The main pitfalls of Ds2 (and I have no idea how many were altered in SoFS)
-A lot of ludicrous enemy spamming. I wouldn't necessarily say the other entries weren't without obnoxious simialr bits, but OG DS2 was way over the top with it in attempts to surpass the "LOL ITS SO HARD" rep the game has.
-Something of a blandly designed world in general. A ton of generic big armoured dudes, generic dragons, etc. None of the sort of continous design elements they had in DS1 and 3, instead you had the hub and linear branches out from it.
-Some generally nonsensical geography and layout. The gate you need the kings key (thus requiring you to go kill the 4 things, speaking of which, the mega-bosses lore being kind of pitiful deserves a mention) for literally has a hole next to it thats barely ankle height. And the also infamous voclano castle on top of a windmill thing.
-The bit where you have to kind of guess/wiki/rely on insane feats of memory to go back and find the giants tree because you need to inexplicably time travel through memories. DS1 was obtuse in a lot of bad ways, but not so much in the sense of actively hiding the main storyline progression.
-A lot of ludicrous enemy spamming. I wouldn't necessarily say the other entries weren't without obnoxious simialr bits, but OG DS2 was way over the top with it in attempts to surpass the "LOL ITS SO HARD" rep the game has.
-Something of a blandly designed world in general. A ton of generic big armoured dudes, generic dragons, etc. None of the sort of continous design elements they had in DS1 and 3, instead you had the hub and linear branches out from it.
-Some generally nonsensical geography and layout. The gate you need the kings key (thus requiring you to go kill the 4 things, speaking of which, the mega-bosses lore being kind of pitiful deserves a mention) for literally has a hole next to it thats barely ankle height. And the also infamous voclano castle on top of a windmill thing.
-The bit where you have to kind of guess/wiki/rely on insane feats of memory to go back and find the giants tree because you need to inexplicably time travel through memories. DS1 was obtuse in a lot of bad ways, but not so much in the sense of actively hiding the main storyline progression.