places.
You know Ceaseless Discharge would have been a better name for this game. Because that's what it is.
My first Dark Souls game was the Scholar of the First Sin version of Dark Souls 2. Even when I was getting into that game, I heard the stories from my friends that had played the first game (and seen the opinion on the internet) that DS2 was inferior to DS1 in every way. But with no reference in mind I ended up really enjoying and liking DS2. After I finished DS2 I looked into getting DS1 but I didn't have a system that I could play it on and I had heard too many things about how janky DS1 was. How Blighttown ruined your FPS, how some other areas of the game just had insane enemy placement, how certain things just didn't work or were so obtuse that you needed a guide to understand.
It's all these things that caused me to basically ignore DS1 even though I played and loved Bloodborne and Dark Souls 3 after beating DS2. I kept being afraid of trying DS1 and dealing with the jank.
Yet this week DS Remastered was on sale for $20 and I figured why not? Even if I don't beat the game I could probably get a ways into it enough to justify the $20 bucks. And hey Blighttown doesn't melt your graphics card anymore so that's a plus.
Having now played through a surprisingly large portion of the game, I think, I have to say....I fucking hate this game.
Design wise, this is easily the worst of the Souls games. It feels like you are almost always fighting in a tight spot and weapon swings seem overly aggressively willing to bound off every wall, pillar, stone, door frame, whatever to ruin your attack and leave you open for an excessively long time. If you get knocked down, you die, because evidently when you get knocked down your character takes a nap just long enough for the enemy to hit you with another knock down swing as you stand up.
Speaking of design, what drugs were they on when they designed the lava zones? Hey you just beat Gulagg? Cool fight 12 Capra demons and 10 Taurus Demons. Make it past that and here is a lava zone with 100 walking dragon asses or whatever the fuck giant two legged whatevers are supposed to be. This is the best Dark Souls game? You can't be serious. Oh welcome to the bed of chaos, where you can't actually get to the tree part your supposed to hit because the boss just bitchslaps you into a hole that suddenly appeared in the ground. Good luck walking through lava hell of dragonass again and again.
Bed of Chaos was where I stopped playing and deleted this piece of trash from my hard drive. Two hours I spend on the Bed of Chaos, each attempt me trying for five seconds to get around the fucking hold in the dirt only to get slapped into it anyway. That's not challenge! That's just fuckery.
Other sections of bullshit is trying to navigate a two inch ledge while archers blast you from both sides with giant arrows, a hydra that just blasts the shit out of you from literaly across the map, a bridge with three incredibly tanky dragons that time their attacks just enough that dodging one gets you hit by the other two, oh and Blighttown can go fuck itself. Even if it no longer drains framerate the way I drain a bottle of Dr. Pepper, the area itself is fucking gastly. Poison floor, poison bugs, poison blow dart fucks from seven directions at once, by the time you get to Gulagg you are coughing your lungs out, even if you just run from the bonfire in the swamp tunnel.
Seriously the design of Dark Souls 1 is shit. They clearly just placed enemies around like a 12 year old designing his first Doom Map where you just sprinkle enemies all over the place at random. There is no logic to enemy placement in at least 75% of the game imo, and the later games show this. Dark Souls 2 and 3 both have some shitty placements designed to jump the player, but they are never cheap enemies and never overwhelming to the point where your first trip through an area 100% is going to kill you. They learned a lot in the later games because I think they knew how bad it was in DS1.
Now look these areas like Lost Isolith and Blighttown are shitty your first trip. But believe me it didn't take me longer to master the bed of Chaos's run back with ease. You do get better playing the game and you can avoid a lot of the Capra and Taurus demons near the Ceaseless Discharge. But that doesn't make it fun. That's the thing. Dark Souls never got fun, it just continued to annoy me in different ways....err well the same way in different places.
You know Ceaseless Discharge would have been a better name for this game. Because that's what it is.