The game has no sense of tension, any time it starts to build up any kind of atmosphere or suspense it immediately resolves it by making monsters appear and chew on you :/ the intro, where you're being chased to the elevator by an unseen beastie? That was good... After that most of the game just fades into one big blur of shooty bang bang and piles of giblets. Add to that the fact that the character is a complete non-entity - the Gordon Freeman route is much harder to do in third-person - and it kind of kills any personal emotional investment in the game, which is something that is necessary for scares. It's not particularly bad, it just depends on your definition of horror... Mine doesn't happen to be 'weird gory action shooter'. It was a shame too because the idea was fairly interesting... Kind of like Evil Dead in space... But don't even get me started on the weapons, these are supposed to be engineering tools, what engineer uses a plasma wirecutter that can fire over 30 yards? Or another one that can kneecap an entire room? Or a gun that launches saw-blades? Or a bleeding flamethrower? :|
On the other hand, they've given him a voice and something of a personality in the sequel, so maybe they've learned from their mistakes and this game will be better? I hope so, it'd be good to see a new franchise improve instead of churning out the same game every now and then...
That said, at least the fad of making the character a teenage girl so you feel more vulnerable has died out. Though I did like the Project Zero series... Especially the parts in the second where you were chased by the Kusabi... Something about being chased through narrow spaces by an invincible assailant is bloody terrifying. OH WAIT! They did that in Dead Space too with the Regenerator, and that was one of the best parts of the game wasn't it? It also explains why as a kid I had nightmares about the Nemesis from Resident Evil 3, and even Prince of Persia Warrior Within was tense when you were being chased by the Dahaka...
Maybe there's some primal instinct in us that responds to the act of fleeing from something so much more powerful than you they may as well be invulnerable? I guess it'd break down into two things... First, the fact that you either outrun them or you die... Second, the fact that you're usually completely uncertain of which way you're going next, and if you happen to make a bad choice, pow, munching time >>
That was a bit of a rant wasn't it xD
On the other hand, they've given him a voice and something of a personality in the sequel, so maybe they've learned from their mistakes and this game will be better? I hope so, it'd be good to see a new franchise improve instead of churning out the same game every now and then...
That said, at least the fad of making the character a teenage girl so you feel more vulnerable has died out. Though I did like the Project Zero series... Especially the parts in the second where you were chased by the Kusabi... Something about being chased through narrow spaces by an invincible assailant is bloody terrifying. OH WAIT! They did that in Dead Space too with the Regenerator, and that was one of the best parts of the game wasn't it? It also explains why as a kid I had nightmares about the Nemesis from Resident Evil 3, and even Prince of Persia Warrior Within was tense when you were being chased by the Dahaka...
Maybe there's some primal instinct in us that responds to the act of fleeing from something so much more powerful than you they may as well be invulnerable? I guess it'd break down into two things... First, the fact that you either outrun them or you die... Second, the fact that you're usually completely uncertain of which way you're going next, and if you happen to make a bad choice, pow, munching time >>
That was a bit of a rant wasn't it xD