Oh my god if you merged the gunplay and fluidity of killing floor into dayz, it may just be the perfect zombie game.Psychemaster said:Maybe Tripwire could lend these guys a hand, Killing Floor style...
Oh my god if you merged the gunplay and fluidity of killing floor into dayz, it may just be the perfect zombie game.Psychemaster said:Maybe Tripwire could lend these guys a hand, Killing Floor style...
Perhaps they don't want people piggybacking on their work only for the idea to be picked up by another company, such as with DOTA2. But the most likely answer is they're just thick.Akisa said:If that is true, can you explain why companies don't want their games modded?
Damn it! Someone GET THEM A COPY OF X-COM!Doclector said:AHA! I've been wanting to try call of cthulhu for ages...DAMMIT! It's not compatible with windows 7!
Lagging in sales?Tradjus said:Two, modding communities turned Arma 2 into a profitable game, when before it was lagging considerably in sales, this should be a big wake up call to developers and console manufacturers that it's time too be more flexible about both modding on the computer, AND to finally allow it on consoles.
The Real Virtuality engine is an open ended simulation engine primarily designed for use in the Virtual Battle Space military training software Bohemia Interactive sells and as such is very open to modding.Spartanmk1 said:DayZ is a product of how ArmA II works. I don't thing something like DayZ could have been created on any other engine. Sure, the ArmA II Engine, well to be fair, the Operation Flashpoint engine is incredibly modular. It allows for people to script in their own tools and features.
You DO realize that the game is in the alpha phase, right? Maybe you don't know what that means. Let me put it this way; you know how developers will launch a beta before a game's release so they can try and catch some last-minute bugs? Well, alpha is before the beta phase. So... yeah.CardinalPiggles said:It's still a bug ridden, unoptimised piece of shit at the moment, and seeing as I don't own ARMA 2, I don't want to put any money down.
Plus, the zombies are very fast and VERY jerky.
Don't talk to me like I'm a fucking idiot, why do think I said "at the moment".WhiteTigerShiro said:You DO realize that the game is in the alpha phase, right? Maybe you don't know what that means. Let me put it this way; you know how developers will launch a beta before a game's release so they can try and catch some last-minute bugs? Well, alpha is before the beta phase. So... yeah.CardinalPiggles said:It's still a bug ridden, unoptimised piece of shit at the moment, and seeing as I don't own ARMA 2, I don't want to put any money down.
Plus, the zombies are very fast and VERY jerky.
newwiseman said:As much as I like the mod I hate ArmA II. The controls are annoying and overly complex. I'd like the ability to use a xbox controller without dieing all over the place...
The ergonomics of the controls aside they really need to adjust the ability of the Z's to see and turn their speed down a little, I've seen the things do a hundred yard dash like an Olympic sprinter because they saw me lean around corner at the edge of some of a town.
I also wish they could add melee combat. Considering the dedication to realism it doesn't make sense that I'm carrying a hatchet around that can't be used to dispatch a random Zombie in a building without ringing the dinner bell for every Zombie in that part of town.