ultimateownage said:
I love how they started making the characters and the first idea they had was 'I know, let's make a punk rocker and the blackest person ever'.
For all the people claiming it's a disappointment: This is why you do not use CGI trailers as good examples of game quality. How can a zombie apocalypse game be heartfelt and realistic? Take it for what it is; a L4D-esque zombie game but with much more visceral physics and more RPG elements. Don't keep looking at the FIRST TEASER and saying that it's nothing like that.
A CGI trailer may not be an indication of the actual gameplay, but it damn well shows what the studio is aiming to do, at least most of the time. Some people compare it to the original Gears of War trailer, but at least that trailer showed you guns, explosions, and monsters. The Dead Island trailer showed a little girl getting eaten alive and then killing her parents. If a developer puts that out, and then backtracks going "Oh no no no, it's not like
that, it's a fun, happy, crazy kind of game!" then I don't blame people for feeling toyed with.
To pull a bait-n-switch that severe, toying with the audience's emotions to get them initially interested in the game only to provide them with something completely different (and quite frankly, from what I've seen, pretty blase except for the setting) actually turns me off the game to the point where I don't think I want to support Deep Silver/Techland at all.
I don't think it would actually be that hard to make a darker, more heartfelt take on a zombie apocalypse. Make it about survival, about trying to get out of the hellhole. Avoiding conflict, trying to get every and any resource you can, just knowing that spending too long in the apartment could cause you spending more resources getting out than you would getting in. Fight other survivors for resources, maybe they can't trust anyone, or try to rally them up even if the rations will go thin (thereby causing more chaos). In an apocalypse of any kind, it's survival of the fittest, and in the end the worst enemies are humans. Instead, this game is about popping caps in heads, slashing up whatever is in your way, leveling up so you can continue fighting some more, and generally just go nuts.
Let me be clear,
that is perfectly fine. If you want a fun zombie game, and Dead Island interests you, I say go for it. I just feel that it's downright rotten to fool everyone into getting interested in your product by toying with their emotions ad severely as they did. I would say "Fuck off, Deepsilver/Techland" but really, I just have silent disappointment for them.