This was early access, I assume? Bleeding seems to stop after a few rounds in the finished version.suzaku4489 said:Here's my experience with the game:
Step 1: Get hit, character starts bleeding.
Step 2: Use one of very limited bandages, or ignore bleed. If ignore, proceed to step 5.
Step 3: Spend turn using bandage, immediately get hit with bleed again.
Step 4: Return to step 1.
Step 5: Ignore bleed, die from bleeding.
Step 6: Repeat until entire party is killed from bleeding before the end of the second fight.
I liked the idea on paper, and I've played my share of games that have an abundance of methods to screw the player over, but this game was absolutely unfair, and not enjoyable in the least. It is literally the ONLY thing I have ever refunded in my life. Is this the part where I say "6.8/10, too much bleeding"?
I have literally no idea what is meant by this. Unless it refers to the heirlooms you use to upgrade buildings? I can see those amounts getting higher...but that's kind of how progression works. I'm only a few hours in, and I've restarted once, so it could be that I'm not far enough in to worry about the grind.Naldan said:Wanted to buy it since it's EA launch, never came to do so. Then Holiday Sale came and I was very tempted, buuut:
What is it now? I've heard with one of the last major updates, it plays like a P2W game like Dungeon Keeper without even the option of buying anything. Hope that metaphor won't fall flat.
All I heard was that it got so hard and grindy with that one update that it broke the game completely, that it got much 'harder' than before. Was that all whining, did they change this again now with the release or did/do these critics have a point?
Since I haven't played the game, I can't answer that specifically. Just scroll the negative reviews on Steam about this. Maybe it would also help if you had played it before the release or that infamous patch. It was one patch that made the game, according to these people, much harder than it already was because of supposedly increased RNG and grind.Thyunda said:I have literally no idea what is meant by this. Unless it refers to the heirlooms you use to upgrade buildings? I can see those amounts getting higher...but that's kind of how progression works. I'm only a few hours in, and I've restarted once, so it could be that I'm not far enough in to worry about the grind.
I think that might be grammatically incorrect (dangling participle).While inside, they'll search chests, disarm traps, and facing enemies like adventurers do.
Unless it's something that was changed, or has changed, you don't spend turns to use bandages etc.suzaku4489 said:snip
You're talking about the update that added heart attacks and corpses, the corpse mechanic has been made toggle able, and heart attacks have been toned down. The mistake you are making is in comparing it to dungeon keeper or P2W games. What made dungeon keeper a giant pile of shit was the insane wait times to get anything done, like waiting 24 hours to mine out a block, there is nothing like that in DD.Naldan said:Since I haven't played the game, I can't answer that specifically. Just scroll the negative reviews on Steam about this. Maybe it would also help if you had played it before the release or that infamous patch. It was one patch that made the game, according to these people, much harder than it already was because of supposedly increased RNG and grind.Thyunda said:I have literally no idea what is meant by this. Unless it refers to the heirlooms you use to upgrade buildings? I can see those amounts getting higher...but that's kind of how progression works. I'm only a few hours in, and I've restarted once, so it could be that I'm not far enough in to worry about the grind.
I'm unsure about all this talk of 'grind' but a lot of people got mad when the corpses got put into the game. It was also around the same time that Helion got nerfed so some people got salty. Otherwise the grind is mainly for gold to try and replace the fallen as the dungeon chews them up. Along with levels if you end up losing an entire "A" or "B" team to the dungeon.Naldan said:Since I haven't played the game, I can't answer that specifically. Just scroll the negative reviews on Steam about this. Maybe it would also help if you had played it before the release or that infamous patch. It was one patch that made the game, according to these people, much harder than it already was because of supposedly increased RNG and grind.Thyunda said:I have literally no idea what is meant by this. Unless it refers to the heirlooms you use to upgrade buildings? I can see those amounts getting higher...but that's kind of how progression works. I'm only a few hours in, and I've restarted once, so it could be that I'm not far enough in to worry about the grind.