Death to your character!

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Falsename

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Oct 28, 2010
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I struggle to understand the logical and thinking behind this. It makes absolutely no sense to me.

(Spoilers below).

Let me start by listing two examples:

Crysis 3
FEAR 3

In the previous game you play as a protagonist thrown into the middle of a fight that's not your own. Struggling to understand your place but eventually finding cause and reason to fight! You want to win, because the character is you. Alcatraz and Becket are you, the player.

Then the sequel comes along and says "Yeah, we're going to kill off the character you played in the last game and substitute our own in".

And they die so... unceremoniously. Beckett gets exploded from the inside out and Alcatraz is just kind of.... freaking erased!

Why!? Why why why why why!?

I get that you're trying to tell a story but these methods seem so extreme and quite frankly appallingly stupid.


Not only is your character killed, but they're killed by a dick! Unlovable, immersion breaking and basically bad characters.

The guy that kills Becket is some bearded loser and his mentally challenged brother. Of whom set off a nuke in the middle of a city killing thousands, for no apparent reason and with nothing achieved in the end other than the need for a freaking large cemetery.

The guy that kills Alcatraz is just horrid. I mean in the first and second games you get a brief glimpse of him and his backstory, why he does what he has to and even come to admire him. Because he gave you the suit, made the sacrifice and did what was necessary. Prophet gave you a chance and you are going to use it.... Then he comes up out of nowhere (no even him really. Some kind of 'digital copy') and erases you. You! The main character. And then you're stuck playing some immersion breaking character you can't relate to and often wish to uppercut with the phrase 'shut up about your damn visions!' shouted.


I can't understand decisions like this. Why do something so..... obnoxious? In terms of the plot of a game it just feels so terrible. I would have enjoyed Crysis 3 if it weren't for that MAJOR change. I liked Alcatraz, why kill him and replace him with a dick like Prophet? Why kill Becket, a genuinely good guy just trying to survive, and replace him with a mass murdering man who looks like he perpetually smells of grease?

I get it, I get it, Artistic integrity and all that. But that's not what I'm asking. I want to know what one Earth they were thinking that brought them to the conclusion of "Hey, lets kill the player's character and replace him with someone else they'll find far less enjoyable!".

*Facepalm*

Thoughts?
 

Silvanus

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Jan 15, 2013
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Well, it's Fettel who kills Beckett, and Fettel's pretty much an antagonist. Well, an antagonist in the original F.E.A.R. and, at very best, an anti-hero in #3.

The F.E.A.R. games lost the plot, I readily admit. The P.C.'s motivations are confused and nonsensical at this point.