Elven_Star said:
Basically, an MMO requires much more time spent on to discover its different aspects. I'm talking about 3 digit numbers here, something like 150-200 hours. So, Eurogamer has officially entered my shitlist after this.
Two points: Firstly, if something is still worthless after 20 hours, I'm happy for a reviewer to call time on it. I don't care if it paints the Mona fucking Lisa at twenty seven hours in, I'm not spending a fortnight of my spare time suffering for someone else's art.
Secondly, how much do you think a review should cost? Do you want to pay a reviewer for 200 hours of their time, PLUS the time it takes them to write a review...? That's six weeks plus we're talking there. That's 1/8th of a YEAR at 35 hours per week.
If you're a big site and a staff writer commands 30000 bucks a year, that's damn near four thousand dollars right there, plus all the benefits, medical, pensions, sick leave, holidays - you might as well double it. And, please, 30K is a TERRIBLE salary for anyone at the top of their game. (Although it's realistic, reviewers get paid shit).
Wanna hire someone in, instead? Prepare to pay them a pretty high hourly. Sure, reviewers usually get paid by the word, but if you're citing 200 hours before they can start writing you KNOW you're paying for that. Might as well make it 40 bucks an hour for that time, because your contractors don't get benefits, leave, or sick pay and they need to make ends meet, too.
Think those numbers are too high? Maybe, but anyone paying their staff less is treating them like shit. Yes, most jobs in gaming treat their employees like shit. Is that some magical formula for improving quality? No. It's not.
So try to be realistic before suggesting someone spend a year of their life reviewing six or seven fucking games.