Mouse One said:
ObsessiveSketch said:
Is the problem with that clip that it's surrealist? Or is it just that it's not very good? Take the old "Bingo the Clown" Maya/CG demonstration-- I'd argue that stylistically, it's in the same catagory as your example. But it's also well done:
Lol, no. It's a real-life reenactment of a clip from Family Guy. Said clip was purposefully poking fun at surrealistic films, specifically the notion that if it's weird enough and completely incomprehensible, it must be "fine art". My point was that Jaffe isn't dumping on artistic games, but rather games that try too hard to be "artsy".
Btw, that video's awesome, thanks for sharing it.
Oh, I get it now. There's always some slow kid in the room that doesn't get the joke, guess that was me this time. In that light, yeah, there's a lot of pretentious film student drek out there. They emulate the style of some of the old masterpieces (there is a lot of good film noir out there, after all), but miss the whole point of, well, having a point.
I don't think that's a problem with videogames, though. I just haven't seen that many deliberately pretentious art videogames, at least on the mass market level. I know some people didn't like The Path, for example, but it really does have a point. One might find the game play far too slow, but now we're just evaluating it on the basis of whether it succeeds, not whether the sub-genre of exploratory environments is flawed by its very nature.
I guess I'm just trying to say that "art" games aren't bad, games with bad art are bad. If that makes any sense.