So, i had that nice little idea for some time. Could a game work on a same premise as 24? Like if character had limited amount of time to finish his mission (like saving a city from terrorist attack or stopping the enemy's latest superweapon or whatever)? When you pause and/or quit the game, countdown stops, so you can resume right where you left off. There are no time skips, no hopping between characters, no time compression, no nothing. Just real-time mix of searching for things and first-person-shooting people. 1 hour of real-time equals one hour of game-time. And on "nerdcore mode" you have to beat whole 12 hours or so in one sitting without pauses or saves (checkpoints are still there though).
In short, something like Half-Life 2, but even more accurate on a timescale. On the other hand, this idea still lacks true uniqueness. Any ideas?
And thanks for listing the games which already did something similar. It's still pretty rare idea, so each example would be useful.
In short, something like Half-Life 2, but even more accurate on a timescale. On the other hand, this idea still lacks true uniqueness. Any ideas?
And thanks for listing the games which already did something similar. It's still pretty rare idea, so each example would be useful.