Pardon?9tailedflame said:It's really fun at first, but after awhile, it just becomes too demanding. The stress management and dungeon advancement is really bad, since dungeons get harder and harder, while you have to keep switching to new parties. The game will also just straight up steal
Plus, if you overspend your gold, and don't save enough for stocking up on supplies, you might as well delete your save, as you really won't get through the dungeon without those supplies, and you won't get money without successfully clearing the dungeon. I do sympathize with the difficult mixing of rpg and rougelike, which kinda have opposite appeals, as RPGs reward playing long sessions of the same game, and rougelikes reward experimentation and shorter sessions, so i get that those elements are going to be in conflict regardless, and that makes things hard, but the game seriously needs refinement in preventing you from just straight up loosing and not being able to come back from it, or if not, at least giving your new games advantages or options for things you did in previous games.
And this is sad, since underneath all those problems, there's a great game! I love the mental quirk buffs and dubuffs, it's a really cool mechanic, as is the sanity and disease and provisions mechanics, there's a lot of positive things to say about the game! and it's a shame to see the developers pulling all this BS that jim always warns against, rather than just spend that effort making fixes that really wouldn't be that hard to make. Give the option to set some gold aside for adventuring supplies to not overspend, maybe make the recruitable heroes level 2 by default once you hit a certain point, or have a dungeon that's permanently on lvl 1 that doesn't reward much, just to get more heroes leveled up a bit so you have a proper A and B team.
And again, these are not impossible hurdles, the game still has some refinement to be done, but with a bit more refinement it could be stellar! Maybe a bit more time in early access would have done it some good, but the developers are going to need to spend more time working on refining the game and less time deleting negative reviews.
You can salvage your save if you just use cannon fodder. If your stagecoach is upgraded to the point where you get 4 people a week/adventure, you can send them out to get loot. Unless a patch changed it, you keep everything in your bag when you retreat from the dungeon.
There's no real failure state, just how much more of a hole you have to dig yourself out of.