Daveman?s Psychonauts Review: Check it... it?s verbose and lark...

Daveman

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Jan 8, 2009
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I know what you?re thinking (pun?), ?Psychonauts, isn?t that one of the old ZPs? Oh shit, a fanboy!? But I must insist that on rare occasion I have in fact disagreed with Yahtzee (I enjoyed SSBB).

Recently, as I?m sure many of you are aware; during a Midweek madness sale the aforementioned game became attainable for the incredulous fee of one British pound. Such games often don?t appeal to me because they?re mostly utter tripe for such a sum of money. However one is rarely disposed to think ?God, I can?t believe I wasted all that money buying those crisps!? Unless of course you accidentally spent your bus fare on it and have to walk 5 miles home from school. But due to the marvels of peer pressure from both my best bud and Yahtzee (ok, not really a peer, more like spiritual guidance), I purchased it forthwith.

I wasn?t expecting much as, being a big fan of graphicy goodness, old games make me wince and although this was only PS2 generation game I still have very unreasonable standards and often console ports are, frankly, shite. However I found something I couldn?t believe, something deserving the title ?timeless classic?.

So yeah, I decided to review it and this is the resulting mess. ENJOY!

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Well how?s that for an intro, eh? What do you mean it?s too long-winded? Fuck you! I said in the fucking title it?d be fucking verbose and stuff! Besides, Steven Fry?s a fucking national treasure due to that shit, right? I?m just giving the people what they want!

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ACTUAL REVIEW.


The reason Psychonauts succeeds on so many levels is quite clearly due to the story. Not only is it engaging with a great voice acting cast (take notes Bethesda, you DO NOT blow all your money on Sean Bean and Patrick Stewart and then leave the rest up to about 8 people you find round the office) but it also facilitates some excellent gameplay.

You are Razputin, or ?Raz?, a boy with psychic powers who has run away from his life at the circus where his father is forcing him to become an acrobat. He breaks into Whispering Rock Psychic Summer Camp and is given a few days before his dad will come to collect him. In his time there he has to fulfil his goal to become a Psychonaut, a secret agent with psychic powers and capabilities to project themselves into peoples? minds. Not only is he faced with this mammoth task but he also has to investigate some strange goings on at the camp and develop a relationship with Lili, a fellow Psycadet who has the hots for him. Along the way he will fight many demons, the most challenging of those being his own (I shit you not, that boss is tough).


I?d love to tell you more but I?m aiming for spoilerlessness and also this story is so perfect it?s hard to believe, it even has a plot twist I didn?t see coming, but maybe I?m just thick.

The nature of the story allows the real world to be merely one of the battlefields but in most cases you are battling within someone?s mind to help free people from their inner torment, a truly noble fight. These mind battles can vary as much as any imagination can, this leaves designers almost free reign with level design. I?d also mention at this point that game is much more adult than you?d expect and with its cutesy image it can be quite unnerving, some of the levels can be quite disturbing but each one is almost completely unique. The freedom of ideas also gives rise to some excellent puzzles. This brings me onto the gameplay aspects.


You have 9 basic Psychic Powers which will be unlocked throughout the game, however these are mapped to three buttons so you can only use three in real-time though you can pause the game at any time to remap these buttons with different powers. As you progress you?ll find you stop using your old powers as much as the newly unlocked powers will be used in the new puzzles and defeating the games many, MANY bosses. Other than that the gameplay is almost identical to any other 3D platformer, making the basic controls quite easy to master. It is also another brilliant aspect of the story, his previous acrobatics training, that neatly explains how you can so deftly pull off all these stunts.

The puzzles vary from surrounding altering puzzles a la Zelda series to object based puzzles like those from many classic point-and-click adventure games. While they are challenging there?s nothing too frustrating and it occasionally helps you out with tips if you are totally failing. Though this garners criticism from many self-acclaimed ?hardcore? gamers, it does make the game more accessible and well paced. There is also plenty of good ol? fashioned platforming with a particularly challenging time oriented section at the end.


The aforementioned aspects are usually enough to make a good game but this one follows suit with many more of my favourite games like Timesplitters: Future Perfect, Monkey Island and Conkers Bad Fur Day in that it is funny. I mean not only is the voice acting spot on with timing but the dialogue is just so well written that it rivals many animated films for hilarity. It leaves you with many memorable soundbites and images so don?t be surprised if after playing you have an obsession with talking tortoises, Goggleor and the infamous milkman. To me this mirrors much pop culture based humour except crucially without the pop culture references, don?t ask me how, it?s more a hunch than anything. Maybe I?m wrong about that bit.

Anyway, rounding off now because this is getting more and more ?tl;dr?ish by the second, this is undoubtedly a great game. Surprisingly it is relatively unknown outside gaming circles, perhaps because it was too ingenius, innovative and imaginative. Or maybe because you don?t shoot innocent people in an airport, who knows... All I?ll say is I guarantee you will not be very disappoint.

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Thanks for reading, I was going to save this for my 2K post but I got bored. Also this is one of the few games I've enjoyed enough to literally write down something about it.
 

SextusMaximus

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May 20, 2009
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In Limbo said:
Lark isn't an adjective.
He writes this huge review and that's all you have to say. READ BEFORE YOU WRITE.

OT: Good text, but it was more a summary of the game and it's effect on the world than your opinion.
 

Daveman

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Jan 8, 2009
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In Limbo said:
Lark isn't an adjective.
it is however a carefree adventure which applies very much to this game and also my review in its own way (and also a type of bird, but that doesn't really matter)

also, in my vocabulary "lark" translates as "stuff", I don't really care if that's really what it means I've been saying it too long to change now.
 

Daveman

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Jan 8, 2009
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SextusMaximus said:
Good text, but it was more a summary of the game and it's effect on the world than your opinion.
I'm not sure what more there is to reviewing other than summarising and presenting your opinion on it though (well, and pointing out bugs I guess), I guess I could have tried harder to find some weaknesses actually but writing this was mostly a bit of fun that kept me occupied for about 2 hours last night. I'm glad you seem to have liked it though.

I decided not to do a score mostly because I couldn't decide whether to do 1-5 stars, x/10 or x%. Mostly because it's easily five stars but I'm not sure if you're allowed to put 10/10 etc because surely that's mean the gaming industry had peaked.
 

In Limbo

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Nov 4, 2008
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SextusMaximus said:
In Limbo said:
Lark isn't an adjective.
He writes this huge review and that's all you have to say. READ BEFORE YOU WRITE.

OT: Good text, but it was more a summary of the game and it's effect on the world than your opinion.
I read lark in context and it was grammatically incorrect. You want to proof the rest of the review for me? Awesome, thanks a bundle.

Daveman said:
In Limbo said:
Lark isn't an adjective.
it is however a carefree adventure which applies very much to this game and also my review in its own way (and also a type of bird, but that doesn't really matter)

also, in my vocabulary "lark" translates as "stuff", I don't really care if that's really what it means I've been saying it too long to change now.
I would have accepted "a lark". If you're attempting to write for a general audience, best stick to strict definitions, even of colloquialisms.
 

Daveman

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Jan 8, 2009
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In Limbo said:
SextusMaximus said:
In Limbo said:
Lark isn't an adjective.
He writes this huge review and that's all you have to say. READ BEFORE YOU WRITE.

OT: Good text, but it was more a summary of the game and it's effect on the world than your opinion.
I read lark in context and it was grammatically incorrect. You want to proof the rest of the review for me? Awesome, thanks a bundle.

Daveman said:
In Limbo said:
Lark isn't an adjective.
it is however a carefree adventure which applies very much to this game and also my review in its own way (and also a type of bird, but that doesn't really matter)

also, in my vocabulary "lark" translates as "stuff", I don't really care if that's really what it means I've been saying it too long to change now.
I would have accepted "a lark". If you're attempting to write for a general audience, best stick to strict definitions, even of colloquialisms.
good job I don't need your acceptance, and I'm almost certain there are no other grammatical or spelling errors, so picking up on one is a bit petty really.
 

In Limbo

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P1/L2 "8" could be "eight" depending on publication, 1-9 are usually spelled alphabetically, while 10+ are depicted numerically
P1/L2 "round" should be "'round" in this context, it's an abbreviation of around
P2/L1 "who has run away from his life at the circus where his father is forcing him" should be "where his father was forcing him" as you're technically speaking about the past, but using present tense
P2/L3 "a secret agent with psychic powers and capabilities to project themselves into peoples' minds" should be "secret agents with psychic powers and the capability to project themselves into peoples' minds" as you're mixing singular and plural. Also consider using () or - instead of , while being mindful of flow
P2/L4 "but he also has to investigate ... and develop a relationship" sounds wrong. Does Raz really HAVE to do these things, in terms of plot?
P2/L4+L5 "he also has to investigate ... Along the way he will fight many demons" should be "Along the way he fights many demons" mainly for clarity and flow, the tense is slightly muddled by this point

That's the first two pars. I can keep going if you're keen to learn.

P.s. Remember that saying "You can't judge a book by its cover"? That guy was an idiot. That's what covers are for, obviously. :)
 

Syphonz

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Aug 22, 2008
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In Limbo said:
P1/L2 "8" could be "eight" depending on publication, 1-9 are usually spelled alphabetically, while 10+ are depicted numerically
P1/L2 "round" should be "'round" in this context, it's an abbreviation of around
P2/L1 "who has run away from his life at the circus where his father is forcing him" should be "where his father was forcing him" as you're technically speaking about the past, but using present tense
P2/L3 "a secret agent with psychic powers and capabilities to project themselves into peoples' minds" should be "secret agents with psychic powers and the capability to project themselves into peoples' minds" as you're mixing singular and plural. Also consider using () or - instead of , while being mindful of flow
P2/L4 "but he also has to investigate ... and develop a relationship" sounds wrong. Does Raz really HAVE to do these things, in terms of plot?
P2/L4+L5 "he also has to investigate ... Along the way he will fight many demons" should be "Along the way he fights many demons" mainly for clarity and flow, the tense is slightly muddled by this point

That's the first two pars. I can keep going if you're keen to learn.
imho, this is overdoing it. You do remember that this is a PUBLIC forum and these reviews aren't in need of an editor cause they're not going to be printed in some magazine.
 

In Limbo

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Syphonz said:
imho, this is overdoing it. You do remember that this is a PUBLIC forum and these reviews aren't in need of an editor cause they're not going to be printed in some magazine.
He suggested I was petty for correcting one word because there were "no other grammatical or spelling errors". I'm just proving that while I may be petty, his copy is far from perfect. I thought since this is a public forum, the point of posting reviews would be to have them critiqued.

Plus dude compared himself to Stephen Fry, which is blasphemy.
 

TheBluesader

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Daveman said:
However I found something I couldn't believe, something deserving the title "timeless classic".
I originally posted this on the Escapist forums, but I searched and couldn't find it, so here's a link to a "re-print" I put on my blog:

http://www.blogster.com/thebluesader/psychonauts-is-st00p1d-and-i-declare-war-on-the-internet

That is to say, I disagree with you a little bit.
 

Reavers'R'us

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TheBluesader said:
Daveman said:
However I found something I couldn't believe, something deserving the title "timeless classic".
I originally posted this on the Escapist forums, but I searched and couldn't find it, so here's a link to a "re-print" I put on my blog:

http://www.blogster.com/thebluesader/psychonauts-is-st00p1d-and-i-declare-war-on-the-internet

That is to say, I disagree with you a little bit.
Fascinating. No, that's a lie its not even captivating, it was a nice read to be fair. I was amused and smiled occasionally at the nitpicking and faltering of your observations fueled by the raging hormones of a pedantic 14 year old (if you are not, then you write like one) as you went about how it was not the best game ever.

I agree it isn't, I mean come on, Portal it is not. But stupid? You haven't really qualified your statement in your rant (it's not a review and I won't even dignify it as such). The flaws are legitimate, I agree, but you just went on so many different tangents on things that are not even related to the game or even proved that it was "stupid" that I have a notion that you are a rejected roller coaster designer from Six Flags. How else can someone logically go from "non-rounded" characters to "Tim Schafer is Sexist" and then bring out Dreamfall while calling someone Timbo?

only 1/3 of that train wreck anyone can sanely say as accounting towards bad game mechanics and design. The rest is like you had some personal vendetta against "Timbo"

Fortunately for the rest of the sane world I can safely make two assumptions

1) I don't think your original post was well received here if and when you did post it (not that it has any bearing to the rant of yours but I'll get to that) I don't think you would have taken anything constructive from it seeing as you have clearly chosen to miss the point of the game in it's entirety. As is evident by you complaining about the start menu of all things

2) the lack of comments on your blog sort of mean it isn't really a popular opinion/you underestimated the integrity of people in actually trusting an "actual gamer"

This brings me to minorities. Usually I am all for equal rights and supporting minorities but I for one, today am glad that you are the voice of minority and boy it hasn't looked this stupid since forever.
 

Daveman

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Jan 8, 2009
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TheBluesader said:
Daveman said:
However I found something I couldn't believe, something deserving the title "timeless classic".
I originally posted this on the Escapist forums, but I searched and couldn't find it, so here's a link to a "re-print" I put on my blog:

http://www.blogster.com/thebluesader/psychonauts-is-st00p1d-and-i-declare-war-on-the-internet

That is to say, I disagree with you a little bit.
Well that doesn't work as 1) I played it, 2) I had no idea Tim Schafer also did monkey island and didn't realise I owed him anything and 3) most of your actual argument that stems from the actual game (and not it's good review score, which you take personal offence to) is based on the entire genre of 3D platformers.

Further annoyances for me from your argument include...

You complain about the camera which is easily controlled by moving the mouse. The only time it is slightly fixed is in boss fights so as to keep the boss in view at all times, quite a useful adaptation. Maybe your mouse is just broken.

You complain about not being able to perceive distance which everyone else in the world was able to do. You may as well have just gone "I hate 3D platformers" and be done with it.

You complain about artistic realism when the game is about as far from reality as possible, it could only look more... eh hem... "ST00P1D" if it had realistic character models.

It obviously doesn't have quicksave because it's based on lives and each time you die you go back to a slightly earlier point in the map.

Why do you need a minimap? there's not a huge amount of space to get lost in and all the levels are linear. I'll admit that there is a slightly shoe-horned in "sandbox" element but it's barely worth mentioning when it's a tiny little summer camp, it's not GTA for christs sake.

There's 9 powers... NINE! How can you find them hard to master? I mean come on... I don't want to just say "you suck" but I mean I'm shit at games and I didn't even get remotely stuck until the last level.

OK, you may have a point about the fetching of the arrowheads but in fairness, that's only to buy ONE item (well, two, but the first one is so you can find enough to buy the second one and you don't need a fetch quest to get the first because by now you will have naturally picked up enough of these already in the game by accident), it took me about half an hour tops, and that's out of a very long game.

I never said the characters were deep, they don't have to be for the story to be genius. As for "You know a girl character is going to be evil in a Tim Schafer game if she?s goofy looking and acts aggressive." That's just wrong. In one level the baddies are cute little girl scouts, otherwise... nope, I can't think of any female villains in Psychonauts. So feel free to go on about Tim Schafer all you like, frankly I don't give a toss about developers and the like, but if you're trying to link that into psychonauts then I don't see how it fits.

But I'm afraid I'm taking your rant too seriously. It's just like all those people who accused critics of bribery when Halo 3 came out. Your opinions differ, stop acting like you think you're the only sane person in the world.

ALSO, I NEVER SAID "BEST GAME EVAR"! I SAID "TIMELESS CLASSIC"!

Seriously, it's just a bad rant. You spent about a paragraph bitching about the start menu because it took you about 3 seconds more to start the game. Surely it's a compliment you wanted to play that badly?
Reavers said:
Thanks for backing me up.
 

TheBluesader

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Reavers said:
1) I don't think your original post was well received here if and when you did post it (not that it has any bearing to the rant of yours but I'll get to that) I don't think you would have taken anything constructive from it seeing as you have clearly chosen to miss the point of the game in it's entirety. As is evident by you complaining about the start menu of all things

2) the lack of comments on your blog sort of mean it isn't really a popular opinion/you underestimated the integrity of people in actually trusting an "actual gamer"
Daveman said:
Seriously, it's just a bad rant. You spent about a paragraph bitching about the start menu because it took you about 3 seconds more to start the game. Surely it's a compliment you wanted to play that badly?
Jeez, people. First of all, if you're going to insult me, surely you can do better than by saying I write like a child, no one reads my (new) free blog, and that I must certainly be a sucky non-gamer because I don't like your precious, precious Psychonauts. This is disappointing. You might as well just call me a fat, ugly "newf*g" and call it a day.

Which is to say, I am totally un-shocked by this. If you read my blogpost, you noticed the whole "I declare war on the Internet" business. Which I meant only in the context of my poo-pooing of Psychonauts. Because, as you've both so wonderfully proven today, anyone who says anything contrary about this game is damned as some kind of deformed abomination and chased out of the digital room. I assumed that this behavior was a result of Tim Schaffer Love, and I'm still convinced it is, largely. If you guys say you don't love Tim Schaffer, and let's say it's true, then your sacralizing of Psychonauts is due to something else. Swallowing all that corporate reviewer spin, perhaps? It has to be something like that, because I refuse to believe anyone actually loves Psychonauts this much on its own merits alone, because I played the game, and again, it isn't very good. So what I'm saying is that I'm not entirely sure why I was right, but that I was 100% right. Which also doesn't shock me, because that happens a lot when I talk about games and the Internet.

Not sure what else to address here, because so much of this was simple name-calling that I really don't see the need to make counterpoints. But let's see here...

Okay. About my mouse being broken: no, my mouse is not broken. Though if I had played Psychonauts much longer, it probably would be. Either because I would have smashed it in frustration, or simply because of all of that point-click-hold-hold-HOLD nonsense. The controls in this game are simply terrible. If you managed to teach yourself to work around them, then that's what you did, for whatever reason you chose to. But that doesn't mean they aren't broken. And because they are, I'm not obligated to put up with it. Especially if doing so will actually ruin my hardware.

More about my blog being under-viewed, and this possibly being a result of no one agreeing with my opinion: On paper that makes sense, buy you seem to forget that we are on the Internet. People chase down opinions they don't agree with like sharks after wounded baby dolphins, as you've both proven here. If people really didn't agree with me and it made them angry, they'd be checking my blog every day just to see if there was something new to troll about. So either people DO agree with me, or my blog is simply too new / too ugly / too unfocused to have gained any attention yet. And I agree with all those failings. My blog IS a mess, because I'm new at it, and because I made the stupid decision to go with a non-Wordpress system, which was stupid because Wordpress blogs don't look terrible, even if they are. I'll work on fixing that as soon as I get some more posts under my belt. But come on. People aren't actively avoiding me because I'm a douchebag or something. I'm not big enough for that (yet), and as I've said, people LOVE douchebags, because it's something to troll about.

About what I wrote not actually being a "review": when I posted it on the Escapist, I believe I called it an "editorial review." Because it is both an editorial AND a review. And yes, I said "review": I actually reviewed the game. Did I go gameplay point by gameplay point? No. But that doesn't make it a non-review. Would I have written it differently if I was doing it professionally? Of course. I'd still point out how much it sucked, but I'd be a little more in-depth about it. But I didn't get paid for it. So I instead chose to do what I did, because I think it's funnier to read. If you guys want to pay me to do an in-depth, professional review, by all means I'll take your money and do one. But until you agree to that, I'll keep doing what I do.

About my complaint about the opening menu: no, it wasn't hell on Earth. It was just obnoxious and unnecessary. Like many other things in this game. I just find it interesting when the opening screen of a game so perfectly tells you exactly how the game is going to play (like in Bayonetta, *shudder*). That's what happened here, so I mentioned it. If I seemed to blow it out of proportion, that's because I did, because that's sort of my thing, if you haven't figured that out already.

Okay. If I haven't touched on other important points, it's because I didn't consider them important. If you want me to respond to something specifically, reply and let me know, and I will. Because Internet fights are actually fun, when you're actually arguing points and not just screaming "UR NOT A GAMORZ!!1!" at people.

Because like Daveman implied (though perhaps to a different point), how seriously are any of us REALLY taking any of this? This is the Internet, after all. And we're all just trying to be awesome, even if, in real life, we're all just pedantic 14 year olds with raging hormones.

Or at least just write like them. Which I'm fairly certain I don't, Reavers. But even if I do, I'm still awesome and right. And that, after all, is the most important thing.

:p
 

Daveman

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Jan 8, 2009
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TheBluesader said:
Jeez, people. First of all, if you're going to insult me, surely you can do better than by saying I write like a child, no one reads my (new) free blog, and that I must certainly be a sucky non-gamer because I don't like your precious, precious Psychonauts. This is disappointing. You might as well just call me a fat, ugly "newf*g" and call it a day.
Hmmm... self-flattery... saying that I'd have to resort to petty insults to argue with you.

I can't help it if you can't master the controls, I just said that I found them particularly easy so I can understand why critics wouldn't pick up on this. Maybe you just personally found it challenging, I can't do fighting games, each to their own.

Which is to say, I am totally un-shocked by this. If you read my blogpost, you noticed the whole "I declare war on the Internet" business. Which I meant only in the context of my poo-pooing of Psychonauts. Because, as you've both so wonderfully proven today, anyone who says anything contrary about this game is damned as some kind of deformed abomination and chased out of the digital room. I assumed that this behavior was a result of Tim Schaffer Love, and I'm still convinced it is, largely. If you guys say you don't love Tim Schaffer, and let's say it's true, then your sacralizing of Psychonauts is due to something else. Swallowing all that corporate reviewer spin, perhaps? It has to be something like that, because I refuse to believe anyone actually loves Psychonauts this much on its own merits alone, because I played the game, and again, it isn't very good. So what I'm saying is that I'm not entirely sure why I was right, but that I was 100% right. Which also doesn't shock me, because that happens a lot when I talk about games and the Internet.
I promise you I couldn't care less who was behind this game, names mean nothing to me, just the games. "Sacralising of Psychonauts"? Firstly I'm pretty sure "sacrilising" is not a word. Secondly the nearest thing to a review I've got is my friend suggesting I get it and one episode of Zero Punctuation which is what I said in my review, hardly serious stuff. The idea that you suggest some sort of bias just makes me question how biased you may be, you seem to have read more about it than I have. Hey, I didn't like Bioshock, that got good reviews, I'm not trying to lick anyone's arse here.

Not sure what else to address here, because so much of this was simple name-calling that I really don't see the need to make counterpoints. But let's see here...
sigh, whatever.

Okay. About my mouse being broken: no, my mouse is not broken. Though if I had played Psychonauts much longer, it probably would be. Either because I would have smashed it in frustration, or simply because of all of that point-click-hold-hold-HOLD nonsense. The controls in this game are simply terrible. If you managed to teach yourself to work around them, then that's what you did, for whatever reason you chose to. But that doesn't mean they aren't broken. And because they are, I'm not obligated to put up with it. Especially if doing so will actually ruin my hardware.
Look, like I said before, maybe you personally found it difficult. Surely you understand that somebody may just be better than you at something? (I know, I'm amazing though, right?)

More about my blog being under-viewed, and this possibly being a result of no one agreeing with my opinion: On paper that makes sense, buy you seem to forget that we are on the Internet. People chase down opinions they don't agree with like sharks after wounded baby dolphins, as you've both proven here.
What?! You posted on my thread! ugh, never mind.
If people really didn't agree with me and it made them angry, they'd be checking my blog every day just to see if there was something new to troll about. So either people DO agree with me, or my blog is simply too new / too ugly / too unfocused to have gained any attention yet. And I agree with all those failings. My blog IS a mess, because I'm new at it, and because I made the stupid decision to go with a non-Wordpress system, which was stupid because Wordpress blogs don't look terrible, even if they are. I'll work on fixing that as soon as I get some more posts under my belt. But come on. People aren't actively avoiding me because I'm a douchebag or something. I'm not big enough for that (yet), and as I've said, people LOVE douchebags, because it's something to troll about.
I don't think his even applies to me as I didn't question your blog but I think it's more likely that it's because it's the internet and it is pretty big so there's nothing that special about you. There's no celebrity status.

About what I wrote not actually being a "review": when I posted it on the Escapist, I believe I called it an "editorial review." Because it is both an editorial AND a review. And yes, I said "review": I actually reviewed the game. Did I go gameplay point by gameplay point? No. But that doesn't make it a non-review. Would I have written it differently if I was doing it professionally? Of course. I'd still point out how much it sucked, but I'd be a little more in-depth about it. But I didn't get paid for it. So I instead chose to do what I did, because I think it's funnier to read. If you guys want to pay me to do an in-depth, professional review, by all means I'll take your money and do one. But until you agree to that, I'll keep doing what I do.
Never said it wasn't in depth, not sure if Reaver here did either. I understand you'd want to make it funny, fair enough, it was a bit. Also it was a rant, I think you can at least admit that, there's nothing wrong with that. They are very refreshing.

About my complaint about the opening menu: no, it wasn't hell on Earth. It was just obnoxious and unnecessary. Like many other things in this game. I just find it interesting when the opening screen of a game so perfectly tells you exactly how the game is going to play (like in Bayonetta, *shudder*). That's what happened here, so I mentioned it. If I seemed to blow it out of proportion, that's because I did, because that's sort of my thing, if you haven't figured that out already.
OK, but you can't really have a go at me for making a big deal about it, you wrote way more than I did on the topic.

Okay. If I haven't touched on other important points, it's because I didn't consider them important. If you want me to respond to something specifically, reply and let me know, and I will. Because Internet fights are actually fun, when you're actually arguing points and not just screaming "UR NOT A GAMORZ!!1!" at people.

Because like Daveman implied (though perhaps to a different point), how seriously are any of us REALLY taking any of this? This is the Internet, after all. And we're all just trying to be awesome, even if, in real life, we're all just pedantic 14 year olds with raging hormones.

Or at least just write like them. Which I'm fairly certain I don't, Reavers. But even if I do, I'm still awesome and right. And that, after all, is the most important thing.

:p
... wha? Yeah, sure, whatever, I'll go with that.
Awesomesauce.
I agree, internet fights are fun and I've been lacking them recently. Mostly because I gave up arguing anti-guns and pro-evolution. And I'm just glad more people are commenting on my review.
 

Daveman

has tits and is on fire
Jan 8, 2009
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joethekoeller said:
well... that was... thorough...

I feel I should say it's hardly derailing the thread, it's all about psychonauts, I chose to ignore as much of the Tim Schafer hate as possible and talk about the game elements discussed. That's fine with me, I think there's still room for discussion and don't see it quite so much as trolling. He didn't post the whole thing again did he and he did go to some effort...

But yeah, you brought up the same arguments for the gameplay and the story that I had, so thumbs up.

I'm afraid I did have to resort to suggesting he wasn't very good at the game either which, though you say it's a cardinal sin, I think was unavoidable.
 

Daveman

has tits and is on fire
Jan 8, 2009
4,202
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In Limbo said:
P1/L2 "8" could be "eight" depending on publication, 1-9 are usually spelled alphabetically, while 10+ are depicted numerically but there's nothing technically wrong with it... and I like to apply that rule to numbers one through three
P1/L2 "round" should be "'round" in this context, it's an abbreviation of around fair nuf (misspelled, just the way you like it)
P2/L1 "who has run away from his life at the circus where his father is forcing him" should be "where his father was forcing him" as you're technically speaking about the past, but using present tense well I'm assuming his dad still wants him to be an acrobat so it would be continuous... does it apply then, it does work equally with "was" though I'll admit.
P2/L3 "a secret agent with psychic powers and capabilities to project themselves into peoples' minds" should be "secret agents with psychic powers and the capability to project themselves into peoples' minds" as you're mixing singular and plural. Also consider using () or - instead of , while being mindful of flow fair point, admittedly I could've used brackets
P2/L4 "but he also has to investigate ... and develop a relationship" sounds wrong. Does Raz really HAVE to do these things, in terms of plot?yes, he does, for it was predetermined by the writing staff...
P2/L4+L5 "he also has to investigate ... Along the way he will fight many demons" should be "Along the way he fights many demons" mainly for clarity and flow, the tense is slightly muddled by this point... erm, no, I can change tense for a new sentence.

That's the first two pars. I can keep going if you're keen to learn. I'm sorry for missing an apostrophe etc

P.s. Remember that saying "You can't judge a book by its cover"? That guy was an idiot. That's what covers are for, obviously. :)
Wow, you're pretty committed... and that's actually what blurbs are for, not covers. Covers are to protect the pages. :p

But seriously, you are being a bit picky, if it bugs you that much then why are you on the internet?

I've got a plan... why don't you go away and do a full 1000 word review on MY review? That'd be cool...
 

The_Shinigamer

New member
Jun 24, 2009
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Oh TheBluesader, I would like to talk to you...

First thing, "What's the first warning sign a troll's coming? You can smell him." Referring to everyone opposite your opinion as "troll" and insisting they go to your "blogsite" for better answers is like saying, "Come over for drinks. I have wine and Roofalin."
It denotes warning signs.

Secondly, I played the game on both XBOX and PC and the controls are extremely simple and fluid in both. I actually can navigate this platformer better than some less well-rounded 2D platformers (SMB2) andI didn't know who the hell Tim Schafer is until late last year. Psychonauts is the only thing I've ever played of his. It's also one of the top 3-5 games I've ever played ever. The only way I can even imagine you playing this game with such dificulty is by placing the mouse in your mouth and chewing while pawing at the monitor.

Thirdly, tubes? YOU GOT STUCK ON THE THIRD LEVEL AND YOU REVIEW THE GAME?!!?!? YOU IDIOT!!!

Lastly, the reason Yahtzee's funny is because he has wit, charm, and doesn't make people read his script. You on the other hand not only take Yahtzee's EERYTHING IS ONE WAY ideology but you also muck it up and lessen the experience. It's like you use many of the same elemnts but have a different objective that no one is interested in and your mechanics are shot to hell.

Since that is in comparison to Yahtzee, I officially dub thee "Boggle."
 

Unrulyhandbag

New member
Oct 21, 2009
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cheers for the read Daveman.

Yes its got a few grammatical errors and your review needs a more personal bent but it was both informative and pleasant to read.

It's a shame you got hit with that puddle of vitriolic bile courtesy of Thebluesader

I was in Germany for a the whole year psychonauts came out and couldn't find an english copy, so having picked it up for a pound was fairly pleasing. looking forward to starting playing it after reading your piece.