They tied the physics and AI to the FRAMERATE?
WTF?
Only Dwarf Fortress gets away with that! D:
But then again, I quite enjoy "wild and crazy", so maybe it'll be worth it after all.
EDIT: lol at everyone bitching about "bad ports".
This isn't a porting issue, it's a design decision chosen at the start of the project that was made with only fixed framerates in mind. No amount of porting wizardry can fix this, they have to rewrite the physics and AI components from the ground up.
EDIT EDIT: Guys... there's actually nothing wrong with the tying other systems to the framerate, assuming that you can force a consistent framerate. Stop acting like it's a terrible decision and they should be burned for it. My Dwarf Fortress comment was meant to be humorously hypocritical.
Sure, it would be nice if they could adjust their systems to a forced 60 or even 45 FPS (and before anyone asks, NO, linear scaling is not an option), but let's not act like the game is somehow unplayable because of its 30 FPS cap.
WTF?
Only Dwarf Fortress gets away with that! D:
But then again, I quite enjoy "wild and crazy", so maybe it'll be worth it after all.
EDIT: lol at everyone bitching about "bad ports".
This isn't a porting issue, it's a design decision chosen at the start of the project that was made with only fixed framerates in mind. No amount of porting wizardry can fix this, they have to rewrite the physics and AI components from the ground up.
EDIT EDIT: Guys... there's actually nothing wrong with the tying other systems to the framerate, assuming that you can force a consistent framerate. Stop acting like it's a terrible decision and they should be burned for it. My Dwarf Fortress comment was meant to be humorously hypocritical.
Sure, it would be nice if they could adjust their systems to a forced 60 or even 45 FPS (and before anyone asks, NO, linear scaling is not an option), but let's not act like the game is somehow unplayable because of its 30 FPS cap.