When you strike a body with a weapon, be it ranged or melee, it needs to react properly. Decapitation or other dismemberment, bulletholes, bloodsplatter, disintegration, that sort of thing.
Also what I find absolutely annoying is when stuff like the conservation of momentum isn't part of the reaction. Like striking a person with a hammer and the body doesn't follow the direction of the hammer after the impact.
Furthermore it needs to be difficult to a gree as to propose a challenge, so that you get a sense of achievement or completion. You just won a fight for you life or defeated a really strong enemy, now is the time for loot and rejoice.
There is also a sense of feel to how weapons handle in games, like having easy to learn difficult to master sense to it works well imo.
Also what I find absolutely annoying is when stuff like the conservation of momentum isn't part of the reaction. Like striking a person with a hammer and the body doesn't follow the direction of the hammer after the impact.
Furthermore it needs to be difficult to a gree as to propose a challenge, so that you get a sense of achievement or completion. You just won a fight for you life or defeated a really strong enemy, now is the time for loot and rejoice.
There is also a sense of feel to how weapons handle in games, like having easy to learn difficult to master sense to it works well imo.