If you'll forgive me, I'll start with a nitpick and then we can move on to a proper discussion, because you've got a cool opinion and I'd like to hear more about it.GonzoGamer said:They don't lose any money through providing servers to people buying second hand. Those people are just taking the server space the original owner was taking. It's not like the original owner can go back online with it after they sell it can they?BrotherRool said:I suspect, given the huge amounts of sales by some games with online passes, that you are talking about such a tiny section of the market that it really wouldn't matter, or come close to the amount of money they lose through providing servers/people buying second hand.
I don't have conclusive evidence for that, but equally I don't know of any game that comes with an online pass that has had any significant drop in expected sales
At this point I don't buy games with online pass anymore because I used to often buy used and I find it kind of insulting.
And it's not so much about a sudden drop in sales. Like Jaffe says, it's about expanding your consumer base. If the best part of Twisted Metal is locked people are less likely to play it and less people will want to get the next title at launch. Also, I'm betting that one of the reasons that Battlefield 3 hasn't done as well as MW3 is because when someone rents or borrows it they can only play the lame campaign.
It is weird, the way the industry has been acting, it's like they're trying to stunt the consumer base for these big budget titles.
My nitpick is that your assumption about server space is based on the incorrect assumption that server use is constant over time. But that's something that's simply not true, even really good multiplayer has a limited attention life in the heads of most gamers. Even games with exceptional multiplayer, like CoD or Starcraft have a _huge_ drop-off as players get bored and stop playing. No-one when calculating the server costs of multiplayer into their budget works on the basis that they are going to play forever and if they're budgeting correctly and being financially sensible, then they've probably got a pretty good idea of exactly how long the average player plays for. When you're dealing with millions of pounds you'd be a fool not to work the statistical model for every detail.
Selling a game on, basically doubles that number. Assuming the game only ever gets sold on once. So instead of 'buying their server space' you are essentially doubling the costs of multiplayer for them. The point a person sells on a game is the point they've lost interest in it and have moved on to something new, so essentially if the developer isn't an idiot, that is exactly the amount of server life they're working off.
But anyway, that's just a boring fact, whilst I hope you'll see this as the truth I'm sure that wasn't the only reason you disliked the online pass and whilst that wasn't a good reason, I'm sure the others are. But if it's okay with you I'm not particularly interested in talking about it. It's much easier to feel passionate about something that affects you than something which affects other people and I probably wouldn't be able to match you if i tried to stick up for generic 'developers and publishers.' To be honest I never tried to buy used games even before online passes because Game is a pretty bad company that actively trys to make money out of non-gamers confusion and the idea of paying them and not the people who made a game I love guilted me a bit. Online passes even benefit me because I don't really play online too much and certainly not when a game is old and a lot of the community is dead so this is just driving down the prices of used games for me (when a game is old enough that they aren't really selling it new anymore I feel a lot less guilty about buying used.)
What;s more interesting is how you say it affects how you buy a game. I don't think we really have many case studies at the moment (Battlefield isn't a good one because it saw a huge improvement over Battlefield 2 and it's lack of sales compared to CoD were a)inevitable and b) already apparent on day one so the chances are it wasn't because people on day 1 had bought a used version and were only playing the single player)
So you said you probably won't buy games with online passes? That's already pretty cool because I assumed it was very rare but there are already two people in the thread who;ve eexpressed the opinion, so it must be more common than I thought. So lets go into this more, can you give me an example of a game that you were interested in and didn't buy because it had an online pass. How likely were you to buy it if it didn't have one? So in comparison to the game, how strong is the detraction of an online pass to you?
PS I just re-read your post and I realise that you might find what I said about buying used games insulting. I'm sorry and I don't mean it like that. It's just honestly how I feel, I'm quite insecure and feel guilty about lots of things quite easily. Please, please disagree with me and disregard my opinion rather than take it as an insult. It's probably just a place where we both see differently and are unlikely to become eye-to-eye on. You can provide me with a perfectly rational argument pro-used games (hypothetically ) and it probably wouldn't stop me from feeling guilty I'm afraid