Dead Island 2 - Not an Island

BrawlMan

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I laughed a little comment when Yahtzee said that you just can't get by on zombies anymore. I somewhat disagree on this, but the game just have to be fun. Oneechanbara Origin came out back in 2019, and most of the enemies you fight are zombies. What makes it unique is that these are remakes of old crappy games, and you get powered up modes and do combos and all that flashy stuff. Not to mention, there are special zombie types that don't act like regular zombies. You got these zombie soldiers that can dodge your attacks or use machine guns. Oneechanbara Z2: Chaos (2014's best zombie game) came out in 2014 and up the ante by having you fight zombies, vampires, mole monsters, gargoyles, demons, half Medusas with only their torsos arms and heads, Paris parasitic leeches infecting statues, etc. I'm getting ahead of myself.

Zombie Army 4 is all just Nazi zombies, but there's team-based mechanics, and you're fighting all these different type of special zombies that do their own attacks. Let's not forget about the Resident Evil series. And that serious case, you're usually fighting more than just zombies, but the zombies are the stars of the show for most of the early games. RE4 has parasitic zombies.
 
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Piscian

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I pre-ordered it as I quite adored Dead Island despite it not being the drama shown in the trailers. I ended up getting a refund for it after watching GGmanlives deepdive.

I think the problem boils down to "fun" factor. It sounds pretty drab and "shit out". Nothing new, just a homhum experience. I'll come back when its $10.
 

immortalfrieza

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This seems to be one of those "we waited x amount of years for this?" kinds of games.


God, this should be implemented on every zombie survival game, or any games with breakable weapons for that matter! Actually, it should've been part of BOTW in the first place. I am playing BOTW for the first time and I am dreading the weapons breaking all the time!

It seems that nearly all zombie games are geared towards fun mayhem, or co-op play because of course things are better when playing with friends. Rarely do I see serious stories being told. The only examples I can think of are TLOU and Days Gone, and even those have their issues. TTG tried with The Walking Dead, and it eventually fell apart. So could it be telling a serious, gritty, "what makes us human" type of story nearly impossible for zombie games?
Honestly, for me the problem with Dead Island 1 was how bleak it was. The humor was pretty minor and didn't make up for the tone of the rest of the game. You just wander around completing objectives and killing zombies which got really monotonous pretty quickly. After the first few hours where I learned the controls and got used to killing zombies I found myself pretty bored and thus decided to just go complete the main missions and wrap up the game, which is a bad thing for an open world game.

It was neither a hilarious zombie killfest nor a well told serious zombie apocalypse story.
 
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CriticalGaming

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I should actually play through this game during this downtime. Except I go out of town this week, then the new Yakuza game comes out....meh. One day.
 
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