shadow_Fox81 said:
man its like FPS fans never played things like the first condemned or bioshock did you look at the cover and think wait there are no marines. (sorry had to go there)
but really how great is wargamers (that guy at the start right) description of doom i never thought of the action being the primary emotive device in doom i always thought it was a grindy shooter with no real direction. i think he's shown less is more in a shooter and i like that methodology.
(even though my bioshock affair points to the contrary)
Bioshock was a really fun game. However, I found I didn't really have the drive to play it again. I think it's because what made Bioshock wonderful was the unknown; the world yet to be discovered, the plot twists that came out of nowhere; the utterly obsurdity of the place unfolding before me. The second time around I knew it all, and because I was playing the game, not playing along with the story, it fell flat.
I always feel bad about saying stuff like that though, because for the first playthrough Bioshock was one of the most enjoyable FPS experiences I've ever had.
But yes, on the DOOM front, the game is most certainly emotive because of its mechanics, not its plot. The character is a blank-slate character onto which we project ourselves, and the game mechanics in general are very good at creating a feeling of helplessnes. For example, most enemies use slow-moving attacks; fireballs, plasma bolts, etc. These can be spotted and dodged, providing you're far enough away, meaning that, in theory at least, DOOM is an easy game to beat. After all, how hard can it be to complete a game where you get plenty of time to jink out of any incoming attack?
Well that's the thing. DOOM shows you fairly early on how easy it is to avoid getting killed, and then it pulls the carpet out from under you. Suddenly it isn't so easy to avoid dying when there's no room to dodge, or when the Imp is three inches from your face, or when the enemy are coming from all sides.
Also, DOOM does something very few other FPS's seem to do; it rewards tactical play. Enemies can hurt each other with friendly fire, and when they do they can (and will) turn on each other instead of you. This means that in the most frantic of fights players can tilt the odds in their favour by positioning themselves in such a way as to cause friendly fire incidents amongst the enemy. Indeed, I believe the PC version of DOOM had a level dedicated to this concept where a Cyberdemon and Spider Mastermind duelled it out, or could be made to do so fairly easily. Looking back on many of the FPS titles I own or have played - Halo, Killzone, Resistance, Duke Nukem Forever - none of these have enemies who will attack each other, nor can the enemy commit Friendly Fire, aside from perhaps the odd stray grenade. As such, these games don't allow you to use tactics that DOOM has, which is especially ironic for "realistic" FPS games considering that friendly fire is a very realistic danger indeed!
There is a great deal of depth in that supposedly shallow game. That makes it all the more hillarious when you look at "deep" games like Call of Duty, which frankly I got bored of after the first mission and gave up on.
someonehairy-ish said:
Wargamer said:
DOOM simply puts you into an arena against a massive horde of enemies, and lets you discover just how good you are.
And theres your reason why it won't happen. Most people suck. And will get frustrated and bored with it the very first time a save becomes impossible due to using up all the health/ammo/whatever. That's the problem with finite resources and the reason modern games give you a shit-ton of em.
Even modern shooters tend to piss me off pretty quickly on the highest difficulty settings and doom was like that
all the freaking tiiime.
If you want to change the fps game, pitch an idea to a game company that changes the game in a new way, not an old one.
The truth, my friends, is far simpler; we have LEARNED to suck at games. I have gone back to old school titles from the Megadrive era and found myself wondering how the hell I used to beat these games as a kid. The answer, quite honestly, is that old games need practice. A modern title I can pick up, stick it on Hard Mode and waltz through without trying. An old game on Hard Mode is a nightmare to endure and punishes you constantly. Why? Because back then a good player could clock the game off in an hour at most. The only way to stick with the title was for it to be hard, so you had to keep trying over and over.
Modern games have skipped that, and now we're seeing people ***** and moan about how games are so damn short. In truth, games haven't been getting shorter, we're just completing them faster.
I think the industry should learn from this. I think they need to go back and think about what "Easy", "Normal" and "Hard" really mean. An Easy mode should be something a first time gamer can beat; go ahead and play DOOM on "I am a Wimp" and see for yourself what I mean - it's a breeze.
Normal is for people who are comfortable with games. You put the game on normal when you've played games like it before, or you've just played games for so long it's second nature. Normal is for everyone.
Hard? Ha. Yeah, THAT is so often mislabled. Hard mode should be for REAL fans. Hard Mode should kick the teeth out of your skull and give you NO room to breathe whatsoever. See "Crushing" on Uncharted 1 and 2 - THAT is what a Hard Mode should be. It's beatable, but only for people willing to sink a lot of time and effort into the game; Hard Mode is for people who WANT to have to play Old School - to memorise where to crouch so you can snipe the ambusher, to know which wall to toss grenades over, to work out that you can afford to be shot 9 times dashing from your current position to the secret room across the road because it'll give you the medpack and the rocket launcher. Hard Mode is for people who want to sink a lot of time into a game and to really WORK for their fun.
And so let's get something straight here; if that is ever going to happen, people need to stop being douchebags about difficulty levels. Too many people waltz around with stuck up attitudes like "anyone who can't beat Halo on Legendary is a n00b!" No, anyone who can't beat Halo on Legendary isn't willing to spend hours learning how to do it. Shut up, grow a pair and accept not everyone loves the game as much as you do. Part of why people claim games are getting easier is arguably because gamers are often not welcoming of outsiders who lack their skill levels, yet they so easily forget they were not born with their skills...
...but this is getting off topic.
