I agree that it would lose a lot of it's luster if presented as a book. The self paced discovery of the story and all the different bits that you can find really drive the narrative. As a book I think it would be pretty dull as the visual setting of the different areas linked with snippets of the story give it a bit of life and immersion. It may work as a short film, though it would not have the same feel.The.Bard said:It's cool that you didn't like it, but trying to argue whether it's a game is like trying to iceskate uphill. At what point is something a game? Who is the arbiter for that? It controls like a game, saves/loads like a game, you make choices in where to go... is it because you don't kill anyone? No, plenty of games have no violence. Is it because there's no score? No, plenty of games don't track scores.Bindal said:Oh, Dear Esther sure let me imagine things. Like playing ACTUAL GAMES and not audio books trying to pretend to be games.The.Bard said:I feel sad for you. Imagination in gaming is absolutely paramount for me. While driving across the endless planets in Mass Effect 1, I would make up stories and dialogues in my head. GTA IV is RIPE for the imaginative taking! You spend so much of the game making things up as you go along, and Skyrim? Are you kidding me? SKYRIM, dude! If you don't create your own story in Skyrim, why are you even playing it!? There's, like, nothing in Skyrim narratively without your imagination.Azuaron said:Oh man, if Dear Esther lets me create my own story, I can use it to play out Mass Effect 3! Or Dragon Age II! Or Skyrim! Or GTA! Or...
Oh, you can't do that? For meaningful stories to exist in games, the designers have to actually write them, and this guy's a total idiot? Oh...
Anywho, it's totally fine if you don't feel the same and your imagination just didn't fire up playing Dear Esther, but saying that it's only possible for a meaningful story to exist if they are baked in? Maybe FOR YOU. But on the grand cosmic scale of things?
Seriously, Dear Esther is an absolute horrible GAME in every way imaginable - mostly because it simply has no fucking gameplay. A game without gameplay is a movie. You just watch it. And in case of Dear Esther, there isn't even much going on you could watch. (No, "nice scenery" doesn't count - I want to see THINGS HAPPEN)
So, Dear Esther is just an audio book - and how an audio book can be "like Minecraft" and "allow to make my own story" is beyond me. You don't "choose" your story, you listen to a randomly picked line. You have no choice other than "move" and "don't move" - and that isn't really a choice as doing nothing won't make anything different happen. Instead, nothing at all is happening.
So, no matter how much you want to sugarcoat it - Dear Esther sucks as game but is a decent audio book.
Would a silent black and white movie not be considered a movie because it has no audio?
We can argue all day, but I would posit that Dear Esther loses EVERYTHING as an audiobook. It HAS to be a game, because any other medium would not have the same impact. The key to it is you walking around and exploring this island for yourself.
I found it to be quite thought provoking and moving, but I fully understand the crowd who fully appreciates it is probably tiny.
As for the debate over whether or not this qualifies as a game with the limited game play, I'm not going to go there. As with any type of art, people have to decide for themselves how they feel about it's artistic merits.