Dead Space 2 Hero Not Silent, But Very Quiet, Says Visceral

Scrythe

Premium Gasoline
Jun 23, 2009
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Moeez said:
Scrythe said:
I'm glad. I was getting worried after seeing the GameStop commercial with Isaac Clark's generic-as-fuck, macho and gravely "No one pukes on me" voice. You know, the voice you hear on every single fucking FPS ever made?

That's not the game's voice actor. Have you seen any other Gamestop commercials for big games? They're meant to be stupidly funny.
I really, really hope so...

To answer your question, I have not actually seen any other Gamestop commercials like this. I don't watch much TV, so I've only seen this one pop up on blip.tv videos.
 

squid5580

Elite Member
Feb 20, 2008
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tghm1801 said:
Logan Westbrook said:
Dead Space 2 producer, Shereif Fattouh, said that there was a big different between the dialogue on paper, and when it was actually in the game.
One of the many typos that are ever present in Logan's articles.
Do you not have a proofreader?

OT: I'm quite glad that he doesn't constantly speak... I feel that it would sort of ruin the survival horror experience. I mean, we don't need Isaac talking to himself while we're shooting xenomorphs.
That isn't a typo. That is a grammar fail.

As long as it doesn't turn into an anime where Isaac has to talk to the necromorph for 20 minutes before shooting off their arms I will be happy. I loved the first one and found it scary enough. Gave me a couple good jumps and had a creepy atmosphere. Even though it wasn't exactly survival horror it had enough horror to please me.
 

kitsuta

<Clever Title Here>
Jan 10, 2011
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tghm1801 said:
Logan Westbrook said:
Dead Space 2 producer, Shereif Fattouh, said that there was a big different between the dialogue on paper, and when it was actually in the game.
One of the many typos that are ever present in Logan's articles.
Do you not have a proofreader?
Because of the time-sensitive nature of news, proof-reading seems to be done after publishing. You'll notice that typo is fixed now.

OT: Yes, more game writers need to learn the value of concise writing for spoken lines. What looks good in a dialogue box is often much too long for voicing, and writers need to let voice actors give subtle meaning to a line instead of spelling it all out. I'm looking at you, Yoshio Sakamoto.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Isaac, quiet?

He's one of the noisiest characaters I've ever heard :D

'HUUURGH - HRAAARGH - AAAAAA - AIIIIEEE - HRAAAAAARGHHHH - AAH AAAH AAAAAAAAAAAAAAAAAHHHHHH-'
 

Broken Orange

God Among Men
Apr 14, 2009
2,367
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Scrythe said:
Moeez said:
Scrythe said:
I'm glad. I was getting worried after seeing the GameStop commercial with Isaac Clark's generic-as-fuck, macho and gravely "No one pukes on me" voice. You know, the voice you hear on every single fucking FPS ever made?
That's not the game's voice actor. Have you seen any other Gamestop commercials for big games? They're meant to be stupidly funny.
I really, really hope so...

To answer your question, I have not actually seen any other Gamestop commercials like this. I don't watch much TV, so I've only seen this one pop up on blip.tv videos.
This trailer has Isaac's voice. If you like the voice or not, that is up to you.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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That's fine. No need to have a character talking to themselves right? After all, I don't think that would help with his sanity.
 

Scrythe

Premium Gasoline
Jun 23, 2009
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Broken Orange said:
Scrythe said:
Moeez said:
Scrythe said:
I'm glad. I was getting worried after seeing the GameStop commercial with Isaac Clark's generic-as-fuck, macho and gravely "No one pukes on me" voice. You know, the voice you hear on every single fucking FPS ever made?
That's not the game's voice actor. Have you seen any other Gamestop commercials for big games? They're meant to be stupidly funny.
I really, really hope so...

To answer your question, I have not actually seen any other Gamestop commercials like this. I don't watch much TV, so I've only seen this one pop up on blip.tv videos.
This trailer has Isaac's voice. If you like the voice or not, that is up to you.
Eh, I ***** about everything, but in this trailer Isaac sounds like a human, so I can't complain. I was just sick of the recurring growly-voiced, gravel-in-blender voices in almost every game that has projectiles in it.

I will say this though, the faces look...scary. It sort of reminds me of the weird puppet faces on the Assassin's Creed series. It's like staring at life-sized talking porcelain dolls.

EDIT: Almost forgot, I hope they omit that Smashing Pumpkins song from the game itself. I've already raked my ear canal with a pine cone several times just for hearing it again after all these years.
 

kristiankramer

New member
Mar 23, 2010
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Game's too scary for me anyway... *shivers*

But it's good that they do not ruin the atmosphere by having him blabbering away all the time.
 

archabaddon

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Jan 8, 2007
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Logan Westbrook said:
"I wouldn't be talking while I'm shooting, you know - while I'm being chased by these necromorphs, [but] he's having a monologue about his lament for his ex-girlfriend".
Kojima, are you reading this?
:p
 

Pandalisk

New member
Jan 25, 2009
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I kinda like his voice actually, give him that human touch but he's quite enough to implant myself upon him.

Also i gotta say his "MOTHER!...FUCKER!" when he's stomping is a nice touch.
 

Moeez

New member
May 28, 2009
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Pandalisk said:
I kinda like his voice actually, give him that human touch but he's quite enough to implant myself upon him.

Also i gotta say his "MOTHER!...FUCKER!" when he's stomping is a nice touch.
I absolutely love his voice-acting when he's swearing. Goddamn Isaac releasing all that pent-up from Ishimura.

<Youtube=vzlVhOrt8CU>
umadbro?!
 

skibadaa

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Jun 13, 2009
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Got the game, and so far, hes talking too much for my liking. Dead space is one of my favorite all time games and Isaaks lack of speech was key in creating the atmosphere that made the game great, it made sense that he was mute considering the triple layer of traumatisation he was under, and it was an ingeniously simple way of providing an unparalleled sense of immersion with the story and also painting the character not as the standard hero but the everyman in an extrordinary setting eg: he stays silent and watches everyone else fall apart, a man determined to focus on how to survive rather than ***** about his hellish situation which requires action, not discussion. Now i do think that it was right that Isaak should speak this time round, but the generous helping and casual nature of his dialogue goes completely against his character as it was set out in the first game, Isaak Clarke is not the kind of guy who talks to himself, and i imagine is not the kind of guy who talks alot to other people, he may have been that guy before the shit hit the fan, but he definately isn't or at least shouldnt be that guy now. I mean by general "game" standards he doesnt speak much but thats only because everyone constantly soliloquises and verbalizes every benign action in games these days (KOJIMAAA!!!!)

So, basically Deadspace2 has half the tension/atmosphere of the original because in the original YOU were Isaak, he didnt need to say "HOLY SHIT!!" when something jumped out at him because YOU did. where as now YOU are just controlling this guy called Isaak who doesnt sound too bothered about whats going on around him and swears alot when he stomps on things.... oh yeah almost forgot; Harsh language does not equal edgey content, FAIL.

Still a F***ING AWESOME game though ;D