I agree that Bioware should make dating sims instead of RPGs although I can't see them doing well with the sim part so should just go straight to making romantic visual novels. Possibly they could get the licence to the Twilight novels.
I love that game and still play it from time to time. For those who don't know, it is an isometric rogue-like game with two main parts - climbing levels of a procedurally generated tower filled with monsters in pursuit of monster eggs (which you can hatch and train to assist you in the next foray) and money. The rest of the time is spent in the town at the base of the tower, investing the money in upgrades to the town and pursuing romantic interests with several girls.NeutralDrow said:It does make me wonder how many people played Azure Dreams back in the PS1 era, since I think it was doing that long before Persona.
I understand where you are coming from, I do. I am not here to say your wrong, but to put in my own opinion, not fact.xXxJessicaxXx said:I agree with Deskimus. I don't think people actually want a dating sim when they complain about relationships in, say for example, Bioware games. Romance can be a big part of a fantasy storyline, just look at the final fantasy games. It can be effective if it's done well. Think about Oblivion, don't you think it's odd that there is this whole world full of characters and not one of them finds your character attractive. That would be unrealistic. Romance, love and sex are a part of life why can't it be a part of games to without someone calling 'sad nerdyness' at it
Edit: I played Azure Dreams it was a pretty awesome game. The cute anime girls your character could help and romance were tasteful too, although I don't agree with cheating on people. I particularly remember the one in the library with the big glasses lol.
Nor would you have to, that is the beauty of it. It is a side option for those that want a deeper relationship mechanic added to games like Fallout and Dragon Age. But "if" you want a deeper relationship game mechanic, you gotta go into dating-sim territory.SL33TBL1ND said:I've never cared for relationships in RPGs, I just kill things. Sure you can have some funny or interesting dialogue with people, but I'm not gonna go outta my way to be friends with people.
Didn't read the OP did you? No, not mad or trying to go for attention. In short, "caring" for video game characters is taboo for some reason. But if you wanted to play a game that had a relationship mechanic in it, it would have to be like a dating-sim to be interactive instead of just a pure visual performance. aka, a game within a game.TestECull said:My relationship with any NPC in any game, genre not withstanding, is one of business only. I don't feel any emotional attachments to collections of 1s and 0s I can kill and revive at will. As such, I don't want any dating sim elements thrown in.
ESPECIALLY not with a Fallout game. Those games are already buggy enough, and with how easy they are to mod, if the community wants something they will add it after the fact.
TestECull said:It's not taboo to me. I just can't feel any sort of emotional attachment to an NPC in the game because they're all completely stupid. Suicidal, even. Not only that but with video game writing the way it is they're not believable characters either.