ARMA 2 wouldn't fit on a console. And if it would, you do not want to navigate that interface with a pad.
Anyway, it's terrific. A bit buggy, but you'll not give a shit almost as soon as you get into it.
In many ways, it's gaming at its finest. Full interaction, genuine fear and issues of trust with other players, questions of morality that aren't posed to you, but simply develop organically in your own mind as desperation/anxiety/sadism sets in.
One time I'd been looting towns with another player and, knowing that I'd soon be logging off and that we'd likely never play together again, considered shooting him in the middle of a forest for his gear. He'd been playing the character for hours, and he'd lose all that if I kill him (perma-death, so each death means you restart), but then... the gear would really help. We hadn't had a great haul, but I knew he'd had some decent stuff on him when we met up.
And if I shot him in the forest we were in no zombies would hear. Hell, it was doubtful any other players would hear. And yet, he'd saved me twice - wasted his ammo for me when he could have ran, lent me food, bandages.
Massaged my back. We were buddies, of a sort. Buddies who rarely spoke because we didn't speak the same language (beyond a few of his choice words in English), but buddies nonetheless.
His name was Mao, and I let him go. (And no, the irony's not lost on me.)
Point being, it makes you fucking
think. Makes you give a shit. It's glorious.
Phlakes said:
GenericAmerican said:
The mod is okay, the players are not. Simple as that. After it became popular, the worst types of players started to flock in, and then don't leave.
This lots and lots of times. Before it went viral it was a nice friendly thing where people would cooperate and all that,
Which isn't the point. It's not meant to be friendly. It's not meant to be entirely hostile either (and it isn't, in my experience on numerous servers), but it's certainly not "let's all help each other out".
It's about trust, chance, and testing what sort of player you're going to be when your luck starts running out. Or whether you'll even be the sort of player to let your luck run out in the first place.
The mistake I think some people make is assuming the zombies are the game's focus. They're not. The zombies are comparable to hunger, thirst, the weather. They're just environmental factors that segue you into certain situations, pressure you into acting, whilst how you act, exactly, is up to you.
The real focus is the other players. The dickheads, the beggars, the genuine friendlies. Whether you'll trust them, avoid them altogether, risk trying to take them on for some beans.