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Zannah

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Well, there is such a thing as too much realism, though that really depends on how that realism is implemented - while features like having too eat / sleep and such could possibly be implemented well (at least I could think of such ways), the way most games (see stalker) implement true "realism" is deliberately annoying.

Because those games forget, what realism in games is for - not for its own sake, but to add up to immersion, rather than to break flow. (Which is why as much as i like my fps' realistic, regenerating health is way better, than health bars)
 

wordsmith

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May 1, 2008
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Dys said:
It depends, there are things that I accept shouldn't be realistic [footnote]Fall damage, use of weapons, relative strength and toughness of playable characters, need for food/drink/sleep etc.[/footnote], however when some things are unrealistic it can get very annoying [footnote]Bits of body clipping through walls allowing them to be shot, broken hotboxes, inability to crouch in fps games, health regen in multi player and so on[/footnote]. I guess that it ultimately depends on the game and, often, whether it is a deliberate unrealistic element of if it's a glitch within the game.
Agreed RE: fall damage, I've lost count of the amount of L4D2 campaigns that have had that epic getaway run scuppered when you drop from a ledge, land awkwardly and break your leg.
 

Shoqiyqa

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Scabadus said:
And that enemies didn't fall down dead when you looked at them meaning that you actually had to shoot them and indeed shoot them more than once... at fifty feet... using a 9mm pistol. She'll be complaining that you have to reload next.
Yep, and then she'll complain that the guy into whom she'd emptied the thirty round magazine of her tommy gun from fifty feet was able to close much of that distance while she did so, chase her down the corridor as she reloaded, close the remaining distance while she fired half the second magazine into him and stab her, killing her instantly.

Yes, Enemy Territory, I'm snarling at you.

...

Terminology lesson: a clip is a short length of metal like a piece of doll-house gutter. To take the British weapons as an example, it's mostly flat, with the sides folded up and over so it holds the backs of ten rounds of ammunition and a little tab folded up at each end to keep them in place. This clip can be put into a speed-loader, which is two channels standing up from the ends of a frame. The frame sits on the top of a magazine and the channels guide the front and back of the clip. The ammunition can then be pushed down into the magazine, leaving the clip in the speed-loader. The empty clip is then discarded and replaced with a full one. A bandolier has six pouches, each holding three clips of ten rounds, so suffices to fill six thirty-round magazines. A full or part-full magazine is put into the weapon (weapon loaded), and a round is fed into the chamber (weapon made ready). When the weapon is fired, a bullet comes out of the front end and the empty case comes out of the ejection port in the side ... or comes halfway out and jams everything up, as the case may be.

If you want to put a clip into your weapon, you want the rifle featured in the beach assault in Saving Private Ryan or the one Private Piles uses on the range in Full Metal Jacket, each of which can be seen spitting out its clip after emptying it.

Pulling back the bolt and releasing it does cock the weapon, but it's called working the action. If you want to cock your weapon, get yourself a single-action or double-action but not double-action-only revolver.

...

thepopeofatheism said:
It would take forever to actually do it the way most games work. Loading rounds into a mag is not an easy or quick process.
A little under one minute to pick thirty loose rounds out of a heap and put them into a box magazine. It shouldn't be much slower taking them from one magazine to another because you'd have them all the same way round. I don't think having to fish a box of 20 out of a pocket and throw it to a buddy who's used all his up and then cover him while he crams them into a magazine is really fun but if you're after immersion it'd be a valid gameplay aspect.

Having the one weapon with the magazine catch a little too high and the one magazine with the hole for that catch a little too low, trying to work the action, getting it stuck halfway, having to kick it to make it go the rest of the way back and then having it strip two rounds from the magazine and wedge them both into the chamber side by side? That'd just suck. Mag off, bolt back, knife out, pry them loose, pray they don't go off when you do, chuck 'em aside, mag on, release bolt, try to work out where the fight's gone while you were busy ...
 

Carlston

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Apr 8, 2008
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It's hard to complain about such things. It's petty and honestly your not enjoying the game like you should.

Now I have been the guy to say "WTF How did he shoot me, from a mile away, hiding in a bush, at night in a rainstorm through a fully armored tank?!?"

But that's more crappy coding.
 

Jenova65

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When I put a game on to play me and that game already have an understanding I have already suspended my disbelief just in the very act of playing it, if I wanted realism I would not be playing tbh.
 

Carlston

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Booze Zombie said:
Well, that actually is kinda annoying.

"We've got ten shotgun shells in this, but I can only be bothered to animated two."

"Fuck it, it's RE5, nobody will care!"

But, that's more of a lazy animation gripe than a realism gripe, isn't it?
I would ***** more about the zombies "Wait, people cried racism...but black zombies live normal lives. Can drive cars, motorcylces like Evil Kanevil, shoot guns, and SOME even become a mix of Shrek and the incredible hulk..." So they are zombies but to cool to be dead and rottin normal zombies. Like Blackula. Couldn't just be a black vampire...nah all the power no weaknesses and zive talking all the way. Pfft!

But yet no one says "Wait, I'm in Africa...in a tribal village. Why the hell do they have missiles in the clay pots?" I'm sure if I had missiles I would forgo the spear and bow and arrow thing.
 

Carlston

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ingednicol said:
I only get annoyed when the break from realism is really bad, such as on MW2, when I put two FMJ 44. Magnum rounds into someones head, leaving a sizable blood splatter on the wall behind them, then they turn around and one-shot me with an unmodded assault rifle :mad:
Ahh the bullet entered the soft flesh, but when it struck the skull it diverted slightly and orbited the outer cranium. Then the target in shock was able to just get a shot off quick enough to aim so it hit your major artery and you died.

That or the computer is a just a cheating bastard.
 

Woodsey

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It depends on the game I guess.

I like the fact that in Mafia, if you reload a clip that isn't empty you LOSE those rounds. Nowadays you can just reload every few shots. That's the only thing that gets on my tits.

Like I said, everything else it just depends on the game.
 

PyroZombie

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Apr 24, 2009
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I complain when a game is too real, a game is supposed to shoot from the norm to the unreal, otherwise it's a simulator.
 

Woodsey

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Milky_Fresh said:
hyperhammy said:
Milky_Fresh said:
Been playing the Just Cause 2 demo a lot. Need more games like that, enough realism already.
Fucking awesome!
I know right! But I was disappointed as shit that you couldn't garrot people with the wire thingy... It's like those stumps on either side of the road are made for doing it! But you can still tear down statues with a helicopter so i'm happy.
I tried tearing down a statue with a rickshaw.

It did not go well.
 

teisjm

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Mar 3, 2009
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This was bound to happen, i'm suprised it hasn't come up yet, but i guess i'll carry the load and google the damn thing.



AS for the OP shotgun case, i guess it's either the 2 shells or insanely fast reloading 10 shells, or you'd reload way too slow for the game.

In battlefield, when you reload, you use a new clip, and loose what ammo was left in your current clip.
 

ThePostalGamer

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Nov 25, 2009
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As one of the very few intelligent users of the GameFAQs message boards once said:

"Complaining about realism in a video game is like complaining about a woman that had sex with you because she had fake boobs."

Sorry, I've been waiting for a while to use that.

Anyway, in general, realism is usually something I prefer stays out of games, but exceptions can be made. For example, I believe that Jurassic Park: Trespasser does realism quite well, but Grand Theft Auto IV's realism has put me off that game and screwed me over more times than I have bothered to count every time I fly through the windshield during a high-speed chase.

Referring to the OP's point, in Resident Evil 4 there is a shotgun that holds 100 shells when fully upgraded. Now, let me ask you this...

Would ANYBODY honestly want to sit there watching their character loading each individual shell?

If I'm playing a video game, realism is probably what I'm trying to avoid.
 

Flour

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Mr.PlanetEater said:
I usually only complain if it's 100% dumb, for sake of example you drown after just 2 seconds under water. Other then that, I hate the entire it's not real argument for games. You wouldn't go to a Star wars movie and complain about it being too unrealistic without looking like a dick, so why can you do that with games. Its meant to be a form of escapism :/
It's called (willing) suspension of disbelief and I'll just quote TvTropes for this.

TvTropes said:
Any creative endeavor, certainly any written creative endeavor, is only successful to the extent that the audience offers this willing suspension as they read, listen, or watch.

An author's work, in other words, does not have to be realistic, only believable and internally consistent. When the author pushes the audience too far, the work becomes a Wall Banger. As far as science fiction is concerned, viewers are usually willing to go along with creative explanations unless the show tries to use real science, at which point it's fair game. Suspension of disbelief can be broken even in science fiction when a show breaks its own established laws.
The real question is, why are games excluded from the above?
 

Outright Villainy

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Jan 19, 2010
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WakeTheDead1 said:
double jumps, how have the become so universally accepted yet so impossible
This is what double jumping has given us:

Your tomfoolery will not be accepted, this is awesome.
 

RicoADF

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Jun 2, 2009
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51gunner said:
The only time I complain is when the game/movie has broken its own rules. Admittedly, that's more of a call-out on consistency. I encourage fantasy/sci-fi to be liberal with their rules, but they must stay constant.
Same here, altho unless its a real big one I usually just take note mentally and dont say anything
 

yankeefan19

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Mar 20, 2009
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I like it when games are realistic as a secondary thing. Some realism things make the game suck.
 

IamQ

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Mar 29, 2009
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I don't care that much about realism. I do like to point out movies where they actually reload their weapons, since in most movies, if you're the hero, you automatically have the infinite ammo cheat on.