David S. Goyer and Black Ops.

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Ambient_Malice

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Black Ops and Black Ops 2 were written by David S. Goyer. (Best known for writing The Dark Knight.) He injected a great many "Goyerisms" into the game stories. Stuff like ASCENDING FROM DARKNESS and HE WANTED TO GET CAUGHT and DEEP AND MEANINGFUL MEDITATIONS ON THE INHERENT EVILS OF CAPITALISM and FALSE SAVIORS and MUH REVENGE.

But there has been no indication that David Goyer is writing Black Ops 3. There's been no announcement of the game's writer at all, which would be insane in the film world this close to release, but is relatively common with videogames.

So I can't help but worry that Black Ops 3's writing will suffer. The two previous games had really good writing. Black Ops 2 handled player choices and branching storylines really well.
 

SomeLameStuff

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Hey, if David "Comic nerds are virgin losers" Goyer isn't writing anymore, I'm happy. No great loss. Didn't think the writing in Blops was that great anyway.
 

Bat Vader

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I loved Black Ops 1 and 2. I loved the different choices that you could make in Blops 2 it and I felt that it had one of the best stories in a COD game next to Modern Warfare 4.
 

Ambient_Malice

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SomeLameStuff said:
Hey, if David "Comic nerds are virgin losers" Goyer isn't writing anymore, I'm happy. No great loss. Didn't think the writing in Blops was that great anyway.
"Mason, my friend. Tell me, what is left to believe in, when you are betrayed by your own? When all that you are, all that you have done, is buried beneath the lies and the deceit of corrupt men. I will die in this wretched place. The only thing that keeps me alive is the thirst for vengeance. They must be stopped, Mason. Dragovich, Steiner, Kravchenko... All must die..."

That's some darn emotive writing, flawlessly executed by Gary Oldman. Also, the TWEEEST that
Reznov is 99% likely dead and the Reznov who has been with you all this time - even pulling you from a sinking helicopter, was the product of sabotaged brainwashing originally intended to create a sleeper agent to assassinate John F. Kennedy. It was obvious from the start, though. THE NUMBERS gently whispered in your ear every time Reznov appeared to save the day.

Also, Black Ops II is fantastically written in the sense your choices really do matter. I found Advanced Warfare's story to be forced and shallow after Black Ops.
 

Ambient_Malice

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LeathermanKick25 said:
I enjoyed Black Ops (more cold war please, fuck this future pseudo sci fi bullshit) but Black Ops 2 I couldn't even remotely enjoy any of the future missions.
IMHO, Black Ops is very similar to Metal Gear Solid. Heck, look at Phantom Pain. You're in Afghanistan - just like Black Ops. Even the strong hints that
Skullface isn't exactly 'real' is not unlike Black Ops.

I don't share your distaste for "near-future" tech, but your dislike for it shared by people upset with how MGS5 is riddled with stuff like holographic displays and cloaking technology and such.
 

Ambient_Malice

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LeathermanKick25 said:
MGS always had dashes of sci fi tech, even back in MGS3.
True, but Kojima has progressively retconned futuristic tech into the 70's and 80's. People expecting 80's era technology in Phantom Pain are a bit alarmed by the tech that makes the stuff in MGS1/MGS2 look like children's toys.

I wanted a full blown Nam sequel with some more classified missions like in the first Blops.
It's a bit complicated. Black Ops 1 used the Vietnam war as a framing device. Kinda like how GoldenEye used the cold war as a metaphor for more universal themes of corruption and "the lies remain the same". Black Ops jumps all over the place. From Vietnam to WWII to fighting in China in the pouring rain as electronica pulses. I think it's a mistake to think of Black Ops as being Vietnam oriented. Black Ops 2 jumps between the 1980's and the near-future of 2020-something. You spend a lot of time in the past in BO2.
 

Ambient_Malice

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LeathermanKick25 said:
But even the 80's era missions felt really rushed and unpolished. Like they didn't really give a fuck about actually creating the missions for it.
Even the Afghan mission where you fight Russian tanks and helicopters using a horse? I'm not really sure what your criteria for "unpolished" is, mind you. But in terms of "polished FPS campaigns", Black Ops 2 rates fairly high. (Especially because it offers choices. Some obvious, some very subtle. No other CoD has done that.)

As for MGS technology retcons, we're talking stuff like Peace Walker AI and credit card sized personal cloaking devices. Basically, Kojima has pushed the timeline back so that Big Boss was using more advanced tech than Solid Snake. I mean, seriously - the older the Metal Gear, the more technologically advanced it is?
 

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I wish he would stop writing DC's stuff too, he's such a shitty writer, his dialogue is terrible, he wants everything to be dark and edgy and his stories are completely full of plot-holes, ugh... I hate his writing so much, though it's not like I played CoD, nothing against it but it never caught my attention.
 

Ambient_Malice

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Kaleion said:
I wish he would stop writing DC's stuff too, he's such a shitty writer, his dialogue is terrible...
The Dark Knight is highly regarded for its tightly written and memorable dialogue. Heath Ledger won his multiple awards spouting extremely memorable lines Goyer put in his mouth. "Why so serious?" is a fantastic catch-phrase. The Dark Knight Rises is a whole other kettle of fish, but despite being horribly bloated, it still has memorable lines.

He wants everything to be dark and edgy and his stories are completely full of plot-holes, ugh...
I hate to say this, but it comes with the territory. Goyer's three Batman movies have plot holes. But so do the Arkham videogames. His Superman film has plot holes. But so do many other Superman films over the years. His work is dark and edgy. That's his schtick. He's the guy who took the traditionally rather vanilla Call of Duty series and injected insanity and graphic torture and absurd levels of profanity and even Illuminati conspiracy subtext into it. Just look at CoD: World at War. It was a dark game that depicted the horrors of the Russian war machine crushing the Germans. But Black Ops took the two lead Russian characters of World at War and STUCK THEM IN GAS CHAMBERS. And then you uphold freedom by putting broken glass in a man's mouth and QTE smashing him in the face. The game ends with absurd levels of flag-waving American patriotism, then immediately follows it up with a scene where Mason, the lead character, is strongly implied to have killed JFK. The sequel opens with AMERICANS burning A SMALL CHILD in a warehouse fire started for INSURANCE MONEY. Then you rescue your best friend Woods from a CARGO CONTAINER FULL OF CORPSES before shooting the "villain" Raul in the face non-fatally - Raul who after having his sister burnt horribly had his father MURDERED by the CIA. On your quest to stop Raul, Woods throws a grenade in a blind rage, on account of being locked in a shipping container full of corpses for weeks, that MURDERS RAUL'S CRIPPLED SISTER. One thing leads to another as you fast-forward to the future aboard a ship called THE OBAMA, part of the US military that is terrorising the world with an ARMY OF DRONES (Wow, subtle commentary on Obama's drone policies, Goyer.) One thing leads to another and you soon have to choose whether you SHOOT YOUR BEST FRIEND IN THE FACE or BLOW YOUR COVER (Cos CoD needs more choices than Mass Effect now.) Anyhow, the game has several endings, one of which involves Raul DIGGING UP HIS SISTER'S GRAVE, CRADLING HER REMAINS, AND THEN POURING GASOLINE OVER HIMSELF AND SETTING HIMSELF ON FIRE.

You can just taste the edge. That's Goyer's thing.

I hate his writing so much, though it's not like I played CoD, nothing against it but it never caught my attention.
Maybe you should play his CoD games before dismissing his writing. Just saying. Yes, they're thematic retreads of his Batman films. (Raul is a combination of the Joker (wants to get caught) and a more symapathetic version of Bane (an anti-capitalist messiah of the 99%.)
 

Evonisia

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Ascend from Darkness is more likely a reference to Call of Duty: World at War than it is a trait of his writing.

As for Black Ops III: eh, neither the story nor the singleplayer look good anyway which is immensely disheartening to me given my love for the last three games in the sub-series. Just the typical "are we going too far" riff raff of using machinery set to really dull looking missions where you can't tell what's going on. Black Ops II doesn't get points for originality, but it still presented itself well, especially before launch.

I'm obviously not sure if Goyer is returning, but to be honest Goyer or not, I don't think Black Ops III looks any good singleplayer wise.

On a side note: I feel I'm one of the few who seemed to realise that Advanced Warfare was being deliberately ridiculous[footnote]I know the advertisements were playing it straight. I don't care, adverts rarely properly represent the product they're endorsing.[/footnote]. Like nearly every fibre of its being is done for the spectacle and to up the silly joy of it all, so the story really had to be so boilerplate otherwise it would have been too serious for what it was.
 

Ambient_Malice

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Evonisia said:
Ascend from Darkness is more likely a reference to Call of Duty: World at War than it is a trait of his writing.
You're possibly right, but there is the fact Goyer's Black Ops gulag prison break is thematically similar to Goyer's The Dark Knight Rises prison break, where Bruce Wayne climbs OUT OF THE DARKNESS of that pit because, you see, that's the DARKNESS Bane was born and raised in. (Ever get the feeling David S. Goyer, writer of DARK CITY has a thing for DARKNESS?
 

Loonyyy

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Goyer wasn't the only writer on The Dark Knight.

And Black Ops has consistently some of the worst writing of any mainstream video game series. I'm a fan of the newer CoD games, MW, MW2, etc, I'm not just someone who dislikes them. Only ones I've missed since 4 have been Ghosts and Advanced Warfare. But after the high of MW2, Blops 1 was a nightmare.

"THE FUCKING NUMBERS". I mean, that the CIA, that your own side is torturing you, is obvious, and just a weak twist/shock. That they cast Sam Worthington as our American soldier from Anchorage is unbelievable. Yeah, him sounding like the guys down at my bus mall, that really sells "American". The hallucinations were dumb, the fact that you don't really spend an awful lot of time participating in the supposed "Black Ops" so much as running through jingoistic set pieces and blowing things up (Yeah, that's real sneaky, that's a real deniable operation. By Black Ops, they mean a hits real of everything the US has done to the world since the second world war that the rest of the right thinking planet is disgusted by. So we get bits in Vietnam and Afghanistan, for shock value, without actual context, rhyme, reason, or any thought to what positioning the Americans in Vietnam as heroes, or the Mujahadeen in Afghanistan as traitors to the glorious cause of Mason's overeager wanking to pursue the shadowy conspiracy that never once rises to the spectre of the Joker now that you mention it[Because it's not like they're fighting for their country, one of the most screwed over in the world]). What do I even care if Reznov was a hallucination? How does that make it better? What's the point of putting the sixth sense in there instead of making any of the convouluted rubbish pay off in any way? Why not do something worthwhile with him, he's a pretty damn cool character. Hell, it's hard enough remembering details of the plot bar how obnoxious many of the individual beats were. And then they don't even give us a payoff for Woods. There was some metagame stuff suggesting he survived, and then he just pops up again in Blops 2. Good work guys. One of the two most interesting, worthwhile characters in that shitty game, and you completely fuck that up. Completely undercut the drama of his final scene.

Blops 2 was an improvement, and the branching storyline was an interesting move, but it means that a bunch of stuff doesn't pay off, doesn't work, and I can't say that I'm a fan of that. And it falls blatantly into the video game trap of Good/Bad endings(You can even rank them according to goodness). And they potentially have an interesting villain and opponent in that game, and completely waste it on narcissistic navel gazing and jingoistic wanking. And of course, Alex Mason continues to be one of the stupidest of the Call of Duty protagonists, falling for every twist and betrayal like a champ, continuing to ignore the fact that he is blatantly delusional, and only surviving as long as he does throughout by plot armour. The choices rarely make any sense when playing through. For instance, Farid's choice is frankly ludicrous. So, shoot a teammate and Farid survives, or try to shoot Menendez, and he dies, and the other guy lives. Either way, one of them dies(And neither of them are particularly good characters. Oh yes, Harper is played by some guy from TV and movies who always plays an asshole. DILGAF? I don't care about either of them. The only character I gave a solitary fuck about in Blops 2 was Woods, and even them barely, because he spends most of the time being a bitter asshole), but it turns out that Farid's survival means Lynch will survive. Of course, if Lynch dies, the mission where you get her makes no sense(And that one has another choice, where if you're too slow to get her, she's taken by the enemy. Of course, they don't kill her, for the same reason that the Mujahadeen didn't kill Mason and co, because reasons, and you get another chance to get her back in a strike mission, so I guess she matters? But then, she can die for pretty much no reason, clearly Cordis Die didn't really need her, so there was no reason for them not to shoot her in the Caymans), has almost no payoff, and all of the dialogue regarding stakes makes no sense, the leadup to the mission in the Caymans becomes filler, but who cares. And then we get one with Menendez where we choose to shoot the Admiral or not. Because we need to nerf our villains by letting our player make them make poor decisions. The only positive to the bad choice with Farid is seeing your team get fucking brutalised, but that's not really commentary, because neither of those characters really matter, it doesn't reflect your choices, and the only reason Farid isn't able to shoot Menendez is because of plot armour. It's positioned as a classic "Kill your teammate to get in with the bad guys" bit, but Menendez is the big fish, there is very little to gain by infiltrating his op there, it doesn't work. Menendez's escape makes no sense (Either of them. His escape for some of the bad endings is fucking childish. Was Goyer regressing to the mental age of a 6 year old when he wrote that? Hurr durr, you let the villain live and you didn't shoot Harper, that means that Menendez can break out of prison and kill Woods) and happens because writer fiat, not because they justified it, because that was popular at the time. Yeah, I saw TDK, TDKR, and Skyfall. What possible stakes or conflict am I meant to have here?

Of course, you'd think that playing as Menendez might serve some point about the whole Cordis Die thing, in particular that the movement seems to have some legs and a point to it (In any moral story, they'd almost certainly be positioned as more heroic, or at least sympathetic, but the only sympathy we get to have is Menendez being pissed that someone killed his sister because he's a drug kingpin. Because manly men are only angered by their FAMLYZ(Bite me Fast and the Furious) being hurt), or at least undercut it by illustrating Menendez's history as an arms and drug kingpin, and contrast that with the more idealistic ostensible aim of the movement, but we've got aircraft carriers to save. Kill the poor. Maintain the status quo. It's just really, really icky. Fight for corporate America, fight for the superpower who abuses drone warfare, save the rich, fuck everyone else, fuck empathy, fuck any sort of actual heroics, and of course, position that as righteousness.

The best story Black Ops had was when I was drunk and I thought from the electric charging sound in the original trailer that it was a direct sequel to MW2 and that was Soap being defibrillated, before going on a bunch of sneaky denied ops in the vein of "All Ghillied Up", or the breach and clear style of the SAS play in Russia in MW1, or even the hostage rescue on the oil rigs in MW2.

Black Ops promises deniable operations, high casualties, illegal actions, anti-heroes, and a darker tone. And it doesn't sell any of it. It's explosions, massive kill counts, always framed as righteous, and our heroes are all American saviours. Oh, and of course, advised by actual traitor and human piece of shit Oliver North. Yay! MURICA.

Call it: Call of Duty: Rewriting History. At least then it'd be accurate.
 

Ambient_Malice

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Loonyyy said:
Goyer wasn't the only writer on The Dark Knight.
True. But my understanding is that Goyer was the key writer during Nolan collaborations. He wrote most of Man of Steel, for example.

By Black Ops, they mean a hits real of everything the US has done to the world since the second world war that the rest of the right thinking planet is disgusted by. So we get bits in Vietnam and Afghanistan, for shock value, without actual context, rhyme, reason, or any thought to what positioning the Americans in Vietnam as heroes, or the Mujahadeen in Afghanistan as traitors to the glorious cause of Mason's overeager wanking to pursue the shadowy conspiracy that never once rises to the spectre of the Joker now that you mention it[Because it's not like they're fighting for their country, one of the most screwed over in the world]).
Black Ops goes out of its way to push the message that Mason will be betrayed by the American government, just as Reznov was betrayed by Russia. "When all that you are, all that you have done, is buried beneath the lies and the deceit of corrupt men." People calling Black Ops "jingoistic" miss the entire point of the two games.

What do I even care if Reznov was a hallucination? How does that make it better?
Because "mind fuck"? "Reznov is dead, or is he dead, there was no body, is he who he says he is." When Reznov briefly appears in Black Ops II, he miraculously appears on a horse to save Mason from dying in the desert. Is this Reznov real or just the numbers screwing with Mason's brain?

What's the point of putting the sixth sense in there instead of making any of the convoluted rubbish pay off in any way? Why not do something worthwhile with him, he's a pretty damn cool character.
You could ask the same thing of stories like Fight Club. Reznov already had a game dedicated to him. Black Ops is more of a deconstruction.

And then they don't even give us a payoff for Woods. There was some metagame stuff suggesting he survived, and then he just pops up again in Blops 2. Good work guys. One of the two most interesting, worthwhile characters in that shitty game, and you completely fuck that up. Completely undercut the drama of his final scene.
You must have been really mad when Alec Trevelyan survived being apparently shot in the head in GoldenEye.

Blops 2 was an improvement, and the branching storyline was an interesting move, but it means that a bunch of stuff doesn't pay off, doesn't work, and I can't say that I'm a fan of that. And it falls blatantly into the video game trap of Good/Bad endings(You can even rank them according to goodness). And they potentially have an interesting villain and opponent in that game, and completely waste it on narcissistic navel gazing and jingoistic wanking.
The game beats you over the head with how unjust and evil America is. The game literally opens with a small child being burnt alive by American greed. How is Black Ops 2 even vaguely jingoistic?

Of course, if Lynch dies, the mission where you get her makes no sense(And that one has another choice, where if you're too slow to get her, she's taken by the enemy. Of course, they don't kill her, for the same reason that the Mujahadeen didn't kill Mason and co, because reasons, and you get another chance to get her back in a strike mission, so I guess she matters? But then, she can die for pretty much no reason, clearly Cordis Die didn't really need her, so there was no reason for them not to shoot her in the Caymans), has almost no payoff, and all of the dialogue regarding stakes makes no sense, the leadup to the mission in the Caymans becomes filler, but who cares.
Cordis Die don't need Lynch, aka "Karma". They just wanted to prevent you having access to her skills. They weren't going to just murder her because Cordis Die are the GOOD GUYS, or at least they think they are.

And then we get one with Menendez where we choose to shoot the Admiral or not. Because we need to nerf our villains by letting our player make them make poor decisions.
The player is given some agency over whether Menendez is a cold blooded murderer. How is this bad?

Of course, you'd think that playing as Menendez might serve some point about the whole Cordis Die thing, in particular that the movement seems to have some legs and a point to it (In any moral story, they'd almost certainly be positioned as more heroic, or at least sympathetic, but the only sympathy we get to have is Menendez being pissed that someone killed his sister because he's a drug kingpin.
There's also the fact the CIA murderer his father because he was an inconvenience to them. Menendez is the product of American greed. Every step of the way, he was further radicalised by Americans doing evil shit to him and his people.


at least undercut it by illustrating Menendez's history as an arms and drug kingpin, and contrast that with the more idealistic ostensible aim of the movement, but we've got aircraft carriers to save. Kill the poor. Maintain the status quo. It's just really, really icky. Fight for corporate America, fight for the superpower who abuses drone warfare, save the rich, fuck everyone else, fuck empathy, fuck any sort of actual heroics, and of course, position that as righteousness.
I think you might be missing the point. Black Ops is a brilliant story precisely because it doesn't indulge itself in Advanced Warfare-esque moralistic boo-hooing about the fact you are the bad guys. You are puppets of an evil empire. Reznov tried to warn you.

I quote Raul himself in his declaration of war:
Opulence is sinful, and we all pay for it. Los Angeles was the flagship of their absurd materialism, so I destroyed it. They thought I wanted to kill the president. Madame Presidentè, I could have buried you a million times over... No... I wanted you to see it, to feel what it's like. Today, two billion people exist in abject misery, tyrannized by war. Madame Presidentè, your war machines are no more. Your military is crippled. You cannot stop us now. Cordis Die, rise, and strike when they are down. Strike now, and strike deep!
Like Bane, Goyer crafted Raul as something of a false messiah. But in Black Ops 2, Raul is genuine in his crusade to end the tyranny of American injustice over the world.

Black Ops promises deniable operations, high casualties, illegal actions, anti-heroes, and a darker tone.
Black Ops gives us illegal assassination attempts, a main character who is deeply insane and manipulated by the brainwashing of a fanatical anti-Nazi nutcase, Reznov. Mason killed JFK. I suppose the fact you can be tricked into killing Mason in Black Ops 2 is some sort of karmatic justice.

Oh, and of course, advised by actual traitor and human piece of shit Oliver North.
Oliver North was military adviser for Black Ops 2, not Black Ops 1.
 

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Ambient_Malice said:
I have nothing against dark and edgy stories but Goyer sucks at it, he wants everything to be dark and edgy, for example just because you are writing a Superman story it doesn't mean Superman himself now has to be a gritty version of himself, that's idiotic and against the character's main traits, it's downright stupid, you can insert goody two shoes boy scout Superman into a really dark situation and have him make hard morally ambiguous choices that lead to question what is right and what is wrong, you however don't write Pa' Kent with the complete opposite moral values he had and were the most important part of all his personality traits, that's a shit adaptation and it makes no damn sense, you can't have Superman kill an enemy like it's no big deal either, that is completely against the character.

Leaving aside that he's certifiably awful at adaptations he fails to grasp the fact that Dark stories don't need all elements to be dark in order to work and that is why he sucks, besides his arrogance and attitude gets in my nerves.

Anyway and The Dark Knight would be absolute shit if it weren't for Nolan's incredible directing talent and the actors amazing performances, what's good in those films is good in spite of Goyer's writing not because of it.

[sup][sup]Sorry, I just really hate Goyer, you probably won't be able to convince me to give him a chance.[/sup][/sup]

As for CoD, well I'll probably pass, that sounds too Goyer for me, plus not being American most of his heavy handed symbolism would fly past my head.
 

Evonisia

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Ambient_Malice said:
What do I even care if Reznov was a hallucination? How does that make it better?
Because "mind fuck"? "Reznov is dead, or is he dead, there was no body, is he who he says he is." When Reznov briefly appears in Black Ops II, he miraculously appears on a horse to save Mason from dying in the desert. Is this Reznov real or just the numbers screwing with Mason's brain?
He's dead. Even if he survived Vorkuta, he would be in his 70s by that mission, and he doesn't look any more aged than he was at Vorkuta.

Besides, Woods makes a joke about how he eventually learned when to notice Mason hallucinating before that mission anyway.
 

Ambient_Malice

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Evonisia said:
He's dead. Even if he survived Vorkuta, he would be in his 70s by that mission, and he doesn't look any more aged than he was at Vorkuta.
Gary Oldman is AGELESS. Ahem, you're not wrong about Reznov's appearance. Anyhow, the idea that Reznov survived Vorkuta is based upon the "John Trent" emails that can be discovered if you hack into Hudson's email account. (Hacking the PC in your interrogation chamber reveals some pretty extensive lore stuff if you dig.) The problem is they're kinda vague. And they don't prove Reznov lived until the 80's, even if he is John Trent.

November 21, 1963 (1 day before assassination)

TO: J. Kennedy

FROM: Trent, John

SUBJECT: You have one day left

Victory cannot be achieved without sacrifice.
Tuesday, November 19, 1963

TO: Hudson, Jason

FROM: Trent, John

SUBJECT: Everything you know is wrong

You don't know me, but I know Alex Mason. You will learn to trust me.

Everything changes on Friday.
Thursday, November 21, 1963

TO: Hudson, Jason

FROM: Trent, John

SUBJECT: Now you understand

It was by the hand of Nikita Dragovich. This is just the beginning.

They are everywhere.

Start at Vorkuta. Two escaped the breakout. You know one of them.

The other one just died.
Tuesday, February 27, 1968

TO: Hudson, Jason

FROM: Trent, John

SUBJECT: You have done well

Please tell Mason one last thing. This time it's freedom for both of us.
 

Bat Vader

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Ambient_Malice said:
Evonisia said:
He's dead. Even if he survived Vorkuta, he would be in his 70s by that mission, and he doesn't look any more aged than he was at Vorkuta.
Gary Oldman is AGELESS. Ahem, you're not wrong about Reznov's appearance. Anyhow, the idea that Reznov survived Vorkuta is based upon the "John Trent" emails that can be discovered if you hack into Hudson's email account. (Hacking the PC in your interrogation chamber reveals some pretty extensive lore stuff if you dig.) The problem is they're kinda vague. And they don't prove Reznov lived until the 80's, even if he is John Trent.

November 21, 1963 (1 day before assassination)

TO: J. Kennedy

FROM: Trent, John

SUBJECT: You have one day left

Victory cannot be achieved without sacrifice.
Tuesday, November 19, 1963

TO: Hudson, Jason

FROM: Trent, John

SUBJECT: Everything you know is wrong

You don't know me, but I know Alex Mason. You will learn to trust me.

Everything changes on Friday.
Thursday, November 21, 1963

TO: Hudson, Jason

FROM: Trent, John

SUBJECT: Now you understand

It was by the hand of Nikita Dragovich. This is just the beginning.

They are everywhere.

Start at Vorkuta. Two escaped the breakout. You know one of them.

The other one just died.
Tuesday, February 27, 1968

TO: Hudson, Jason

FROM: Trent, John

SUBJECT: You have done well

Please tell Mason one last thing. This time it's freedom for both of us.
This is kinda interesting too. This is taken from the CoD Wiki so take it with a grain of salt. If the player decodes the phonetic alphabet code names (X-ray, Sierra etc.) in the beginning of each level of Call of Duty: Black Ops into their first letters, changes the serial numbers into letters (A-1, B-2), and removes all the Xs, the player will get this message: "Reznov is dead, or is he dead, there was no body, is he who he says he is".
 

Ambient_Malice

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Marxie said:
Uh, that's not even getting started on how Blops (and the most of CoD series, actually) heat up my Russian ass.
Russia in Black Ops is very World War II-oriented. All the Russian villains are World War II veterans. The objects of Reznov's rage over his betrayal. To put things in perspective, the Russian communists were monsters on a scale of brutality and sheer NUMBERS that makes the Nazis look dignified and conservative. Death on an almost unimaginable scale is a trait of communism. The Russians didn't kill anywhere near as many of their own citizens as the Chinese, but that's simply because China's population was bigger.

Goyer didn't write World at War, but that game depicted Reznov as a communist monster blinded by fanatical patriotism and hatred of Nazism; the Russian army are depicted murdering and torturing defenseless Germans wherever they find them. In one segment, Reznov offers you a choice between shooting unarmed Germans or burning them alive. And this shit is not exaggerated in any sense. All the allied armies did horrifying stuff, sure, but the Russians were notorious for stuff like raping concentration camp victims as soon as they'd "liberated" them.

edit:

Russia was the "atheism is the road to really bad shit" test case. The belief that unchecked atheist leadership will result in untold horrors you often see in American politics, for example, has deep roots in what happened in Russia, with their state-sanctioned atheism.

Famed Russian author Aleksandr Solzhenitsyn contributed to this belief with his oft-quoted statement--

Over a half century ago, while I was still a child, I recall hearing a number of old people offer the following explanation for the great disasters that had befallen Russia: "Men have forgotten God; that's why all this has happened." Since then I have spent well-nigh 50 years working on the history of our revolution; in the process I have read hundreds of books, collected hundreds of personal testimonies, and have already contributed eight volumes of my own toward the effort of clearing away the rubble left by that upheaval. But if I were asked today to formulate as concisely as possible the main cause of the ruinous revolution that swallowed up some 60 million of our people, I could not put it more accurately than to repeat: "Men have forgotten God; that's why all this has happened.
Also the writings of Richard Wurmbrand, a reasonably famous Romanian minister imprisoned in secret and tortured for years by the Russians.


World War II-to-cold War-era Russia OPENLY did really, really evil stuff. Cartoonishly evil stuff. It wasn't so much the people as the madness of communism that enslaved the people. (Whether things have improved is open to interpretation, however. "Governments change, the lies remain the same," in the words of James Bond.)
 

Ambient_Malice

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Marxie said:
Thank you for kindly choosing to educate me on plot of the game I played and the military history of my own people.
Sometimes people need educating about their own country. If I'm factually wrong about the actions of the Russian government and military during World War 2 and following decades, just tell me. It's perfectly valid discussion since Black Ops focuses really hard on how communist heroes are disposable, and the revolution prefers its heroes dead. (This was something George Orwell alluded to repeatedly in Animal Farm.) However, Reznov sincerely believes that every government will do what Russia did to him when push comes to shove. This is his key message to Mason.
 

Loonyyy

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Ambient_Malice said:
Loonyyy said:
Goyer wasn't the only writer on The Dark Knight.
True. But my understanding is that Goyer was the key writer during Nolan collaborations. He wrote most of Man of Steel, for example.
Yeah, and Man of Steel is a far more questionable achievement. Don't get me wrong, the guy has done things I liked, but his work with Nolan isn't a mark of his quality. It's a tad misleading to use The Dark Knight to shore up his cred, when he's working with Nolan, who is a far greater director and writer.
Black Ops goes out of its way to push the message that Mason will be betrayed by the American government, just as Reznov was betrayed by Russia. "When all that you are, all that you have done, is buried beneath the lies and the deceit of corrupt men." People calling Black Ops "jingoistic" miss the entire point of the two games.
Except Mason isn't betrayed by the American government. All we know of Mason's aims was that he was a (Presumably loyal) soldier. Weaver and Hudson were also helping the US. By torturing him, they're helping avert the end of the world. Yeah, it is jingoistic. You can justify torturing your own people if you think that it's justified by the ends.

And again:

Vietnam
Killing Castro (Yeah, it's a double. It's still childish).
Most of our bad guys are Russians. Basically Bolsheveik commies from the cold war

(The video was a happy accident)

Mason's actions are justifiable. Hudson's actions are. The US governments are. That's not a black op. Iran Contra was a black op. That's what I mean: They promise the conflict of black ops, deniable operations, conducted without sanctions. They can include arms dealings and drug dealings, and the killing of innocents. And they go with, Murica saves the world from the damn communists in the Cold War. That's your jingo. It doesn't even try to hint at the cost to the people involved, or at the potential darkness lurking in them, like say, Modern Warfare did.

The only character who conveys any of that is Reznov, and he's the one who actually betrayed you, seeing as iirc, he manipulated your brain washing for his revenge.

Oh, and Nova 6 is a pointless contrivance MacGuffin superweapon, and has no real justification for it's includance, especially as the plot already deals with Nuclear weapons.
What do I even care if Reznov was a hallucination? How does that make it better?
Because "mind fuck"?
It's not a mind fuck. I'm not terribly shocked or undone by it. All it does is precludes his involvement from then on out. Which is disappointing, because he's a cool character. If they want to pull such a big card, they should do it for a reason, or I'm going to call it a cheap ploy, and say again: Why should I care? Because, I don't. The game didn't, and couldn't make me care, because David Goyer doesn't understand why I would care about that.
"Reznov is dead, or is he dead, there was no body, is he who he says he is." When Reznov briefly appears in Black Ops II, he miraculously appears on a horse to save Mason from dying in the desert. Is this Reznov real or just the numbers screwing with Mason's brain?
Reznov is dead. He's far too old, and there are many hints that he died. After the first game, I know he's dead, so seeing him in the second just says that the US armed forces are stupid enough to employ a delusional, still brainwashed, Australian spy, and they haven't picked up on his accent.

You could ask the same thing of stories like Fight Club. Reznov already had a game dedicated to him. Black Ops is more of a deconstruction.
Hahahahaha. No. Why would you compare Goyer to Palahniuk? Tyler Durden is Jack's ideal man, and through this, his false idealisation of a retrograde masculine identity as his solution to his ennui with a boring, consumerist existance, is criticized, and eventually revealed as nothing more than a violent, and pathetic backlash that leaves him in the same chains.

Whereas Reznov is a hallucination brought on by brainwashing, to encourage Mason to his final goal, revenge on the guys who screwed Reznov, and killed his friend.

There is no deconstruction, because in the game, unlike say, The Sixth Sense, it's simple to cheat, and the game never gives you any reason to think Reznov is real. Most of your NPCs do very little if you're playing the game normally, the only difference between key ones and the rest is that the key ones don't die, and the others are replaced by respawns.

You must have been really mad when Alec Trevelyan survived being apparently shot in the head in GoldenEye.
You can have a reasonable conversation, or none at all.

I said that there's not a payoff. In the first game, he's suggested to have died in a heroic sacrifice. That was a powerful moment. A moment I actually liked in the game, although you're doing a good job of souring me on it after the fact. Then, in the second game, he comes up again, with fairly little explanation of what happened. It undercuts a genuinely good moment, where a genuinely likeable character was seen to have died, and instead of making it a special moment when he returns, it forgets to capitalize on it. That's why it doesn't payoff. It also undercuts the permanancy of death, and lowers the stakes. That wouldn't matter if it's in the service of a dramatic payoff, but it misses it. It's just a failed bit of writing, Goyer missing something really fucking obvious about reintroducing the character, and assuming that the metagame hints at his survival are a dramatic payoff. No. No it is not.

Alec Trevalyan is apparently shot in the head at the start of Goldeneye, he's not overly developed as a character, and most of his work in that film is in his reincarnation as a villain. That comparison makes absolutely no sense, and it's frankly insulting. But it's the second one that demonstrates how you analyse media, and the flaws in that approach.

The game beats you over the head with how unjust and evil America is. The game literally opens with a small child being burnt alive by American greed. How is Black Ops 2 even vaguely jingoistic?
Because the game still places you on the side of the Americans, fighting to ensure their survival, and their survival as a global superpower. It positions the Chinese and the impoverished as the enemy. It rewrites the Afghanistan conflict to present the Mujahadeen as traitors working for more of our villains, when our Americans are really interlopers in a conflict which is far more important to the Mujahadeen than it is to them.

And at the end of the game, you've won, and secured victory for America. Even if the drones were wrong, it's just a misstep for America. It doesn't question the underlying premise.

Like you said, this imagery is just edge. It's just playing at being critical of America. They have no intention of making substantive criticism, because the game is still made for Americans, who are presumed to not want that. Let me be blunt: This is not the way that the world sees America. China and Russia see the US very differently than this, and so do America's Allies. This is treating America with kid gloves. The bad guys in these games deserve to die, or their countries deserve to lose. But America does not. The game has no qualms about being about American heroes, saving America, even when it means triumphing over the more deserving.

Cordis Die don't need Lynch, aka "Karma". They just wanted to prevent you having access to her skills. They weren't going to just murder her because Cordis Die are the GOOD GUYS, or at least they think they are.
But they do. If Farid dies, a Cordis Die operative murders Lynch.

So why not earlier?

The game makes a big thing about Lynch, even gives you two opportunities to get her, and it still doesn't have a good use for her, and it still opens up more holes in the story.

And you didn't address my main point: The effect the choice system has on the narrative. It really, really is not an improvement. It opens up holes like this, it doesn't present two sides when you look at the endings, and it's basically a bit of window dressing. Lynch is bad writing.
The player is given some agency over whether Menendez is a cold blooded murderer. How is this bad?
That's very bad! God, that's one of the stupidest moments in the game. It's not cold blooded murder. Cordis Die is at war. Even if you accept that they're good guys (Which would render the Americans the bad guys, and reinforces the jingoism of the game, where America wins, even if they're bad, and this is presented without a negative tone, even having a victory lap of Menendez raging impotently in his cell), they're at war with the US, and this is a military officer, on duty, and he is escaping to further his cause. THERE IS NO REASON FOR HIM NOT TO KILL THE ADMIRAL. IT'S A SOUND MILITARY DECISION.

It's even more sound than killing Lynch, which is perfectly reasonable. Cordis Die is fighting for 2 BILLION of the world's poorest. Lynch is a well off hacker, who is a threat to their existance.

It also just muddies the waters more on Menendez. The game can't make up it's mind on him, and the ambiguity doesn't serve to illustrate a point "One man's terrorist is another man's freedom fighter", but to make our story nonsensical.

It's also just a really silly choice, because it's in the player's best interest to not kill the Admiral. The game doesn't give enough coverage to Cordis Die and Menendez for this to be a choice, and the endings reflect the focus on the Americans.

I'm frankly shocked that you don't get this.

There's also the fact the CIA murderer his father because he was an inconvenience to them. Menendez is the product of American greed. Every step of the way, he was further radicalised by Americans doing evil shit to him and his people.
His father was a drug kingpin. That's what I'm getting at. There are a bunch of different angles to look at Menendez from.
Justifiable:
-The Contras make him hate America (Oh look, an actual Black Op, run by Mr North, which was an atrocity).
-His sister is burned by an American
Not really justifiable.
-He and his father make the world a worse place by becoming drug kingpins and gangsters
-His father is killed.
-His sister is killed, in an attempt to kill him.

And then his uprising as Cordis Die, which is anti-capitalist, and anti dictatorship, and pro the people. Which doesn't really align so well with the rest.

The game doesn't present a clear story for him. Are we meant to be angry that his sister was killed? It was his fault. But we see plenty of rage from him for that. Are we meant to be angry about global injustice? Because the game has us restore the unjust status quo.

I can get it if he's using Cordis Die as personal revenge. That makes sense. I can get it if he really is a messiah for the working poor and underpriviliged. But the game doesn't go with either, and it doesn't explore the conflict.

I think you might be missing the point. Black Ops is a brilliant story precisely because it doesn't indulge itself in Advanced Warfare-esque moralistic boo-hooing about the fact you are the bad guys. You are puppets of an evil empire. Reznov tried to warn you.
Rubbish. It doesn't have the guts to say that you're playing the bad guys, because the game is still meant to sell to Americans. The edginess is just there to appease a post-Dark Knight world. The game has no qualms about misrepresenting Afghanistan, Vietnam, and not exploring the Contras, or actual Black Ops. It's hedging it's bets.

Reznov tried to warn us? Reznov, who betrayed our trust, brainwashed us for his own personal revenge (He's far more like Menendez than Mason), and who had no way of seeing Cordis Die coming? Please. If you scatter enough faeces around, you might find two pieces of corn, but that doesn't make it a cob.

All that matters in Blops is that you, the American hero, kill everything in front of you, no matter who they are, on the way to your goal.

I quote Raul himself in his declaration of war:
Opulence is sinful, and we all pay for it. Los Angeles was the flagship of their absurd materialism, so I destroyed it. They thought I wanted to kill the president. Madame Presidentè, I could have buried you a million times over... No... I wanted you to see it, to feel what it's like. Today, two billion people exist in abject misery, tyrannized by war. Madame Presidentè, your war machines are no more. Your military is crippled. You cannot stop us now. Cordis Die, rise, and strike when they are down. Strike now, and strike deep!
See, I can get behind that. That's one of the better things in the game. And I can respect Cordis Die. But the game still has you poised to crush them. Ultimate victory means Cordis Die is utterly defeated. That is the consequence of the "great" choices system in the game. Cordis Die is far more empathetic to a moral person than the US is. Yet winning the game is about beating them. The game even pulls a gloating victory lap. At no point does it suggest we should feel bad about this. It suggests that we should feel good about it.

Part of a good film or game is managing tone through camera work, music, colour, to convey additional meaning, to frame the events. The game at no point uses these to convey any statement about what is happening.
Like Bane, Goyer crafted Raul as something of a false messiah. But in Black Ops 2, Raul is genuine in his crusade to end the tyranny of American injustice over the world.
You and I define genius very differently. I grow tired of villains who's every action is writer fiat, who exist in a plot which is entirely contrivance, and who's victory has no real relation to the events of the plot.

For instance, should you kill him, a video comes up and the people burn down the White House. Why this shouldn't happen if he lives? Goodness knows. Hell, it might even make a decent point, that he's a bad guy, and deserves to be taken down, but Cordis Die were right, and the US deserves to pay. But instead, it's a punishment for not getting the game right, for acting out of raw vengeance, like Menendez himself. That would be where framing comes in. Look at how Menendez plays in his first section, pulsing anger, hacking people to bits.

There are some good bits. That bit of dialogue you highlighted is one of them. Unfortunately, their presence just makes the game more confused, because the game's winstates, explicitly condemn them.

Black Ops gives us illegal assassination attempts, a main character who is deeply insane and manipulated by the brainwashing of a fanatical anti-Nazi nutcase, Reznov. Mason killed JFK. I suppose the fact you can be tricked into killing Mason in Black Ops 2 is some sort of karmatic justice.
Come on. We get what, a mission to kill Castro (Moar jingoism), killing a drug kingpin (Which is entirely morally justifiable), and a character who has a mental illness (Which is a caricature) which is convenient to the plot.

We get Russians destroying the world in the first one, and in the second one, we have the US curb stomping the poor while staring down China. And again, the gameplay is just even more OTT explosion porn.

It goes nowhere near actual Black Ops. How many times do I have to say this? It's really disrespectful to ignore what I'm writing so that you can argue around me.

Again. The elephant in the room. IRAN CONTRA.
Oliver North was military adviser for Black Ops 2, not Black Ops 1.
I am aware of this. Hell, the reason I knew of his involvement was Treyarch and Activision putting him in trailers, which, as a fan of the game series, I was following. If that doesn't demonstrate the fucked up perspective at play, I don't know what will. They paid this man to advise on their game. Everyone should be disgusted by that. If the aim was really this anti-American imperialism story, why did they hire the criminal American imperialist to help on it?