The game is also being released on consoles. 360 and PS3 can't support DX11. PC version supports DX11 though, did you even read past minimum?KingsGambit said:Wow...they developed a game for 2013 using DirectX 9....welcome to a decade ago.
I curse MS and Sony for crippling graphical advances by keeping ancient hardware around long after it should have been put down.
Agreed. Maybe it's the die-hared PC weirdo in me but I find it oddly comforting to know that there's at least one publisher out there willing to say, "You know what? Fuck you."fix-the-spade said:Still, nice to see Deep Silver staying stubbornly on the max out ALL the hardware line of thinking.
Optimium usually means max settings on everything, and if they got something like 64xAA it surely will ask for that kind of card. does not mean any sane person really need it. 4xAA is perfectly fine for most games. I play most with none, as its a resource hog for questionable improvement.DTWolfwood said:I need to have $1000 graphics card to run the game optimally?! :sigh: looks like its time to break that bank ._.
beign able to keep a lot of information, especially big space ones like textures that are used often in RAM makes heaven come to earth. Though mostly strategy games optimize that (they need to run a lot of processes calculating troop patchfinding and whatnto in background and thus put a lot in ram so they dont need to acess the algorythm over and over agian from HDD, like CIV games used to save ALL models into ram, then on huge maps the ram woudl get so overfilled the game would crash. they fixed that in oen of CIV4 patches and forward whne ti flushes models that thep layer hasnt seen for a while at each (auto)save. but give a vanilla CIV4 8GB of ram and it will THRIVE in it. granted, this can be mostly attributed to poor programming, but its not like modern game makers care much for optimization now do they.Sgt. Sykes said:It's a Russian game. Of course it's optimized like it was made by medieval monkeys. I'm not wondering about the graphics card requirements. I'm sure it will choke on some high-end systems.
That said, I'm baffled by the 8 GB RAM as optimum. I mean sure, once you have a high-end system, 8 GB RAM makes sense. But what the heck does the game need it for if it can run on a 2 GB system?
I am aware of this.Strazdas said:Wait what? My 5 year old laptop can run it and it couldnt run last metro? what is this i dont even.....
Optimium usually means max settings on everything, and if they got something like 64xAA it surely will ask for that kind of card. does not mean any sane person really need it. 4xAA is perfectly fine for most games. I play most with none, as its a resource hog for questionable improvement.DTWolfwood said:I need to have $1000 graphics card to run the game optimally?! :sigh: looks like its time to break that bank ._.
Also remmeber how fast graphic technology moves(not to mention speculation of a boom during the nextgen console launch, to keep PCs way ahead graphically), in 5 years you will be looking at "titan" and thinking "meh this is slow ass GPU i cant run anything on".
beign able to keep a lot of information, especially big space ones like textures that are used often in RAM makes heaven come to earth. Though mostly strategy games optimize that (they need to run a lot of processes calculating troop patchfinding and whatnto in background and thus put a lot in ram so they dont need to acess the algorythm over and over agian from HDD, like CIV games used to save ALL models into ram, then on huge maps the ram woudl get so overfilled the game would crash. they fixed that in oen of CIV4 patches and forward whne ti flushes models that thep layer hasnt seen for a while at each (auto)save. but give a vanilla CIV4 8GB of ram and it will THRIVE in it. granted, this can be mostly attributed to poor programming, but its not like modern game makers care much for optimization now do they.Sgt. Sykes said:It's a Russian game. Of course it's optimized like it was made by medieval monkeys. I'm not wondering about the graphics card requirements. I'm sure it will choke on some high-end systems.
That said, I'm baffled by the 8 GB RAM as optimum. I mean sure, once you have a high-end system, 8 GB RAM makes sense. But what the heck does the game need it for if it can run on a 2 GB system?
Let me explain this to you: 4A is Ukrainian. And Metro 2033 runs well even on my HD6670.Sgt. Sykes said:It's a Russian game. Of course it's optimized like it was made by medieval monkeys. I'm not wondering about the graphics card requirements. I'm sure it will choke on some high-end systems.
That said, I'm baffled by the 8 GB RAM as optimum. I mean sure, once you have a high-end system, 8 GB RAM makes sense. But what the heck does the game need it for if it can run on a 2 GB system?
You have no idea what you can do to a level... no idea. I'm not even going to recount it here, but look up raytracing and you might get a glimpse.Sgt. Sykes said:Anyway from those graphics thingies you mentioned, nothing except polygon count should have any massive effect on the RAM usage. If a game is supposed to run on Vista with 2 GB RAM... There's nothing which the engine can do which could need 8 gigs before collapsing. Unless, again, it's crappy optimization.
I imagine "optimum" requirements apply to future-proofing things they don't expect most people to be able to run right now. See: The Witcher 2's ubersampling.DTWolfwood said:I need to have $1000 graphics card to run the game optimally?! :sigh: looks like its time to break that bank ._.Optimum
Windows: Vista, 7 or 8
CPU: 3.4 GHz Multi-Core e.g. Intel Core i7
RAM: 8GB
Direct X: 11
Graphics Card: Nvidia GTX 690 / Nvidia Titan