Setch Dreskar said:
For someone that hasn't played the game you certainly are doing a lot of raging about it. And throwing in other controversies because why exactly? Also we are resisting the idea that Dark Souls needs an easy mode to sell copies, and that the game needs to hold players by the hand or tell its story flat out. I prefer the idea of exploring, delving into the story and world and piecing together the history of Lordran.
Nobody has said anything about
needing. An easy mode is just an option. Sometimes people do that, they add options to pre-existent products because they might offer something positive to someone, not because it's strictly necessary. If we only made decisions that were strictly necessary, videogames wouldn't exist at all.
If you don't like hand-holding, don't turn it on.
Setch Dreskar said:
Also as stated the reasons for not adding an Easy mode, or making things easier is not because of elitism but because of balance. Sure there is pride in knowing that the people that make it to Gywn overcame the same hardships as you, but how would you go about implementing mode differences when Dark Souls is not a single player RPG?
Do we have players on different difficulties segregated from one another, after all how would you make the game easier? Do easy players take less damage, if so will they take less damage at all times, even when they are invaded? Do they get more souls and therefore can level their gear and class faster then hardcore players? When a Gravelord Servant puts down an Eye of Death and one of the three servers it selects is a player on Easy, will it not put a curse on them? Will easy players be given preference in Co-op summoning while being protected from being invaded all together? So by your own words, why would we want an easy mode when it can directly hinder our fun or prevent us from playing the game all together (leveling Darkwraiths, Gravelords, Chaos Covenant, etc.) is that better?
Different realms/servers, off the top of my head. I'm sure game devs have their own ways of getting around that. After all, LoL and other DotA clones have champions that are considered hard to use and others that are considered easy, and yet it's primarily a multiplayer game where balance is key. Other multiplayer games (such as ye olde fighting games) have faced the same obstacles before and found a way around them. Game devs have their ways.
Setch Dreskar said:
So essentially you are coming into an issue just to vent it seems. A player's choice is their choice and Dark Souls gives you plenty of freedom, the game also isn't very difficult and only punishes people who don't pay attention or use caution. I am not against them trying to add an easier mode for people who don't seem to have patience (maybe add humiliating titles since they wimp out for lawls), but with Dark Souls being an interconnected world where a lot of the game is centered around interacting with other plays, usually aggressively, it will be one hell of a balancing act.
Wow, you say "it's not about elitism" and then suggest the addition of humiliating titles for people who choose an easier mode. Way to defeat your own point there. Also, standard trivialising tactics ("it's not that difficult, it's your own fault if you find it hard, you're just impatient" and so on) there to de-legitimise the issue.
Let's not obscure the issue: This is elitism and ego-stroking. If games like Dark Souls were truly about the wonderful story, world to explore and innovative design choices, the argument for an easy mode would be even stronger, since by logic you'd want as many people to experience all these good things as possible. But nope, we all know this is about the difficulty and the ego-stroking of feeling special because you're part of an elite club who
earned their place through sheer obstinate masochism.
I could go on a tirade about the psychology and sociology of oppression and social hierarchies, but I won't, as it would be largely irrelevant.