Death to the Mana Bar!

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PrinceOfShapeir

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Mar 27, 2011
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I'd like to see a game where it was -focused- on magic, and you could basically flip out and do all sorts of crazy shit. Grand Theft Arcana kind of deal.
 

Rienimportant

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Jan 12, 2010
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Fine. You can have your fancy ass spells that are fucking OP, and in return, if I stab you, or better yet, shoot you, your fancy-ass robe does nothing.

But seriously. Are you joking? Because it'd be worlds and worlds of casters and no one would even play anymore since apparently everyone would be busy conjuring firestorms.
 

The Random One

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May 29, 2008
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Legion said:
I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
This.

Alas, lack of creativity. Video games are computers and computers do numbers best, so a numbers-based way to keep magic in check is the simplest thing to implement. The many other ways to limit magic take actual work to balance them out and are much harder than just 'higher power = higher number of MP required'. And if there isn't any check at all then magic cannot be that useful (as it would make non-magic using dudes obselete) so it's just a glittery sword.

Also if you want to raise legions of the dead play Dungeon Crawl: Stone Soup as a Yredelemnul follower. You'll get the power to raise legions of the dead by like level 8 (it's not level-based, but you'll probably be around level 8 when you get it). Carry the black torch! Raise the idle dead!
 

Trivun

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Dec 13, 2008
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I like the way Final Fantasy XIII did it. There is no MP or mana, spells are simply used the same way as any other ability or attack, but there's a waiting period (via the ATB system used) between spells. That can easily be explained in-universe as the character simply regaining a bit of energy, catching their breath and whatnot, before casting more spells, just as they do with any normal attack. It's so much more realistic, and makes more sense, and is still very well balanced.

Otherwise, although this isn't a game, there is a books series (the Three Worlds Cycle) where magic is known as the 'Secret Art', and is only ever used at a price. The idea is that when using the Secret Art, it takes a lot of strength and energy away from the wielder, because they're using their own energy to power the spells, or channelling power from somewhere else, and it drains the body of energy. Again, quite realistic (as much as a magic-based plot idea can be realistic...), and it prevents characters who can use the Art from being overpowered and unbalanced. Otherwise all the conflicts in the novels could easily be solved by a single overpowered mage casting a few spells.
 

Valiance

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Jan 14, 2009
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Play Bloodline Champions. There is no such thing as a mana bar. There's still cooldowns, but it makes sense that way. Effectively, it's an arena game that won't have you playing a 30-40 minute mana fight and then win when the other healers are out of mana. It's a game where you have to punish the enemy when his escape abiliies/strong heals are on cooldown. It's about timing windows, and exploiting weaknesses while you can.
 

Valagetti

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Aug 20, 2010
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Legion said:
I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
Me too, na everyones to scared to do that.
 

viking97

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Jan 23, 2010
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BFEL said:
I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?
well gandalf was absolutely exhausted after pwning an outfit of orcs, sooo

but things like stamina can only really carry over in bar form, at least until we invent true virtual reality matrix style spinal tap thing. which, btw, would kick ass. i can't think of a better use for the matrix, as a video game.
 

Con Carne

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Nov 12, 2009
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AbsoluteVirtue18 said:
Legion said:
I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
I was kind of hoping for that, too. I'd kill to have one of those here in the States.
Me three. I saw the thread name and assumed Yahtzee's bar was already going under (no pun intended)
 

WilliamRLBaker

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Jan 8, 2010
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Well least to say in the movies and book gandolf casted about a dozen spells so how would one know if he was running out of mana?
 

quantumsoul

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Jun 10, 2010
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Magic was pretty overpowered in Fable 2 & 3. My sword was just dead weight.

Populous and Black & White also had very powerful magic; if you don't mind playing an RTS instead.
 

honestdiscussioner

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Jul 17, 2010
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I always thought you should have two bars. One would be a stamina bar, and the other your mana bar. The mana bar is really hard to deplete, but if you use spells quickly in succession, your stamina bar drops, and your mana bar depletes faster.

Think about it in DragonBall Z terms. In any game ever, you rarely have to conserve power, knock your opponent back a few yards and you can charge up to full no matter how long you've been fighting. If you had a big energy bar that would take a few minutes of constant blasting to deplete, but doing so would make it next to impossible to get it back in a timely fashion, this would balance it out far better than a simple mana bar.
 

Char-Nobyl

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May 8, 2009
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BFEL said:
I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?
Erm...no, not really. I don't think that's ever been the case for magic.

And I like how you scoff at the 'game balance' argument. You know what's also imbalanced? Iraqi insurgents fighting on level footing with American soldiers. But because I don't want 50% of my online matches to be spent on the receiving end of curbstomps, I don't mind the suspension of disbelief.
 

Kahunaburger

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May 6, 2011
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Rienimportant said:
Because it'd be worlds and worlds of casters and no one would even play anymore since apparently everyone would be busy conjuring firestorms.
There are other potential limiting factors for magic. Maybe it takes time to cast. Maybe the spells need to be precise, and a character attempting to cast something beyond their skill level risks catastrophic backfire. Maybe wizards can only control so much magic at once before something slips past their attention and wreaks havoc. Maybe magic requires the cooperation of stubborn and unreliable supernatural entities. Or maybe you have a vancian-style spell slot system. (A la the original Jack Vance or a la DND, either way.)
 

OldNewNewOld

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Mar 2, 2011
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A game without a challenge is not interesting. => Magic without limitations is not challenging. => The game is not interesting.
 

BFEL

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May 5, 2011
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KeyMaster45 said:
The idea behind the mana bar that I always understood is it's not that your character "runs out of magic" it's that it's a separate endurance bar based on their mental capacity. (hence why intellect is usually the stat that raises the max mana you have) The bigger the spell the more energy and concentration it requires to cast it. As you can imagine this would eventually tire out the mage to the point of simply not being able to muster the strength to cast more spells. Of course the stronger the mage the less taxing it is for them to cast your giant spells hence why typically in a game your mana bar is meant to increase to reflect the growth in magical fortitude that allows them to cast more taxing spells without encountering mental exhaustion.

To me it makes more sense than an arbitrary time after casting that you can't cast the same spell or another spell.
Well lets run with this example. In the real world does a mathematician become unable to solve 2+2 because they just solved for the nature of the universe or something ridiculous? No. So why does "mental fortitude" mean that after the magical version of a long math problem you cant use the magic equivalent of 2+2?
 

Giest4life

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Feb 13, 2010
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BFEL said:
I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem!
In the LotR (the novel) there is absolutely no overt display of magic by Gandalf, Saruman, Souron, or the Witch King. Magic was--ironically--mystical and was more about mental impressions than physical manifestations of power (same with the one the one Ring; it has no physical powers other than making you invisible). So, yeah, most fans don't realize this and I just wanted to get that out there.


OT: Not interested in much else you have to say, but it seems self-evident that some measure of restriction has to be placed to add challenge. You may use cheat codes available to circumvent that challenge.

EDIT: Made some spelling corrections
 

The_Evermind

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Jul 7, 2009
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Games without mana bars can be balanced, take for instance magicka where you can cast as many spells as you want as fast as you want but the sheer number and strength of the enemies makes the game balanced. Sure you can unleash an unstoppable death beam that stop your enemies in its tracks and kills them in seconds but that isn't necessarily kill the 20 other enemies barreling down on you all with the power to utterly wreak you if they can get close. So just because a game doesn't have a mana bar doesn't mean that it cant be balanced just that it needs a different take on fighting then most games do.

EDIT: Also the most powerful spells, the ones that can say, instantly kill opponents of set fire to half the stage are just as dangerous to you as the enemy, for example one of your spells is called crash to desktop and will instantly kill one thing on the stage by covering them with a mini blue screen of death and then making them disappear, however when I say it will kill one thing on screen it is just that, you have no control over what it will kill and it has just as big of a chance of insta-killing you.
 

conflictofinterests

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Apr 6, 2010
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Obviously you've been reading the wrong books. Harry Dresden has an allotment of spells he can cast before he kills himself in the casting. x3

Anyways, I don't so much mind them. I prefer a sense of one drawing from one's pool of magical energy for every magical work one does as opposed to "I already cast this, I have to wait three more seconds to cast it again."

Just a personal preference, though.