Hmmmm what is this Exalted you speak of?JMeganSnow said:This is pretty much the premise of Exalted.Nick Stackware said:If it was just you against equally super-awesome mages and massive armies that could get pretty epic.
This.Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
Me too, na everyones to scared to do that.Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
well gandalf was absolutely exhausted after pwning an outfit of orcs, soooBFEL said:I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?
Me three. I saw the thread name and assumed Yahtzee's bar was already going under (no pun intended)AbsoluteVirtue18 said:I was kind of hoping for that, too. I'd kill to have one of those here in the States.Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
Erm...no, not really. I don't think that's ever been the case for magic.BFEL said:I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?
There are other potential limiting factors for magic. Maybe it takes time to cast. Maybe the spells need to be precise, and a character attempting to cast something beyond their skill level risks catastrophic backfire. Maybe wizards can only control so much magic at once before something slips past their attention and wreaks havoc. Maybe magic requires the cooperation of stubborn and unreliable supernatural entities. Or maybe you have a vancian-style spell slot system. (A la the original Jack Vance or a la DND, either way.)Rienimportant said:Because it'd be worlds and worlds of casters and no one would even play anymore since apparently everyone would be busy conjuring firestorms.
Well lets run with this example. In the real world does a mathematician become unable to solve 2+2 because they just solved for the nature of the universe or something ridiculous? No. So why does "mental fortitude" mean that after the magical version of a long math problem you cant use the magic equivalent of 2+2?KeyMaster45 said:The idea behind the mana bar that I always understood is it's not that your character "runs out of magic" it's that it's a separate endurance bar based on their mental capacity. (hence why intellect is usually the stat that raises the max mana you have) The bigger the spell the more energy and concentration it requires to cast it. As you can imagine this would eventually tire out the mage to the point of simply not being able to muster the strength to cast more spells. Of course the stronger the mage the less taxing it is for them to cast your giant spells hence why typically in a game your mana bar is meant to increase to reflect the growth in magical fortitude that allows them to cast more taxing spells without encountering mental exhaustion.
To me it makes more sense than an arbitrary time after casting that you can't cast the same spell or another spell.
In the LotR (the novel) there is absolutely no overt display of magic by Gandalf, Saruman, Souron, or the Witch King. Magic was--ironically--mystical and was more about mental impressions than physical manifestations of power (same with the one the one Ring; it has no physical powers other than making you invisible). So, yeah, most fans don't realize this and I just wanted to get that out there.BFEL said:I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem!