"Defining" Questions

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DragonsAteMyMarbles

You matter in this world. Smile!
Feb 22, 2009
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A while ago, I was letting the old mind wander, thinking about the differing mentalities of those who study different subjects at university, and came to the conclusion that they can be defined, rather broadly, by simple questions - which are both asked and answered by the individual.
For example, science can be defined by the question "What exactly is going on?", or possibly just "How?"
Psychology - "Why is he/she behaving in that way?"
History - "What happened back then?"
Medicine - "How can we improve this person's health?"
Ethics - "Is it the right thing to do?"
Engineering - "How can we make this work/make it work better?"

This can extend to professions:
Repair-person - "How can this be fixed?"
Critic - "Is it good?"
Comedian - "What would make people laugh?"
Accountant - "Is it financially viable?"

It follows that people can also be defined by questions - more than one, given that a person is much more than what they do - both mundane, like "What's for lunch?", and rather more abstract, like "Could I live with the repercussions of this decision?". These apply to more or less everybody, but there are some questions specific to the individual that, in some way, govern their lives.
A personal example - "How could I phrase this remark/insult so it conveys what I'm trying to say, but still sounds sort of diplomatic/intelligent?"

So, Escapists, I ask you - what questions do you think influence your lives?

1000th post. Wooo. Time for a "happy dance".
 

Biosophilogical

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Jul 8, 2009
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What is that person thinking? [sub]I like trying to read people, I can be quite better-than-average at it sometimes[/sub]
How can I make person x feel emotion y?
How can I influence person x to change their view of topic y?

So yeah, I like my high school, self taught, applied psychology, it is quite interesting.

Alternatively I ask myself questions like "Do I know anyone in that direction?" and I walk off around the school randomly looking for non-specific individuals from non-specific social groups.
 

DragonsAteMyMarbles

You matter in this world. Smile!
Feb 22, 2009
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MiracleOfSound said:
Why won't Miranda stay in cover?

[small]8000th post... also doing a happy dance.[/small]
Happy dances are good. Relatedly, why won't Grunt stop diving behind the cover I was about to use?
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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DragonsAteMyMarbles said:
MiracleOfSound said:
Why won't Miranda stay in cover?

[small]8000th post... also doing a happy dance.[/small]
Happy dances are good. Relatedly, why won't Grunt stop diving behind the cover I was about to use?
I guess both our questions can be summed up with the answer:

'Because Bioware progrmmed the friendly AI for normal difficulty and didn't playtest it on Insane'.

...or not.
 

DragonsAteMyMarbles

You matter in this world. Smile!
Feb 22, 2009
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MiracleOfSound said:
DragonsAteMyMarbles said:
MiracleOfSound said:
Why won't Miranda stay in cover?

[small]8000th post... also doing a happy dance.[/small]
Happy dances are good. Relatedly, why won't Grunt stop diving behind the cover I was about to use?
I guess both our questions can be summed up with the answer:

'Because Bioware progrmmed the friendly AI for normal difficulty and didn't playtest it on Insane'.

...or not.
Which makes one wonder about BioWare's definition of "insane". Is it "you'd have to be insane/insanely skilled to play this", "this should drive you insane" or "our devs are insane"?

EDIT: Or, inkeeping with the thread's theme...
"How do we sort out the insane/insanely skilled from the rest of the monkeys?"
"How could we drive these monkeys insane?"
"Why are all the monkeys purple?"
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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DragonsAteMyMarbles said:
MiracleOfSound said:
DragonsAteMyMarbles said:
MiracleOfSound said:
Why won't Miranda stay in cover?

[small]8000th post... also doing a happy dance.[/small]
Happy dances are good. Relatedly, why won't Grunt stop diving behind the cover I was about to use?
I guess both our questions can be summed up with the answer:

'Because Bioware progrmmed the friendly AI for normal difficulty and didn't playtest it on Insane'.

...or not.
Which makes one wonder about BioWare's definition of "insane". Is it "you'd have to be insane/insanely skilled to play this", "this should drive you insane" or "our devs are insane"?

EDIT: Or, inkeeping with the thread's theme...
"How do we sort out the insane/insanely skilled from the rest of the monkeys?"
"How could we drive these monkeys insane?"
"Why are all the monkeys purple?"
I think it means:

It's insanely hard and the AI are insane