geizr said:
Except, if I understand the situation correctly, digital distribution is precisely what has allowed the Indie industry to develop and flourish.
That's because the retail distribution was a huge barrier to small projects. Retail is very poorly suited to low-volume, low-cost, low-marketing, low-budget sales that indie games run on. Once digital distribution solved that problems, the hurdle of funding was quickly overcome in various ways.
AAA developers are in a very different position. Retail isn't holding them back; they can get shelf space and they can demand $60 for their games. Their problem is that $100 million for development and marketing is a lot of money, and not many developers can afford to front it themselves. Even if they do, one game that doesn't make its money back can shut them down. Digital distribution won't solve those problems. They'll still need to go to the developer to get the cash to run on while they develop their game.
geizr said:
What you are talking about in your first statement is true for the traditional model, in which a publisher provides money up-front to a game developer to create a game and then markets that game for the developer.
That's the situation that the vast majority of AAA studios are in, and the one that all of the ones complaining about publishers are in. Studios which are successful enough to fund their own games aren't the ones who are getting micromanaged and have their bonuses being paid out by the publisher. But pretty much all of those have been bought by publishers anyway.
geizr said:
The big publishers have been losing money because they have been over-investing, not managing costs, and not understanding the market viability of their games (that is, making better, more realistic estimates of sales expectations and controlling the upfront investment accordingly).
But none of those things are consistent with the narrative of the publishers being exploitive of the developers. The current AAA game industry is highly dysfunctional in many ways. Shamus had been taking them to task rather often recently. But developers are part of that game too; if you've entered into the business of spending $100 million to develop and market a game, and you aren't successful at that business, then you can't expect to be kept on in favorable conditions. It would be one thing if publishers were making hundreds of millions off of games while the developers were getting shafted, but if the publisher is barely breaking even on the game you made for them you aren't due to be treated like a rockstar who can set your own terms.
geizr said:
Also, the very point of the article is that the publishers HAVE been acting capriciously toward developers (and unreasonably so), and developers are wanting a way out, for which David Jaffe is giving advice to such end. I am simply further suggesting digital distribution precisely because it has the ability to allow a game developer to publish a game independent of a publisher, as has been shown through the Indie games industry.
The correlation of the article with reality is under question, both by myself and Jaffe. The "blame everything on the publisher" mentality is just as absurd as the "blame everything on the developer" one. Creative people in all industries are subject to executive pressures, some of which are bad and some of which are helpful. Some of those people have the talent to succeed regardless, and some don't. Some even become to successful, and wind up floundering the in the absence of editorial control.
Knowing how to manage executives and sell them on your ideas is an important skill. Creative people regularly overestimate their own genius, so executives have to use discretion with them. Knowing how to be on the right side of that discretion is an important skill for somebody in a creative lead position.
geizr said:
ADDENDUM: I should also add that Kickstarter has proven a wonderful avenue for obtaining upfront investment from the community for game development. There are also other possibilities, such as contests.
Kickstarter is in the rising stages of a bubble. Its good for smaller projects, but I don't see it taking over AAA funding.