Dead Space 2 Fails

Recommended Videos

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
There is currently an error trying to activate the game. We are working with EA to resolve this issue as quickly as possible.
From the Store page.

Looks like everyones having the same problem, my precious.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,773
0
0
OniaPL said:
Do you really need to play it right now? Can't you like, go do something else? It isn't the end of the world if you can't play Dead Space 2 for 1-24 hours.
No but it sucks that the copy he legally bought can't be used when he wants to use it.

It's yet another flaw in the DRM and like ALL DRM, will only encourage more piracy. When are publishers going to learn this?
 

Zakarath

New member
Mar 23, 2009
1,244
0
0
Trolldor said:
TU4AR said:
PeterDawson said:
No, but its still yet another sign that game companies haven't figured out how to do DRM right.
That because there really isn't. DRM is, and always has been, intrusive. I'm so used to cracks (I crack all the games I buy) that even "Have disk in drive" annoys me. Steam, so far, has been the best, but even that can be totaly shit. "This game cannot be played in offline mode". FUCK YOU, it's MY game, I paid for it, I will play it where and when I goddamn want. It's freakin' Portal, for God's sake.
All steam games can be played in offline mode once you've played them once online.
AFAIK.
Mostly; but I have had the occasional issue where steam won't even initialize in offline mode, and when I tell it to it gives me an error about being unable to connect. WHY THE HELL DO YOU THINK I TOLD YOU TO START IN OFFLINE MODE?... and I have to wait until I have internet to play ANY of my steam games... :mad:
 

Zakarath

New member
Mar 23, 2009
1,244
0
0
Eclectic Dreck said:
sravankb said:
Wow, that does suck. But don't take it out the developers. Blame EA for bullshit like this.
The developers are owned by EA .
Well. The developers are managed and funded by EA, which is what a publishing company does. And while the developers make the game, it is the publishing company that sets the policy for DRM. Even if the developers happen to be part of an in-house development studio owned by EA (which I'm not sure if Visceral is or isn't, as I've never had any particular interest in them), there is still a degree of disconnection between the game developers and EA's publishing department.