randommaster said:
This world would be a nicer place, maybe not better, but definitely nicer, if people didn't have to be proven wrong to accept the fact that they might be. The only problem is that you are more likely to remember what you think is true, so things that go against your beliefs and opinions are likely to be ignored or forgotten quickly.
On the contrary, I think that someone should indeed need to be proven wrong. There are too many folks out there with a silver tongue that manage to fool people into believing that it is, in fact, their opinion that is correct.
Of course, there are merely some things that aren't necessarily about fact, but I'll argue to death as if they are. When I was at College one of my roommates loved to irritate me by insulting the quality of the Halo franchise, but he only did it because when the two of us first met I was able to argue why (the first two) Halo games were actually well designed titles with an interesting setting and Half-Life 2 wasn't better, just a different sort of game looking to accomplish a different style.
He still lives by Valve and Gabe Newall and such, praising Half-Life in all of its glory, but because I believe in my assessments of Halo as a well designed game I was basically capable of "proving" him wrong.
My friend from back home that says Fable 2 "sucks", though, he's impossible for me to argue with. He won't insult or anything, but no matter how much reasoning you provide (which is all an argument on subjective things can rely on), he'll still in the end say "but it still sucks".
Ah, another point: people should be able to admit when they like something bad.
The One is not really a good film by any means, but I still love it. Similarly, I enjoyed
Turok for the good ideas it brought to the table, but overall it wasn't a very good game because it also made too many mistakes or was simply bland. The WORST part about opinions is people cannot accept that what they like is complete drek, and then hide behind "everyone is entitled to their opinion".
It's the worst cop-out ever.
Uncompetative said:
So, first we have Erin telling us all that our video game ideas suck and we shouldn't discuss them and now we have you telling us we shouldn't speculate on who will win the console war, when/if there will be a price drop, what new consoles/games will be like, what the future of games could/should be, how the global recession may affect the market, whether there will be a shift to cheaper Indie games, whether mainstream support for end-user modding (with Halo 3 Forge and Little Big Planet) will eventually put creative control in the hands of consumers and make it harder for developers to push their own content - especially, pay-through-the-nose DLC.
Thanks. You've now left us nothing to talk about except the weather.
You're missing the point, though it is of no surprise considering your tone.
The article can be summed up as "I have matured today, grown up a bit, and realized that I don't always know what I'm talking about!". It's not about assuming nobody is incorrect, it's about assuming you know more than everyone else.
Having a conversation is absolutely fine if both people are not assuming they know more than the other. In fact, these are the sorts of conversations that are the best, because in the end EVERYONE is enlightened a bit more.
A good example from my own life (I have way too many of these derailings) is from a few months ago, when TMNT: Turtles in Time Re-Shelled was dropped from $15 to $10. I had made the remark "if only Capcom could do that with MvC2", and it pissed a friend of mine off. I had felt that there is no way a port of a game that is near 10 years old is worth the $15, that it can't possibly be that expensive to port a game from the Dreamcast to 360 and that Capcom is just money-hogging a game they know will sell tons.
The conversation became heated, I lost a friend, and afterwards another friend came in really late to the discussion with an interview with a Capcom developer that stated just how much some of the Capcom ports have cost them. Turns out $15 is actually a reasonable enough price.
I recently spoke about a better method of getting creative game ideas in the industry in that same article from Erin, but even then I'm making all kinds of assumptions that I actually know something about the industry. "If I were in charge it would be different and better!".
What Sean's article is about is being able to accept that you can't say something like that, and having animosity towards another person under the assumption that you would do a better job is childish. After all, I don't have all the experience in the games industry or the overall numbers to see where a lot of this money goes.
I'm beginning to wonder if you don't have your mind made up before reading some of these articles, though. You seem to be aggressive for no reason but paint it with proper spelling just to set yourself apart.