A single command line set to a certain value by default does not refute my point.Irick said:This dismissal of my point would be more understandable if VAC was an actually an opt-in feature rather than opt out.
As it stands, it isn't.Source Server Documentation said:VAC is enabled by default on all servers and requires the administrator to expressly disable it by adding the -insecure line to the launch options
And despite your claims, I've yet to see any demonstrable evidence that proves it's a detrimental system.I'm not willing to enforce 'fair play' with a destructive system. Despite your claims, VAC is demonstrated detrimental on several levels
I've overlooked nothing. I am fully aware of how the VAC system works and I understand what it takes to receive a ban.so while you may be willing to overlook the trade off or to rhetorically put it: sacrifice what you will at the altar of fairness, I am not. Thus, I oppose it.
Which, again, does not apply to all dedicated servers. And besides, if the server host doesn't disable VAC, the server will be labeled as VAC secure. Anyone connecting to the server will be able to see, plain as day, that it has VAC enabled.Except that VAC is default on. So, they also need to explicitly disable it as a start flag which makes it far more likely that they will leave it on.
This is nonsense. If you are hosting your own server, and decide to connect to it using a host of mods enabled, you will NOT be VAC banned.Which of course means that the simple and well meaning logic of: "I would like to test game balance of a game, but I don't want to interfere with others enjoyment so I will spin up my own server." Still results in a ban unless precautionary steps are taken any time it is set up.
You're really saying that Valve, of all companies, wants to discourage modding and experimentation?Which further illustrates my argument. It's bad, it makes the act of exploring inherently dangerous and at best discourages it which is fundamentally against what I value in gaming.
[edit]I do not find it reasonable to sacrifice the ability to explore games, to learn from them and internalize their design, to further the art itself for 'fairness'.
In the end, I do not find it justifiable to support or hold a system which is fundamentally ignorant of the nuance possible in reality up to be a reasonable measure.
Okay, I need to say that I'm not good enough in English to respond properly to your post, especially if you want to attack specific words that I use. Then again I think I can understand your point but I'm afraid you failed to understand mine too and simply continued to criticize it on academic level. I agree that you can't ban instantly anyone who uses cheats/hacks for obvious reasons. However I believe that anyone who uses cheats/hacks on servers against people who didn't agree to that should be instantly banned.Irick said:snip
Sorry about that, the broken quote tag in MJPoland's post got replicated.President Bagel said:I didn't actually say any of the above quotes, although I feel pretty much the same as MJPoland does. Until now, I don't think I've ever heard anybody make an arguement against the existence of VAC. Cheating is already the biggest downside to one of the best competitive video games ever made. Without VAC, I don't think CSGO would even be worth playing.
Banning hackers is not detrimental to a games community. It is beneficial because if people start seeing that hackers are not banned they will stop playing. People do not like playing against hackers or losing to them. There is not much point in playing a game when you are 100% guaranteed to lose because a guy on the other team is hacking.Irick said:I have always opposed the idea of any Zero Tolerance policy. Doubly so when the policies are enforced automatically and with no appeal process.
I see VAC and other automated systems with the power to permanently ostracize a player from a game's community as fundamentally detrimental to gaming. They inherently sacrifice the ability to iterate, explore, discover and learn game design at the altar of competitive play. This is so fundamentally wrong to me and I can only see it hurting the game community in the end for the sake of a 'better product'. As a professional sporting institution, the focus is naturally on fairness so it would make sense to have these sort of policies during tournaments (like a drug test) but to make this the de-facto interaction with the game? I fundamentally disagree.
I never claimed it did, I claimed it would have made it an understandable point if it had proven to be as you claimed. Your argument was valid, but the primace was false.Vigormortis said:A single command line set to a certain value by default does not refute my point.
It is contributing positively to the entropic decay of the universe... except that assumes that the possibility of life is a good thing so it doesn't actually measure up to your lofty challenge.Vigormortis said:And despite your claims, I've yet to see any demonstrable evidence that proves it's a detrimental system.
Please demonstrate that it is a dangerous system without resorting to ethical posturing.
Unless you are the person at Valve who designed and implemented the system or have taken the time to reverse engineer VAC, you do not know anything about how VAC works. You choose to trust what has been told to you, and while that is perfectly fine, it still doesn't make it any less overlooked.Vigormortis said:I've overlooked nothing. I am fully aware of how the VAC system works and I understand what it takes to receive a ban.
This is some pretty simple rhetoric. It's effective, but it doesn't actually address the hard portions of my challenge. It is the equivalent of saying "If you are doing nothing wrong, you have nothing to fear." when someone brings up privacy rights.Vigormortis said:Likewise, I've sacrificed nothing. I don't cheat, therefore I have no reason to fear being VAC banned. Likewise, I know how the VAC system tracks, and ultimately bans, users activity. Anyone who isn't attempting to cheat (and this would include those wanting to "experiment", as you keep vaguely bringing up) has nothing to worry about.
I have shown that there are situations in which VAC behaves exactly as I have described. You are moving the goalpost and making irrelevant arguments. Notification does not help resolve issues caused by the system's heavy handed implementation, it just adds insult to injury.Vigormortis said:Which, again, does not apply to all dedicated servers. And besides, if the server host doesn't disable VAC, the server will be labeled as VAC secure. Anyone connecting to the server will be able to see, plain as day, that it has VAC enabled.
As opposed to someone who is disingenuously concerned? I suppose there is a systematic way to determine the kinds of concern? Mistakes happen, any system that is based on the presupposition that they don't is deeply flawed.Vigormortis said:As such, if someone is genuinely concerned that their client-side hacks will elicit a VAC ban, they can simply choose a server that isn't VAC secured. Each server's VAC status is displayed in numerous places, including the server browsers.
The server has no way to telling you from any other random joe shmoe who connects to it. You fire it up and it obeys a set of instructions. It is a machine with no way of independent reasoning and because of this when you fire up a server (which is easily done without any sort of identifiable information being sent about the owner of the server) it will treat any client that connects the same. If you have something that triggers VAC, it doesn't matter if the server is yours, it's still going to flag and report you.Vigormortis said:This is nonsense. If you are hosting your own server, and decide to connect to it using a host of mods enabled, you will NOT be VAC banned.
This is not a ridiculous scenario. It is an inconvenient scenario for your argument. The difference is subtle, but great. I find the implication that I am being disingenuous insulting.Vigormortis said:You're crafting a ridiculous scenario to backup your claim. Please stop this.
No, I'm saying that VAC creates an environment that discourages exploration and experimentation. I can not pretend to know the intent of a company, I can only observe the effects of an action.Vigormortis said:You're really saying that Valve, of all companies, wants to discourage modding and experimentation?
The proof is in the pudding. If you wish to say you understand my argument, then show understanding of my argument.Vigormortis said:Look. I get your concerns. I really do. You probably think that I don't, but I do. I've had similar concerns now and again, so I know where you're coming from.
Bingo. Also if you let hacks fly then you hit the Starcraft 2 Ladder syndrome where if you want to get anywhere and don't possess absolutely amazing natural talent then you also need to invest in one of the stupid, expensive undetectable hacks out there.Little Gray said:Banning hackers is not detrimental to a games community. It is beneficial because if people start seeing that hackers are not banned they will stop playing. People do not like playing against hackers or losing to them. There is not much point in playing a game when you are 100% guaranteed to lose because a guy on the other team is hacking.Irick said:I have always opposed the idea of any Zero Tolerance policy. Doubly so when the policies are enforced automatically and with no appeal process.
I see VAC and other automated systems with the power to permanently ostracize a player from a game's community as fundamentally detrimental to gaming. They inherently sacrifice the ability to iterate, explore, discover and learn game design at the altar of competitive play. This is so fundamentally wrong to me and I can only see it hurting the game community in the end for the sake of a 'better product'. As a professional sporting institution, the focus is naturally on fairness so it would make sense to have these sort of policies during tournaments (like a drug test) but to make this the de-facto interaction with the game? I fundamentally disagree.
If you want to play with hacks then play in a private match.
The premise was true. Under most circumstances, one has to enable VAC on their server.Irick said:I never claimed it did, I claimed it would have made it an understandable point if it had proven to be as you claimed. Your argument was valid, but the primace was false.
So, in a nut shell, you're dodging the question.It is contributing positively to the entropic decay of the universe... except that assumes that the possibility of life is a good thing so it doesn't actually measure up to your lofty challenge.
There is no such thing as Dangerous outside of ethics. Dangerous is inherently contingent on what you personally value. As I personally value the creative potential of gaming, anything that works against it is dangerous. The very fact that VAC can get a false positive makes it dangerous to the experience of playing the game itself. VAC is dangerous: from a position of game enjoyment, from a position of of personal privacy and from a position of learning.
You presume too much.Unless you are the person at Valve who designed and implemented the system or have taken the time to reverse engineer VAC, you do not know anything about how VAC works. You choose to trust what has been told to you, and while that is perfectly fine, it still doesn't make it any less overlooked.
False equivalency.This is some pretty simple rhetoric. It's effective, but it doesn't actually address the hard portions of my challenge. It is the equivalent of saying "If you are doing nothing wrong, you have nothing to fear." when someone brings up privacy rights.
The response is exactly the same: the potential harm is high and I require proof it is even effective in the first place.
I haven't moved the goal posts. I've been trying to keep you in sight of them.I have shown that there are situations in which VAC behaves exactly as I have described. You are moving the goalpost and making irrelevant arguments. Notification does not help resolve issues caused by the system's heavy handed implementation, it just adds insult to injury.
Of course mistakes happen. However, though I'm sure you won't believe it, there are ways of working through mistaken VAC bans.As opposed to someone who is disingenuously concerned? I suppose there is a systematic way to determine the kinds of concern? Mistakes happen, any system that is based on the presupposition that they don't is deeply flawed.
And again, if one is stupid enough to enable VAC on their own server, while knowingly using 'illegal' or banned software, then they likely are not smart enough or interested enough to be experimenting with any 'hacks' in the first place.The server has no way to telling you from any other random joe shmoe who connects to it. You fire it up and it obeys a set of instructions. It is a machine with no way of independent reasoning and because of this when you fire up a server (which is easily done without any sort of identifiable information being sent about the owner of the server) it will treat any client that connects the same. If you have something that triggers VAC, it doesn't matter if the server is yours, it's still going to flag and report you.
Any less insulting than your continued implications that I am being disingenuous? Or that I could only come to my point of view through ignorance of the VAC system and an inability to grasp your 'moral' posturings?This is not a ridiculous scenario. It is an inconvenient scenario for your argument. The difference is subtle, but great. I find the implication that I am being disingenuous insulting.
No, it does not. It doesn't matter how many times you keep insisting that it does, it simply isn't true. Steam is an environment bred on experimentation. To imply that Valve would endanger that environment with some draconian anti-cheat system designed to stifle experimentation is absurd.No, I'm saying that VAC creates an environment that discourages exploration and experimentation.
I don't buy that you have observed those effects. VAC has done far more good than ill over the course of it's existence. It has fostered a healthier gaming environment for those who wish to play fair and those who wish to, as you keep putting it, "experiment". It is only a detriment to those who wish to exploit the system, those who wish to stifle user creativity, and those who wish to ruin the play experience of other users.I can not pretend to know the intent of a company, I can only observe the effects of an action.
I have. But you seem to be under the notion that I couldn't possibly hold the opinions that I hold if I did understand.The proof is in the pudding. If you wish to say you understand my argument, then show understanding of my argument.
I have provided proof to the contrary. If you wish to argue only on your own opinion that's fine, but it still is just your opinion.Vigormortis said:The premise was true. Under most circumstances, one has to enable VAC on their server.
No, in a nutshell you do not understand what Ethics is, or what Danger is, or even apparently what Detriment is. What is harm? How do we denote harm but with the unharmed? What is unharmed?Vigormortis said:So, in a nut shell, you're dodging the question.It is contributing positively to the entropic decay of the universe... except that assumes that the possibility of life is a good thing so it doesn't actually measure up to your lofty challenge.
There is no such thing as Dangerous outside of ethics. Dangerous is inherently contingent on what you personally value. As I personally value the creative potential of gaming, anything that works against it is dangerous. The very fact that VAC can get a false positive makes it dangerous to the experience of playing the game itself. VAC is dangerous: from a position of game enjoyment, from a position of of personal privacy and from a position of learning.
Good to know.
You have shown no understanding of it on a technical level.Vigormortis said:You presume too much.
I do understand how VAC works. I have seen reverse-engineered samples of how VAC tracks down certain hacks and malicious software.
I haven't chosen to 'trust what I've been told'. I did the research myself. That you are suggesting I think what I do because of some lazy naivete is incredibly insulting; not to mention condescending.
This fallacy doesn't mean what you think it means. (I literally laughed out loud at this considering your decidedly rhetorical writing style)Vigormortis said:False equivalency.This is some pretty simple rhetoric. It's effective, but it doesn't actually address the hard portions of my challenge. It is the equivalent of saying "If you are doing nothing wrong, you have nothing to fear." when someone brings up privacy rights.
The response is exactly the same: the potential harm is high and I require proof it is even effective in the first place.
You have.Vigormortis said:I haven't moved the goal posts. I've been trying to keep you in sight of them.
Your stunning inability to grasp my argument is breathtaking.Vigormortis said:You keep criticizing VAC (and those who support it) as being detached from reality. Yet, virtually every single one of your examples of the inherent danger of VAC stem from pure speculative posturings on morality. It's a bit hypocritical.
So you claim.Vigormortis said:Further, your proposed situations are absurd. In every instance, VAC would not come into play. It would not be of any concern.
The system still isn't magic. It can't differentiate between academic exploration and 'legitimate hackers' any more than I can read minds. (I cringe because you will never know the irony of your words, or even that sentence.)Vigormortis said:"Experimenting", in the fashion you keep alluding to, would not elicit a VAC ban. If anything, it would likely be encouraged as any findings you make, should they be, say, about some new hacking system, would prove invaluable to the anti-cheat system. It would help them stop legitimate hackers from ruining the play experience of other players.
The EULA disallows any sort of research into VAC's underworkings in its clause to 'not create Cheats or assist third parties in any way to create Cheats.'. I am against anything that disallows study.Steam EULA said:Steam and the Software may include functionality designed to identify software or hardware processes or functionality that may give a player an unfair competitive advantage when playing multiplayer versions of any Software or modifications of Software (?Cheats?). You agree that you will not create Cheats or assist third parties in any way to create Cheats. You agree that you will not directly or indirectly disable, circumvent, or otherwise interfere with the operation of software designed to prevent or report the use of Cheats. You acknowledge and agree that either Valve or any online multiplayer host may refuse to allow you to participate in certain online multiplayer games if you use Cheats in connection with Steam or the Software. Further, you acknowledge and agree that an online multiplayer host may report your use of Cheats to Valve, and Valve may communicate your history of use of Cheats to other online multiplayer hosts. Valve may terminate your Account or a particular Subscription for any conduct or activity that Valve believes is illegal, constitutes a Cheat, or otherwise negatively affects the enjoyment of Steam by other Subscribers. You acknowledge that Valve is not required to provide you notice before terminating your Subscriptions(s) and/or Account, but it may choose to do so.
You keep using this word, but it means nothing in this context. I don't acknowledge the legitimacy of VAC bans period. A system that I have to actively fight to explore a game is broken, dangerous, detrimental and wrong.Vigormortis said:When they say a VAC ban is permanent and irrevocable, they are referring to legitimate bans. If one can prove a ban was unwarranted, the ban can be removed.
I don't know where you are getting your data considering Valve doesn't publish any numbers. I'm betting it's an unscientific assumption.Vigormortis said:However, wrongful VAC bans are so rare, such situations barely come up.
You've clearly never set foot into a university environment if you actually believe that statement. Regardless, it doesn't mater how smart or interested someone is, restricting their ability to experiment is wrong.Vigormortis said:And again, if one is stupid enough to enable VAC on their own server, while knowingly using 'illegal' or banned software, then they likely are not smart enough or interested enough to be experimenting with any 'hacks' in the first place.
You are just arguing situations at this point and making value judgments. It's funny that you can't see that. Here is a pretty simple and plausible scenario:Vigormortis said:Besides, you don't have to have a server hosted online to test it. You can host it locally or over a VPN and VAC, even if enabled, will have no effect. And yet again, there are other, better ways of testing the kinds of software you're referring to.
I don't think you are being disingenuous, I think you have no interest in actually attempting to critique my argument and instead would rather win. Again, despite your claims in knowing what I am arguing you have shown no such thing.Vigormortis said:Any less insulting than your continued implications that I am being disingenuous? Or that I could only come to my point of view through ignorance of the VAC system and an inability to grasp your 'moral' posturings?
No more ridiculous than what the EULA allows.Vigormortis said:And when I said a "ridiculous scenario", I was referring to your proposed outcome to such scenarios. Your implication that VAC would blanket ban users in those situations was what was ridiculous.
On what authority do you have this? Valve is a company with company policy. We don't get to see this policy, we only get to see their EULA and their public stances. VAC is a privacy invading peice of software that exists only to exclude people from a gaming experience for the assumed good of the game. To me, this is not an acceptable state of affairsVigormortis said:As I had said before, I experiment with my own Source servers all the time. I, and countless others, have done so for years. There is no concern that VAC would pass out bans for such experimentation. It just doesn't happen. It's not how the system operates.
It does, no mater how many times you insist that it doesn't. VAC is a system that exists solely to detect and ban people using modifications to the game client damned unacceptable. To imply that this does not endanger the exploration of a game is absurd.Vigormortis said:No, it does not. It doesn't matter how many times you keep insisting that it does, it simply isn't true. Steam is an environment bred on experimentation. To imply that Valve would endanger that environment with some draconian anti-cheat system designed to stifle experimentation is absurd.No, I'm saying that VAC creates an environment that discourages exploration and experimentation.
Sounds like a personal problem. I've put all of my reasoing out on paper. Care to address it rather than quable about things that can't possibly be verified?Vigormortis said:I don't buy that you have observed those effects.
Valve has never released data regarding VAC's effectiveness. This is pure supposition.Vigormortis said:VAC has done far more good than ill over the course of it's existence.
Heather is a value judgement, please explain your normative ethical theory in exhaustive detail and I will point out where I disagree.Vigormortis said:It has fostered a healthier gaming environment for those who wish to play fair and those who wish to, as you keep putting it, "experiment".
Valve has never released data regarding VAC's effectiveness, this is pure supposition and rehtoric.Vigormortis said:It is only a detriment to those who wish to exploit the system, those who wish to stifle user creativity, and those who wish to ruin the play experience of other users.
You still have gotten it wrong every time you've paraphrased it. Here, maybe this will help:Vigormortis said:I have. But you seem to be under the notion that I couldn't possibly hold the opinions that I hold if I did understand.
Truth is, I do understand your argument. I do understand your concerns.
As much as I would like to see that, I don't think they can beat Fnatic or LDLC. Depending on how the playoffs shape up, I can't see them higher then 3rd or 4th. I'm hoping they surprise me, and considering they won't get owned by Titan on Dust2 again they just might do that.President Bagel said:On a related note, I'm actually rather looking forward to the event itself, in spite of recent events. CSGO is by far my favorite video game to spectate on. Without Titan in the tournament, NIP are in an extremely comfortable position to dominate the competition.
There really needs to be a name for this fallacy. The 'you can't use a common usage term until you explain it in depth and allow me to nitpick it even though it's a tiny part of your argument' fallacy maybe.Heather is a value judgement, please explain your normative ethical theory in exhaustive detail and I will point out where I disagree
Or common sense. Are you also against Warden, or the Tribunal in League?Valve has never released data regarding VAC's effectiveness. This is pure supposition.
Have you read the EULA/TOC/TOA for any games you installed recently. Almost all of them have some provision along the lines of 'we can ban you for any reason, at any time, with no compensation'.No more ridiculous than what the EULA allows.
A lot of companies use a similar system (Blizzard's Warden is a good example). The reason they don't want you poking around in it is because 'exploring' often leads to better, undetectable hacks being developed.You keep using this word, but it means nothing in this context. I don't acknowledge the legitimacy of VAC bans period. A system that I have to actively fight to explore a game is broken, dangerous, detrimental and wrong.
It doesn't exist because it's not a fallacyStarbird said:There really needs to be a name for this fallacy. The 'you can't use a common usage term until you explain it in depth and allow me to nitpick it even though it's a tiny part of your argument' fallacy maybe.Heather is a value judgement, please explain your normative ethical theory in exhaustive detail and I will point out where I disagree
So, would you actually like to talk about fallacies? [http://en.wikipedia.org/wiki/Argument_from_ignorance] (appealing to common sense is essentially appealing to the unproven because something is accepted on faith. It's not a good basis for a logical argument.)Starbird said:Or common sense. Are you also against Warden, or the Tribunal in League?Valve has never released data regarding VAC's effectiveness. This is pure supposition.
I actually am one of those people who reads their EULAs, and I still disagree with these sub-clauses. I also disagree with the concept of a EULA in general and have made extensive arguments against their legality. You're at somewhat of a disadvantage here because I really don't think you know where I come from. This is normal and honestly you're not being a huge dick about it so...Starbird said:Have you read the EULA/TOC/TOA for any games you installed recently. Almost all of them have some provision along the lines of 'we can ban you for any reason, at any time, with no compensation'.No more ridiculous than what the EULA allows.
I think you are assuming I am somehow okay with Blizzard or other similar systems, however I am explicitly not. This isn't just a problem with VAC, this is a problem with all invasive software and a problem with all Zero Tolerance policies.Starbird said:A lot of companies use a similar system (Blizzard's Warden is a good example). The reason they don't want you poking around in it is because 'exploring' often leads to better, undetectable hacks being developed.You keep using this word, but it means nothing in this context. I don't acknowledge the legitimacy of VAC bans period. A system that I have to actively fight to explore a game is broken, dangerous, detrimental and wrong.
You provided only a portion of the info regarding hosting a Source server. You conveniently skipped the rest.Irick said:I have provided proof to the contrary. If you wish to argue only on your own opinion that's fine, but it still is just your opinion.
WOW. My gods you are without a doubt one of the most condescendingly insulting posters I've met on this forum. Hands down.No, in a nutshell you do not understand what Ethics is, or what Danger is, or even apparently what Detriment is. What is harm? How do we denote harm but with the unharmed? What is unharmed?
I'm sorry, but I can't spell this out any better. You may need to brush up on your studying.
So you're free to proclaim whatever you want about VAC and it's operation, but I have to provide, quite literally, the source code to the program to back up my proclamations?You have shown no understanding of it on a technical level.
I would task you to start before I believe your claims, or at least reference the routines you seem to have imagined in action. Throw a source dump as me and we can crawl through it, it doesn't matter either way though as it changes literally none of my argument.
It does. You were equating one absurd scenario with another to backup your assertions. Two scenarios that were not equivalent.This fallacy doesn't mean what you think it means. (I literally laughed out loud at this considering your decidedly rhetorical writing style)
I haven't. Shall we keep this up?You have.
The only thing that's breathtaking about our conversation is how you haven't managed to get yourself banned from this forum, if this is how you speak to people.Your stunning inability to grasp my argument is breathtaking.
So I've experienced.So you claim.
So, once again, resorting to calling me stupid, hmm?The system still isn't magic. It can't differentiate between academic exploration and 'legitimate hackers' any more than I can read minds. (I cringe because you will never know the irony of your words, or even that sentence.)
Provided you are not directly altering or negatively interacting with the Valve VAC servers, you are not breaching the EULA.The EULA disallows any sort of research into VAC's underworkings in its clause to 'not create Cheats or assist third parties in any way to create Cheats.'. I am against anything that disallows study.
And you keep stating this, but it's no less absurd than the first time you said it.You keep using this word, but it means nothing in this context. I don't acknowledge the legitimacy of VAC bans period. A system that I have to actively fight to explore a game is broken, dangerous, detrimental and wrong.
As opposed to your rhetorical, philosophical assumptions?I don't know where you are getting your data considering Valve doesn't publish any numbers. I'm betting it's an unscientific assumption.
You've insulted me in just about every section of your post, with this being the latest to insult my intelligence.You've clearly never set foot into a university environment if you actually believe that statement. Regardless, it doesn't mater how smart or interested someone is, restricting their ability to experiment is wrong.
Ha! That's all you've done from the start! Your entire argument is based on presumed situations and scenarios.You are just arguing situations at this point
Good for you. You should go do that. I'd be interested in seeing the results of your experiments.I have an interest in how the skill curve for CS:GO works.
So, I pop over to a one click game hosting service and buy a few months for the experiment and maybe to play with friends on the side.
As CS:GO servers default to VAC secured, it's VAC secured.
I get a bunch of my buddies to connect and play a few rounds, noting the general skill curves and how the economy affects it.
I install an aim-assist on random players from both teams with the intent to repeat the experiment while subtly tweaking the degree of aim assist.
VAC detects and bans the clients that joined with the software installed..
I've argued against and refuted each and every point you've brought up. You've simply dismissed my points and retorted with insults and a rehash of the same, unsubstantiated claims.I don't think you are being disingenuous, I think you have no interest in actually attempting to critique my argument and instead would rather win. Again, despite your claims in knowing what I am arguing you have shown no such thing.
Well since you don't seem to know what the EULA actually says....No more ridiculous than what the EULA allows.
Nor are your flat assertions as to the intention, effectiveness, or 'dangers' of VAC and it's operation. You keep accusing me of basing my counter-argument on opinion, yet this is all you've offered from the beginning. Opinions. Opinions occasionally supplemented by philosophical posturings on ethics and morality.On what authority do you have this? Valve is a company with company policy. We don't get to see this policy, we only get to see their EULA and their public stances. VAC is a privacy invading peice of software that exists only to exclude people from a gaming experience for the assumed good of the game. To me, this is not an acceptable state of affairs
Your claims of personal experience are not useful data.
It doesn't "endanger the exploration of a game". At most, it changes the venue in which that exploration can be done.It does, no mater how many times you insist that it doesn't. VAC is a system that exists solely to detect and ban people using modifications to the game client damned unacceptable. To imply that this does not endanger the exploration of a game is absurd.
I'm not quite sure what 'reasoing' and 'quable' are, but I'll just ask this:Sounds like a personal problem. I've put all of my reasoing out on paper. Care to address it rather than quable about things that can't possibly be verified?
As is every claim you've made.Valve has never released data regarding VAC's effectiveness. This is pure supposition.
The double standard strikes again.Heather is a value judgement, please explain your normative ethical theory in exhaustive detail and I will point out where I disagree.
It's 'rhetoric', and I'll post my example again -Valve has never released data regarding VAC's effectiveness, this is pure supposition and rehtoric.
End on an insult, eh? Classy.You still have gotten it wrong every time you've paraphrased it. Here, maybe this will help:
Thank you. Glad to see someone else who appreciates how absurd that argument was.MHR said:What a crock -- "limiting academics." VAC is only detrimental to hackers and idiots that don't take precautions, especially when trying to run dodgy programs. If someone got banned knowing the risks, and balked at the result, I'd consider them a sorry academic indeed. As for damage to the competitive medium, I'd say far more damage would be done if VAC wasn't around as a decisive resolution. The rampant cheating, even at the pub level, would make the gaming scene in general a bad joke. People don't like being cheated, and people don't play games they don't like. Those with this common sentiment might even outnumber The so very numerous throngs of "academic" urchins spinning circular prose on the immutable virtues of programming freedom, despite however conveniently vague the method and intention.
How convenient to wholly ignore the benefits and successes of VAC for the existence of a few well-reasoned non-transparencies. There are many thousands with VAC bans, and VAC has virtually no false positives. There need be no more proof, and there can scarcely ever be a better record.
I've never in my life read something so articulately deaf.
I do have to ask: how exactly does this invalidate someone specifically criticizing the policies that introduce this risk? When you have a feature that 'fails deadly' and has an explicit out that says "we don't have to do shit' and someone comes along and points out that it fails deadly and that you explicitly have reserved the right to not do shit it's not exactly balking. It's specifically criticizing an obvious asymmetry.MHR said:What a crock -- "limiting academics." VAC is only detrimental to hackers and idiots that don't take precautions, especially when trying to run dodgy programs. If someone got banned knowing the risks, and balked at the result, I'd consider them a sorry academic indeed.
Why exactly do you believe this? There exists no proverbial man with a gun in any other gaming scene and no one considers chess a bad joke. No one considers poker a bad joke. They consider those who cheat at chess and poker bad players.MHR said:As for damage to the competitive medium, I'd say far more damage would be done if VAC wasn't around as a decisive resolution. The rampant cheating, even at the pub level, would make the gaming scene in general a bad joke.
You are conflating a game and the players, so the claim isn't logically consistent. I understand the sentiment, but once again I can just point to competitive games that do not have VAC, or any of these other invasive anti-cheat mechanisms. Quake Live[footnote]Quake Live does support Punkbuster, but it is not (to my knowledge) installed either in the client or server by default. I haven't messed with QL since it stopped supporting my platform (linux)[/footnote] and OpenArena are both fast paced highly skill intensive games without any sort of invasive anti-cheat and they both have thriving competitive scenes.MHR said:People don't like being cheated, and people don't play games they don't like.
People might disagree with me, but it doesn't say anything about my argument. It just says people disagree. I don't like VAC because it hasn't been proven to do much of anything and it violates that 'immutable virtues'. It is a point which I hold to be important to the progression of the medium and I am much begrudged to give it up for no verifiable change in the quality of the game experience.MHR said:Those with this common sentiment might even outnumber The so very numerous throngs of "academic" urchins spinning circular prose on the immutable virtues of programming freedom, despite however conveniently vague the method and intention.
Yes, there does need to be more proof.MHR said:How convenient to wholly ignore the benefits and successes of VAC for the existence of a few well-reasoned non-transparencies. There are many thousands with VAC bans, and VAC has virtually no false positives. There need be no more proof, and there can scarcely ever be a better record.
You may need to read more then.MHR said:I've never in my life read something so articulately deaf.