Doesn't something like the unreal engine cost around 500K to use? The numbers i've seen bandied about are in the 350-700k range. Hardly 350 bucks lol .InProgress said:Try telling that to Epic Studios. Most of their work is based on creating and improving their game engine, which are then used by other publishers who believe that the better the graphics, the more people will play it. I say that the CryEngine is the top and it shouldn't evolve further. We don't need to see every little leaf blowing in the wind. For that we have pre-rendered cutscenes. As some of you said publishers should just take the engine and improve it without increasing the requirements, and make it unilateral. As right now, it's pretty ok to use the UnrealEngine to make car races (and I know a few that are working on Wipeout mods with the UT3), but not really useful for RPGs and RTS'. Something like an all-versatile game engine would be great. Offer it at a minimal price to studios (to also help indie games, make it a pro version for studios at around 1000$, and the indie/student version, which has some features disabled at 350-500$). While the company that published it, doesn't make games, just keeps on improving the engine. Sounds like a utopia, so now I'll shut up.
In conclusion: I whole heartily agree that the graphics need to stop advancing. If we want realism, we'll just go outside.
EDIT: actually that was unreal 2 pricing
I don't think cryengine is the top, you can always do better, fully destructible environments, better lighting, better particle effects, even more detail.
I want my temporary escape to look as realistic as possible, not to be bench marked at some standard low setting. For some, nay many, gaming is about the technological aspect of it, I don't play COD4 because the story is good or the gameplay (though it is good) I play it cause when I crouch and see grass waving though my scope as the enemy soldier is exquisitely rendered in high detail I get a rush out of that, and would love to see that aspect of my gaming continue to advance.